rec.autos.simulators

NFS5: PU - I have it. Warez vs. Retail comparison

Martin Urs

NFS5: PU - I have it. Warez vs. Retail comparison

by Martin Urs » Sat, 25 Mar 2000 04:00:00




>>I guess you realize that on a rear-engined Porsche that adding
>>throttle when in a loose or oversteer condition, in general will
>>lessen the oversteer? Also, if you lift off the throttle, you will
>>spin. Both of those things are modelled in this game.

>True, all true. I'm incredibly impressed to finally see this in a
>computer game. Unbelievably fun!

        Ah, but if you recollect (and I can't believe you can't, Joe
:-)), lift-off oversteer (and possible spins) was pretty well-modelled
on the Carrera in the original NFS game.  

        Back to Thomas's point, though...  While it is certainly true
that that rear-engine Porsches (prior to the late 80s) are best known
for their lift-off oversteer, one should be able to induce power-on
oversteer on the beefier Porsches.  Try as I might, I can't get this
to occur on even the GT1-98 (~600bhp SHOULD be able to light up the
rear tires in 2nd gear, right?).  For that matter, I'm not even able
to do proper donuts.  

        Other points: Contrary to what I said in an earlier post,
heavy braking DOES lock up tires.  However, there seems to be little
penalty in doing so.  

        How much fun do these shortcomings take out of the game?
Let's just say the loss is measured in basis points.  :-)

Martin
Long Live Nigel Mansell!

Barton Brow

NFS5: PU - I have it. Warez vs. Retail comparison

by Barton Brow » Sat, 25 Mar 2000 04:00:00

Having been several times to both the Glen AND Mosport in the '60s (I
don't think you were born yet, Frankie), both were considerably narrower
than they are today -- especially the Glen, which got a massive re-do
from 1970 to 1972 (when they added the Anvil and widened everything).
Mosport was exceptionally rustic in the '60s, and rough as a cob.

BB


>But you are right about Mosport (and I'll add
> Watkins Glen), the track is probably around 10% larger than reality in terms
> of track width.

Joe6

NFS5: PU - I have it. Warez vs. Retail comparison

by Joe6 » Sat, 25 Mar 2000 04:00:00


>    Ah, but if you recollect (and I can't believe you can't, Joe
>:-)), lift-off oversteer (and possible spins) was pretty well-modelled
>on the Carrera in the original NFS game.  

It was, but in a slightly more canned way. They just didn't have the
CPU power back then.

Joe McGinn
_____________________
Radical Entertainment

jbo..

NFS5: PU - I have it. Warez vs. Retail comparison

by jbo.. » Sat, 25 Mar 2000 04:00:00

For the record, I BOUGHT my retail version at Electronics Boutique last
night for $29.95 -- and it's WELL worth EVERY penny.  I second
everything RRev has to say.

NFSPU costs less than NFS:HS did up until recently (Best Buy still has
NFS:HS for $44, I believe - HA!), it plays better than NFS:HS or NFS3
EVER did, and it may well THE definitive tin-top sports car simulator.

The physics "feel" even better than in Viper Racing, IMO (same lively
feel, PLUS there's more of an "inertia" sensation than in Viper Racing).

This is one great game.  Be smart, buy now! <G>

-- JB



> O.K., having just received my Retail copy of NFS: Porsche
> Unleashed from the friendly FedEx guy, I made a comparison to
> the WAREZ version I have been playing with for a couple of days.
> Looking in only the main folder of NFS:PU, here are some of the
> discrepancies I found. Note the file sizes:

> WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe
> RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe

> In the RETAIL and don't exist *at all* in WAREZ:

> CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll
> CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll
> 00000409 016 107,318 03-13-00 2:52p 00000409.016
> 00000409 256 215,478 03-13-00 2:52p 00000409.256
> PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD
> CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe

> etc., etc.

> There are over 1600 files in the other sub-folders.
> I suspect they contain other differences.

> When I run the retail version, here is what I noticed
> *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ,
> when I maxed it ALL out at 1024x768 I would get a little
> choppiness, at times, on my PIII-600/Voodoo3.

> Not any more.

> The interior engine sound is much more clear and stronger in
> the Retail version. In the WAREZ version it was weak and I had
> to***around with volume controls in the game to make it
> stronger than everything else. Then, when I would go to a
> replay, in the external view is was way too loud.

> Not now... :)

> I am VERY happy with this thing and if you like Porsches
> (who doesn't), then rush to your nearest Electronics
> Boutique and hand the clerk $29.95.

> You too will be a happy camper. Trust me on this.

> Bye-bye, warez version, you have now been sent to
> the pirate graveyard.

> --
> * rrev at mindspring dot com *

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.
ymenar

NFS5: PU - I have it. Warez vs. Retail comparison

by ymenar » Sat, 25 Mar 2000 04:00:00


Thanks for the information.  But that won't stop me from loving those
tracks, even if too large compared to the reality of those days.  It's still
very tight, especially on the Glen's backstretch when your racing them freak
F1 cars ;)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Kirk Lan

NFS5: PU - I have it. Warez vs. Retail comparison

by Kirk Lan » Sat, 25 Mar 2000 04:00:00

Yeah I was just thinking about NFS1 and the lift-off oversteer...

Funny, that had to be the ONLY game that ran fast on a P90 and still looked
good...

--
Kirk Lane


ICQ: 28171652
BRT #187

"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
                     -Foo Fighters, "MIA"




> >>I guess you realize that on a rear-engined Porsche that adding
> >>throttle when in a loose or oversteer condition, in general will
> >>lessen the oversteer? Also, if you lift off the throttle, you will
> >>spin. Both of those things are modelled in this game.

> >True, all true. I'm incredibly impressed to finally see this in a
> >computer game. Unbelievably fun!

> Ah, but if you recollect (and I can't believe you can't, Joe
> :-)), lift-off oversteer (and possible spins) was pretty well-modelled
> on the Carrera in the original NFS game.

> Back to Thomas's point, though...  While it is certainly true
> that that rear-engine Porsches (prior to the late 80s) are best known
> for their lift-off oversteer, one should be able to induce power-on
> oversteer on the beefier Porsches.  Try as I might, I can't get this
> to occur on even the GT1-98 (~600bhp SHOULD be able to light up the
> rear tires in 2nd gear, right?).  For that matter, I'm not even able
> to do proper donuts.

> Other points: Contrary to what I said in an earlier post,
> heavy braking DOES lock up tires.  However, there seems to be little
> penalty in doing so.

> How much fun do these shortcomings take out of the game?
> Let's just say the loss is measured in basis points.  :-)

> Martin
> Long Live Nigel Mansell!

Kirk Lan

NFS5: PU - I have it. Warez vs. Retail comparison

by Kirk Lan » Sat, 25 Mar 2000 04:00:00

Oh yeah.  A rear-engined car with a 3-liter flat-six engine screaming a
wonderful sound just sucks :)

<end sarcasm>

You sound like one of my friends...at least he was like that until recently.
Now he bought a Bug.  I imagine soon he'll upgrade to a Porsche 911...

Though I think other brands would be very very cool as well...i.e. a Ferrari
one, a Lamborghini one, GM (Camaros, Corvettes, and even Caprices), Ford
(Mustangs, Cobras, GT40s, and even a Pinto crash-test :D  ), Mopar (Hemis,
Vipers, 'Dodge' Stealth)...the list could go on...

--
Kirk Lane


ICQ: 28171652
BRT #187

"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
                     -Foo Fighters, "MIA"

> Do bad it aint a Ferrari.  I just hate Porsches


> > O.K., having just received my Retail copy of NFS: Porsche
> > Unleashed from the friendly FedEx guy, I made a comparison to
> > the WAREZ version I have been playing with for a couple of days.
> > Looking in only the main folder of NFS:PU, here are some of the
> > discrepancies I found. Note the file sizes:

> > WAREZ : PORSCHE  EXE  2,129,965  03-16-00 11:05p Porsche.exe
> > RETAIL: PORSCHE  EXE    249,119  03-13-00  2:52p Porsche.exe

> > In the RETAIL and don't exist *at all* in WAREZ:

> > CLCD32   DLL     27,648  03-13-00  2:52p clcd32.dll
> > CLCD16   DLL      6,784  03-13-00  2:52p clcd16.dll
> > 00000409 016    107,318  03-13-00  2:52p 00000409.016
> > 00000409 256    215,478  03-13-00  2:52p 00000409.256
> > PORSCHE  ICD  2,129,965  03-13-00  2:52p PORSCHE.ICD
> > CLOKSPL  EXE    177,152  03-13-00  2:52p clokspl.exe

> > etc., etc.

> > There are over 1600 files in the other sub-folders.
> > I suspect they contain other differences.

> > When I run the retail version, here is what I noticed
> > *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ,
> > when I maxed it ALL out at 1024x768 I would get a little
> > choppiness, at times, on my PIII-600/Voodoo3.

> > Not any more.

> > The interior engine sound is much more clear and stronger in
> > the Retail version. In the WAREZ version it was weak and I had
> > to***around with volume controls in the game to make it
> > stronger than everything else. Then, when I would go to a
> > replay, in the external view is was way too loud.

> > Not now... :)

> > I am VERY happy with this thing and if you like Porsches
> > (who doesn't), then rush to your nearest Electronics
> > Boutique and hand the clerk $29.95.

> > You too will be a happy camper. Trust me on this.

> > Bye-bye, warez version, you have now been sent to
> > the pirate graveyard.

> > --
> > * rrev at mindspring dot com *

Eric Gork

NFS5: PU - I have it. Warez vs. Retail comparison

by Eric Gork » Fri, 31 Mar 2000 04:00:00

I agree- its a steal for $29.95, and not even worth the time to download a
'warez' version.

Good going EA for keeping prices down- you'll sell more product this way,
and keep your followers happy.

Eric


> For the record, I BOUGHT my retail version at Electronics Boutique last
> night for $29.95 -- and it's WELL worth EVERY penny.  I second
> everything RRev has to say.

> NFSPU costs less than NFS:HS did up until recently (Best Buy still has
> NFS:HS for $44, I believe - HA!), it plays better than NFS:HS or NFS3
> EVER did, and it may well THE definitive tin-top sports car simulator.

> The physics "feel" even better than in Viper Racing, IMO (same lively
> feel, PLUS there's more of an "inertia" sensation than in Viper Racing).

> This is one great game.  Be smart, buy now! <G>

> -- JB



> > O.K., having just received my Retail copy of NFS: Porsche
> > Unleashed from the friendly FedEx guy, I made a comparison to
> > the WAREZ version I have been playing with for a couple of days.
> > Looking in only the main folder of NFS:PU, here are some of the
> > discrepancies I found. Note the file sizes:

> > WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe
> > RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe

> > In the RETAIL and don't exist *at all* in WAREZ:

> > CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll
> > CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll
> > 00000409 016 107,318 03-13-00 2:52p 00000409.016
> > 00000409 256 215,478 03-13-00 2:52p 00000409.256
> > PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD
> > CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe

> > etc., etc.

> > There are over 1600 files in the other sub-folders.
> > I suspect they contain other differences.

> > When I run the retail version, here is what I noticed
> > *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ,
> > when I maxed it ALL out at 1024x768 I would get a little
> > choppiness, at times, on my PIII-600/Voodoo3.

> > Not any more.

> > The interior engine sound is much more clear and stronger in
> > the Retail version. In the WAREZ version it was weak and I had
> > to***around with volume controls in the game to make it
> > stronger than everything else. Then, when I would go to a
> > replay, in the external view is was way too loud.

> > Not now... :)

> > I am VERY happy with this thing and if you like Porsches
> > (who doesn't), then rush to your nearest Electronics
> > Boutique and hand the clerk $29.95.

> > You too will be a happy camper. Trust me on this.

> > Bye-bye, warez version, you have now been sent to
> > the pirate graveyard.

> > --
> > * rrev at mindspring dot com *

> Sent via Deja.com http://www.racesimcentral.net/
> Before you buy.

Pete

NFS5: PU - I have it. Warez vs. Retail comparison

by Pete » Sat, 01 Apr 2000 04:00:00

    Good product! Good price! Two thumbs up!

    Pete



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