It does it with the default cars too, and i dont remember it doing that
before... any ideas on the brake problem?
Luke
-=87=-
> You probably have some cars that are very high in polygons...When you
get
> to the pits, it overloads the cpu/vidcard and brings things to a crawl. I
> had terrible times with Road Atlanta and this problem. Most likely you'll
> have to
> turn off a few graphic items, reduce the field, or both...I have a PIII
500
> and at times it gets bogged down too.
> dave henrie
> > Something i've noticed since getting back into scgt is when the pits are
> > visible with any AI cars, the framerate drops to around 8fps! :( This is
> > extremely frustrating as the rest of the track runs perfect. I have a
> > celeron 374 with a voodoo3 2000, IMSA, Touring car and a few other
patches
> > installed. And a heap of 3rd party cars. The problem is it does it with
> the
> > original install. Also the brakes seem ultra touchy, push the pedal a
bit
> > past 1/4 of the stroke and the brakes lock up, making it unbelievable
and
> > unrealistic to drive ( I have the Advance Options Editor). Thanks for
any
> > help
> > Luke
> > -=87=-