rec.autos.simulators

The REAL NASCAR 2 Question....

Chuck Stuar

The REAL NASCAR 2 Question....

by Chuck Stuar » Wed, 18 Sep 1996 04:00:00


> realism when they buy this sim.  And short of a Cray I don't think Papyrus
> would be able to accurately or realistically portray flipping cars.  And
> so what if something that happens every once every 6,000 miles isn't
> included?  I hardly think sim fans our being cheated.

Flips are for Arcade games. I'd much rather have more setup options.

--
Chuck Stuart - Mesquite TX USA

stlnc..

The REAL NASCAR 2 Question....

by stlnc.. » Thu, 19 Sep 1996 04:00:00


>Wow, you guys came up with three 'flipping' wrecks in how many THOUSANDS
>of laps driven?  Fact is flips are VERY rare now and hardly deserving of
>the processor hogging calculations they would require.  Can you imagine
>how difficult it is to realistically model a three dimensionally spinning
>object being impacted at different directions and forces.  Even if they
>could make the flips realistic the game would slow to a crawl while the
>computer tried to determine how the car should react.  Ever notice the
>flipping cars in arcade games?  They don't act realistic at all, they
>simply bounce around some.  I think the majority of people are looking for
>realism when they buy this sim.  And short of a Cray I don't think Papyrus
>would be able to accurately or realistically portray flipping cars.  And
>so what if something that happens every once every 6,000 miles isn't
>included?  I hardly think sim fans our being cheated.

NFS did it better than most, but it's still cheesy.
Chris Humphre

The REAL NASCAR 2 Question....

by Chris Humphre » Thu, 19 Sep 1996 04:00:00


> Wow, you guys came up with three 'flipping' wrecks in how many THOUSANDS
> of laps driven?  Fact is flips are VERY rare now and hardly deserving of
> the processor hogging calculations they would require.  Can you imagine
> how difficult it is to realistically model a three dimensionally spinning
> object being impacted at different directions and forces.  Even if they
> could make the flips realistic the game would slow to a crawl while the
> computer tried to determine how the car should react.  Ever notice the
> flipping cars in arcade games?  They don't act realistic at all, they
> simply bounce around some.  I think the majority of people are looking for
> realism when they buy this sim.  And short of a Cray I don't think Papyrus
> would be able to accurately or realistically portray flipping cars.  And
> so what if something that happens every once every 6,000 miles isn't
> included?  I hardly think sim fans our being cheated.

I agree.  I want as much detail and realism as possible but at the same
time the game should still be smooth.  I won't sacrifice performance for
a flippin' wreck.  I do however wish there were more wrecks which could
be attributed to something other than the "bananna peel" effect.
John Cal

The REAL NASCAR 2 Question....

by John Cal » Thu, 19 Sep 1996 04:00:00


>Enzo,
>Your right about tumbling car crashes.  It is pretty apparent that the
>responses you received were from people who are relatively  new to NASCAR.
>I wonder if they know why NASCAR came up with roof flaps in the first
>place.  I would bet you that they don't even know who the other drivers
>refer to as Bumper.  I'll I can say is these boys need to study the history
>of NASCAR before they make such uneducated comments.
>TJ

   That was a rather shallow set of statements you made.  I am very
familiar with NASCAR and their marvelous roof flaps.  It is not true,
however, to say that flips have been eliminated... they haven't been.
The flips have still been coming in WC, BGN, and ARCA races at Daytona
and Talladega.  Surely, since you are NASCAR's #1 and most educated
fan, I need not list the instances of cars getting airborne since the
introduction of the roof flaps.
   ANYWAY, the reason I asked this question is rather simple.  In a
magazine review of NASCAR v1.0 (back in the day), I read where the
interviewer asked a rep. from Papyrus if there would be flipping
wrecks, whereupon the rep. said, "No, not in this version, maybe in a
future version..."  NASCAR 2 >IS< a FUTURE version, so that is why I
asked...

      John

Richard Jon

The REAL NASCAR 2 Question....

by Richard Jon » Fri, 20 Sep 1996 04:00:00

On Wed, 18 Sep 1996 09:13:19 -0700, Chris Humphrey



>> Wow, you guys came up with three 'flipping' wrecks in how many THOUSANDS
>> of laps driven?  Fact is flips are VERY rare now and hardly deserving of
>> the processor hogging calculations they would require.  Can you imagine
>> how difficult it is to realistically model a three dimensionally spinning
>> object being impacted at different directions and forces.  Even if they
>> could make the flips realistic the game would slow to a crawl while the
>> computer tried to determine how the car should react.  Ever notice the
>> flipping cars in arcade games?  They don't act realistic at all, they
>> simply bounce around some.  I think the majority of people are looking for
>> realism when they buy this sim.  And short of a Cray I don't think Papyrus
>> would be able to accurately or realistically portray flipping cars.  And
>> so what if something that happens every once every 6,000 miles isn't
>> included?  I hardly think sim fans our being cheated.

>I agree.  I want as much detail and realism as possible but at the same
>time the game should still be smooth.  I won't sacrifice performance for
>a flippin' wreck.  I do however wish there were more wrecks which could
>be attributed to something other than the "bananna peel" effect.

Ever see Car&Driver? The wrecks were a tad overdone. I'd flip end over
end in the air for hours before coming down. Dizzy, dizzy.
But that was part of the fun, seeing what I could do with those cars
(cross country, over hill, land on roof of my buddy. hehe).

Rick

Terje Wold Johans

The REAL NASCAR 2 Question....

by Terje Wold Johans » Sat, 21 Sep 1996 04:00:00



> > realism when they buy this sim.  And short of a Cray I don't think Papyrus
> > would be able to accurately or realistically portray flipping cars.  And
> > so what if something that happens every once every 6,000 miles isn't
> > included?  I hardly think sim fans our being cheated.

> Flips are for Arcade games. I'd much rather have more setup options.

Flips for flip's sake is arcadish. Agreed!
But flips as an inherent possibility because
the >>3D<< engine is very realistic is another matter.

If the car can move off the ground(over kerbs)
it should also roll in the air.

But that is not a way to achieve good lap times, is it? :)

--
--- Terje Wold Johansen

--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.

David Spark

The REAL NASCAR 2 Question....

by David Spark » Sat, 21 Sep 1996 04:00:00


>writes:
>> Flips are for Arcade games. I'd much rather have more setup options.

>Flips for flip's sake is arcadish. Agreed!
>But flips as an inherent possibility because
>the >>3D<< engine is very realistic is another matter.

>If the car can move off the ground(over kerbs)
>it should also roll in the air.

>But that is not a way to achieve good lap times, is it? :)

>--
>--- Terje Wold Johansen

Not unless you've got a jet engine strapped to the back. <g>

Actually, I agree with you. However, the Papyrus engine is actually about a
2.5D model. It seems to model acceleration and velocity in Z, just not
position. When you come over the top of the rise at the end of the back
straight at Mid-Ohio or coming out of the esses at Watkins Glen, the car
definitely gets a little light. It's just stuck to the ground, and I
suspect this may have more to do with the capabilities of the rendering
engine than it does with the physics model.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Greg Hick

The REAL NASCAR 2 Question....

by Greg Hick » Sun, 22 Sep 1996 04:00:00

Ya mean I gotta have ALL 4 tires on the ground at the SAME time?!?!
Sheesh! No wonder my lap times are so low!!! (G)
--
Greg Hicks       ___

--------------UUU---UUU--------------------
Check out my website at http://www.koan.com/~ghicks

qu..

The REAL NASCAR 2 Question....

by qu.. » Sun, 22 Sep 1996 04:00:00




> > > realism when they buy this sim.  And short of a Cray I don't think Papyrus
> > > would be able to accurately or realistically portray flipping cars.  And
> > > so what if something that happens every once every 6,000 miles isn't
> > > included?  I hardly think sim fans our being cheated.

> > Flips are for Arcade games. I'd much rather have more setup options.

> Flips for flip's sake is arcadish. Agreed!
> But flips as an inherent possibility because
> the >>3D<< engine is very realistic is another matter.

> If the car can move off the ground(over kerbs)
> it should also roll in the air.

> But that is not a way to achieve good lap times, is it? :)

> --
> --- Terje Wold Johansen

> --- http://www.ifi.uio.no/~terjjo/
> --- "I am your inferior superior." O.W.

If you want car flipps!! Try The Need for speed and The Need for speed
SE.!!!

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