rec.autos.simulators

Wheels that turn several times?

Doug Millike

Wheels that turn several times?

by Doug Millike » Sat, 04 Jan 2003 12:06:28



> > Atari Hard Drivin' / Race Drivin' had 3 turns lock-to-lock (the arcade
> > sit-down cabinet).  This was done with a 3-turn pot on the end of the
> > steering column-- much better than any sort of gearing mechanism.  

> > ...there was a strong stop to keep from running the pot past the end of
> > its travel (which would break the pot!)

> This is the part I can't get my head around.  If it can turn more than
> one full rotation, how would you incorporate a stop?

No pics, but not too hard to describe -- there was a strong, large diameter
thread on the steering shaft and a big nut with a tab welded to it, like
one "wing" of a wingnut.  As you turn the wheel the nut threads up and down
(the tab is held in a slot) and the threaded portion ends with heavy
washers that were welded onto the steering shaft.  So the nut bumps into
the end of its travel and stops the steering wheel.  There were some ***
bumpers in the slot to keep the peak forces down when you jammed the wheel
to the end.  A friend has one of these sit-down cabinets (with working
game) with over 100,000 plays on the game counter and the steering
mechanism is fine.

Another method that was considered (but not used) was a stack of disks like
the disks in a combination lock on a safe -- pegs stick thru each disk and
pick-up matching pegs on the next disk.  

There are many other ways to make a multi-turn stop...machinists and
machine designers have been doing things like this for several centuries
and car designers have been at it (all cars have steering stops<grin>) for
over a century now.

-- Doug Milliken
   www.millikenresearch.com/olleyfl.html  <-- review of new book

Gerald Moo

Wheels that turn several times?

by Gerald Moo » Sat, 04 Jan 2003 22:41:06




> > > Atari Hard Drivin' / Race Drivin' had 3 turns lock-to-lock (the arcade
> > > sit-down cabinet).  This was done with a 3-turn pot on the end of the
> > > steering column-- much better than any sort of gearing mechanism.  

> > > ...there was a strong stop to keep from running the pot past the end of
> > > its travel (which would break the pot!)

> > This is the part I can't get my head around.  If it can turn more than
> > one full rotation, how would you incorporate a stop?

> No pics, but not too hard to describe -- there was a strong, large diameter
> thread on the steering shaft and a big nut with a tab welded to it, like
> one "wing" of a wingnut.  As you turn the wheel the nut threads up and down
> (the tab is held in a slot) and the threaded portion ends with heavy
> washers that were welded onto the steering shaft.  So the nut bumps into
> the end of its travel and stops the steering wheel.  There were some ***
> bumpers in the slot to keep the peak forces down when you jammed the wheel
> to the end.  A friend has one of these sit-down cabinets (with working
> game) with over 100,000 plays on the game counter and the steering
> mechanism is fine.

OK, that makes sense.  My head expands.

Oww!  Not so much in one day!

I knew there had to be a way, I just never bothered to investigate,
and my head isn't elastic enough to figure it out myself, LOL.

Gerald

Doug Millike

Wheels that turn several times?

by Doug Millike » Sun, 05 Jan 2003 05:10:21


Take your brain out for some exercise every day, use it or lose it...
-- Doug

Gerald Moo

Wheels that turn several times?

by Gerald Moo » Tue, 07 Jan 2003 22:39:48



> > OK, that makes sense.  My head expands.
>  ...
> > Oww!  Not so much in one day!
>  ...
> > I knew there had to be a way, I just never bothered to investigate,
> > and my head isn't elastic enough to figure it out myself, LOL.

> Take your brain out for some exercise every day, use it or lose it...
> -- Doug

You mean watching Speed Channel doesn't count?
Mike Whit

Wheels that turn several times?

by Mike Whit » Thu, 09 Jan 2003 07:02:54



> > OK, that makes sense.  My head expands.
> ...
> > Oww!  Not so much in one day!
> ...
> > I knew there had to be a way, I just never bothered to investigate,
> > and my head isn't elastic enough to figure it out myself, LOL.

> Take your brain out for some exercise every day, use it or lose it...
> -- Doug

Doug,

Thanks for the 20+ year old sense memory.

A copy of Race Car Vehicle Dynamics arrived at my door today..
When I opened the cover I got that "new book smell".
It brought back memories of  highschool.
I guess all the books I've bought since school have set on the store shelf
long enough to lose that smell.

Oh well, my adventure has just begun.

Doug Millike

Wheels that turn several times?

by Doug Millike » Thu, 09 Jan 2003 11:58:04

<snipped>

Mike,

The smell might have changed over the years, I think that printing inks
have changed quite a bit with new (computerized) presses and other new
technology.  Also, we worked with SAE to use a good sewn binding (better
than typical textbooks which are designed to fall apart--guess why?)

No promises, but I often answer questions posted on r.a.s.

-- Doug Milliken
   www.millikenresearch.com/olleyfl.html  <-- new book reviewed here!

J

Wheels that turn several times?

by J » Tue, 14 Jan 2003 13:42:24

Might be of help:
There are inline-gearboxes for electric RC-planes. Typically they are in the
range of 1:1.5 to 1:3.0.
Cut the wheel-shaft, dang the thing in and hold the upper shaft-part by two Ball
bearings.
This would work on FF-wheels, where you typically cannot extend the deflection.

Only a thought.

JensSchumi

On Tue, 31 Dec 2002 20:31:44 GMT, "Alex Kihurani"


>Are there any racing wheels that turn several times lock to lock? Like ones
>with a 720 degree turning radius? I haven't seen them at all in the past,
>and it's extremely easy to implement. If no one has done it, I'll try
>modifying my one normal (non-FF) wheel to make it turn 720 degrees total.

>Thanks,
>Alex

---------------------------------------------
LWFF Ball Bearing conversion at:
http://jensschumi.bravepages.com/

GPLRank: -14.82
Monsters of GPL: sub 95

Goy Larse

Wheels that turn several times?

by Goy Larse » Wed, 15 Jan 2003 06:23:52


> Might be of help:
> There are inline-gearboxes for electric RC-planes. Typically they are in the
> range of 1:1.5 to 1:3.0.
> Cut the wheel-shaft, dang the thing in and hold the upper shaft-part by two Ball
> bearings.
> This would work on FF-wheels, where you typically cannot extend the deflection.

> Only a thought.

A damn good one, I'll have to look into this, a 2:1 or 3:1 would suit my
needs

Thx

Beers and cheers
(uncle) Goy

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--


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