rec.autos.simulators

Rick Genter: ICR2 demo -

Dave Henr

Rick Genter: ICR2 demo -

by Dave Henr » Tue, 21 Nov 1995 04:00:00

CL > Subject: Rick Genter: ICR2 demo - whoaaaa, bugs!    
   >  

   > Subject: Rick Genter: ICR2 demo - whoaaaa, bugs!
   >
   >
   > Excellent demo. After waiting 4.5 hours to ftp from the U.S. it was
   > worth the wait. I'm most impressed by the graphics and the FM sound is
   > fantastic!
   >
   > However I did notice a few "undocumented features"
   >
   > 1). If you start the race at the back of the grid you can sometimes
   > see a car in your mirrors (might have been just the left one)
   > momentarily, when there is no one behind you (twilight zone stuff).
       Probably seeing the Pace car.  that is the way it is in NASCAR.
   >
   > 2). Coming out of turn 2 at Laguna with most graphic detail off the
   > hill on the left appears as an unsupported sliver of ground from a
   > certain viewing angle.
   >
   > 3). Qualifying run at Michigan, had a strange rumbling sound in the
   > background of the engine noise. Sounded like the muffler had fallen
   > off! Did not hear it at any other point in the demo.
   >
   > I hope this helps if you are looking for some feedback on the demo.
   >
   > Chris
   >
   >
   >
   >
   >
   > ---
 * JABBER v1.1 * "I shall eat your heart and Spit it out Terran!"--WC]I[
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Robert Berus

Rick Genter: ICR2 demo -

by Robert Berus » Wed, 22 Nov 1995 04:00:00

CL>Excellent demo. After waiting 4.5 hours to ftp from the U.S. it was
  >worth the wait. I'm most impressed by the graphics and the FM sound is
  >fantastic!

It certainly is.  I just got to wait for my next paycheck!!  <g>

CL>However I did notice a few "undocumented features"

Aren't there always?  <g>

CL>1). If you start the race at the back of the grid you can sometimes
  >see a car in your mirrors (might have been just the left one)
  >momentarily, when there is no one behind you (twilight zone stuff).

Thats probably the car besides you your seeing.  You most likely pull in
front of him at the start.

CL>2). Coming out of turn 2 at Laguna with most graphic detail off the
  >hill on the left appears as an unsupported sliver of ground from a
  >certain viewing angle.

Also, at the corkscrew, if you turn around like your going to go up the
corkscrew, just behind the sign (which should now be on the left), you
can see underneath the track.  <g>

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