rec.autos.simulators

How do you get Forcr feedback to work in GPL ?

Olly Greenfiel

How do you get Forcr feedback to work in GPL ?

by Olly Greenfiel » Sun, 22 Jul 2001 19:26:20

I have gotten my Logitech FF wheel to work in N4 and most of my other racing
games , but there seems to be almost no effect in GPL. I do not see any
adjustments under the control settings for Force Feedback like there are in
N4. Are they hidden somewhere, or are they part of a patch ?
K O Slette

How do you get Forcr feedback to work in GPL ?

by K O Slette » Sun, 22 Jul 2001 21:31:13

First you have to apply the version 1.1 patch.
Second thing is to change the name of the core.ini.sample in the GPL
directory to core.ini
Then read and follow the directions in the FORCE FEEDBACK SUPPORT section in
the Readme11.txt file.


Jan Hoviu

How do you get Forcr feedback to work in GPL ?

by Jan Hoviu » Sun, 22 Jul 2001 22:03:11

Better: Download version 1.2!!!!! (downloadable from www.papy.com) and then
continue on reading the instructions. Once you've set it up properly enjoy
the most realistic sim there is up to date!

Jan.

And then continue on reading the instructions.


> First you have to apply the version 1.1 patch.
> Second thing is to change the name of the core.ini.sample in the GPL
> directory to core.ini
> Then read and follow the directions in the FORCE FEEDBACK SUPPORT section
in
> the Readme11.txt file.



> > I have gotten my Logitech FF wheel to work in N4 and most of my other
> racing
> > games , but there seems to be almost no effect in GPL. I do not see any
> > adjustments under the control settings for Force Feedback like there are
> in
> > N4. Are they hidden somewhere, or are they part of a patch ?

Dave Henri

How do you get Forcr feedback to work in GPL ?

by Dave Henri » Mon, 23 Jul 2001 00:02:49

  1.1 has some timing bugs in it...papyrus quickly replaced it with v1.2
use that.
then the rest of KO's advice is spot on.
dave henrie


> First you have to apply the version 1.1 patch.
> Second thing is to change the name of the core.ini.sample in the GPL
> directory to core.ini
> Then read and follow the directions in the FORCE FEEDBACK SUPPORT section
in
> the Readme11.txt file.



> > I have gotten my Logitech FF wheel to work in N4 and most of my other
> racing
> > games , but there seems to be almost no effect in GPL. I do not see any
> > adjustments under the control settings for Force Feedback like there are
> in
> > N4. Are they hidden somewhere, or are they part of a patch ?

K O Slette

How do you get Forcr feedback to work in GPL ?

by K O Slette » Mon, 23 Jul 2001 03:26:39

Yeah that's what I meant ....apply the v1.2 patch and read the v1.1 readme
:-)
I don't even remember now is the v1.1 readme included with the v1.2 patch
or is it just left over from installing the v1.1 patch?  If it is not
included no
wonder everybody always has to ask, because the 1.2 readme doesn't say
diddly
about force feedback. It's been a long time since I installed everything
from scratch.
I just copy over everything from my backup CD-RW after installing from the
game CD.
Did you get it working yet Olly?

The force feedback portion of the v1.1 readme:
<snip>
9. FORCE FEEDBACK SUPPORT
----------------------------

It is possible to enable force-feedback steering by adding the following
lines to core.ini:

[ Joy ]
allow_force_feedback = 1    ;

Additionally, there are (of course) some things to fiddle around with.
Three other lines can be added--these are the default values used if these
lines are missing:

force_feedback_latency = 0.085               ; in seconds
force_feedback_damping = 40.0                ; magic number

force_feedback_latency can be used to try to reduce the lag in force
buildup.  If you swerve back and forth at speed, you might notice that the
force does not seem to match what the car is doing--it is a little out of
phase.  The default value seems to work best with the Microsoft wheel, other
wheels may require some tweaking.  Generally, the lowest number that works
for you is probably best.  Try 0.0, then move it up if the force seems out
of phase.  If you set it too high, you will begin to get unwanted spikes in
the force levels.

force_feedback_damping can be used to counteract the unwanted spikes.
Guidelines for this number?  Try anything from 0.0 to several hundred,
maybe, but this also causes jumpiness if raised to excess.

max_steering_torque is the level of torque actually computed in the game
that will give the maximum force level on the device.  Setting this to a
higher number will reduce the force you feel.  Setting this lower will
increase the forces you feel, but will tend to clamp them, so you will not
feel the car loading up on a hill, etc.  Sorry about the bogus units
(although they are at least a unit of torque). <snip>


>   1.1 has some timing bugs in it...papyrus quickly replaced it with v1.2
> use that.
> then the rest of KO's advice is spot on.
> dave henrie


> > First you have to apply the version 1.1 patch.
> > Second thing is to change the name of the core.ini.sample in the GPL
> > directory to core.ini
> > Then read and follow the directions in the FORCE FEEDBACK SUPPORT
section
> in
> > the Readme11.txt file.



> > > I have gotten my Logitech FF wheel to work in N4 and most of my other
> > racing
> > > games , but there seems to be almost no effect in GPL. I do not see
any
> > > adjustments under the control settings for Force Feedback like there
are
> > in
> > > N4. Are they hidden somewhere, or are they part of a patch ?


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