rec.autos.simulators

GPL: Wheels and such

David Kar

GPL: Wheels and such

by David Kar » Sun, 17 Jan 1999 04:00:00

Hi folks,

One thing I noticed in this newsgroup over the last few months (since GPL
came out) was a rapid increase in the number of posts about racing wheels.
Evidently, Papyrus has swelled the coffers of a number of wheel
manufacturers . . .

I use a (itty bitty) CH Mach 1joystick right now, and I don't think there
could be many better options for racing with a stick.  It's small, precise,
and I don't want to wrestle Godzilla's*** just to steer my car.  But I
fear the Mach 1 forces me to try and do too much with one input (steer,
throttle, brake--all simultaneously in the same control radius . . .)  My
car control . . .um . . . isn't.

But a wheel, that sounds nice.

So I'm considering adding a wheel to my own PC, and so I'd like to ask a
rather basic question:

"What did adding a wheel do for your GPL gameplay?"

best,

David

DJacob

GPL: Wheels and such

by DJacob » Mon, 18 Jan 1999 04:00:00

It makes it a lot more enjoyable.  My TM2 wheel was down for two weeksand I
used a joystick.  Don't expect to get faster lap times right away.
Don Jacobs

Andrew MacPhers

GPL: Wheels and such

by Andrew MacPhers » Mon, 18 Jan 1999 04:00:00

For me pedals made the biggest control improvement. The wheel, though
nice, is more for immersion than effect. It just feels "right".

Andrew McP

KPineb

GPL: Wheels and such

by KPineb » Mon, 18 Jan 1999 04:00:00



>For me pedals made the biggest control improvement. The wheel, though
>nice, is more for immersion than effect. It just feels "right".

Split axis pedals have made a big difference for me.  I noticed that
immediately when I got my new Thrustmaster Super Sport for Christmas (though
I'm still getting used to split pedal technique).  I'm getting a HUGE
difference with paddle shifting on the SS.  I had been using a T2 with its
sidemounted gearshift.  Now (with two hands on the wheel at all times), I steer
with more precision, shift with more precision, and the problems I had been
having with my left wrist from steering one-handed so much have disappeared.

Kurt

Ian Wrigh

GPL: Wheels and such

by Ian Wrigh » Mon, 18 Jan 1999 04:00:00


> "What did adding a wheel do for your GPL gameplay?"

Well I was doing very well with a Gravis analogue pro joystick. When I got my
MSFF wheel it took a lot of time to adjust and was pretty frustrating.  After
weeks of practice with the wheel I am now beating all my joystick fast laps,
and it is so accurate!  When I used a joystick I sometimes worried going into
difficult corners, as the slightest wrong movement of the stick could cause a
crash.  Now I'm very comfortable and can use all it's benefits to balance the
car better (left foot braking, variable resistance settings) plus it never goes
out of calibration.

Ian

edward whit

GPL: Wheels and such

by edward whit » Tue, 19 Jan 1999 04:00:00

Well, I was new to GPL, 2-3 wks when i bought the wheel, But it immediately
took 3 seconds or so off my times at Monza, just from the extra control I
had, compared to my joystick with on/off throttle and brake and twitchy
steering inputs.Thriller 3D was next major factor, shaving time just from
seeing where I was going before I got there...went from 10-12 fps to 30-36
allthe time.



>> "What did adding a wheel do for your GPL gameplay?"

>Well I was doing very well with a Gravis analogue pro joystick. When I got
my
>MSFF wheel it took a lot of time to adjust and was pretty frustrating.
After
>weeks of practice with the wheel I am now beating all my joystick fast
laps,
>and it is so accurate!  When I used a joystick I sometimes worried going
into
>difficult corners, as the slightest wrong movement of the stick could cause
a
>crash.  Now I'm very comfortable and can use all it's benefits to balance
the
>car better (left foot braking, variable resistance settings) plus it never
goes
>out of calibration.

>Ian

Randy Magrud

GPL: Wheels and such

by Randy Magrud » Wed, 20 Jan 1999 04:00:00


>"What did adding a wheel do for your GPL gameplay?"

It made me feel like I was driving a car and not playing a game.  I
find it hard to "be one with the car" when using a joystick or
keyboard.

Randy

Randy Magruder
http://members.home.com/rmagruder

Brian Bus

GPL: Wheels and such

by Brian Bus » Fri, 22 Jan 1999 04:00:00

SOme of the fastest drivers i know use a joystick, no pedals even, but i find
the whole thing more immersive and enjoyable with the wheel. I've had an ECCI
wheel for four years and i wouldn't swap for anything 'cept another ecci.

Brian Bushe


says...

>Well, I was new to GPL, 2-3 wks when i bought the wheel, But it immediately
>took 3 seconds or so off my times at Monza, just from the extra control I
>had, compared to my joystick with on/off throttle and brake and twitchy
>steering inputs.Thriller 3D was next major factor, shaving time just from
>seeing where I was going before I got there...went from 10-12 fps to 30-36
>allthe time.



>>> "What did adding a wheel do for your GPL gameplay?"

>>Well I was doing very well with a Gravis analogue pro joystick. When I got
>my
>>MSFF wheel it took a lot of time to adjust and was pretty frustrating.
>After
>>weeks of practice with the wheel I am now beating all my joystick fast
>laps,
>>and it is so accurate!  When I used a joystick I sometimes worried going
>into
>>difficult corners, as the slightest wrong movement of the stick could cause
>a
>>crash.  Now I'm very comfortable and can use all it's benefits to balance
>the
>>car better (left foot braking, variable resistance settings) plus it never
>goes
>>out of calibration.

>>Ian

Tony

GPL: Wheels and such

by Tony » Fri, 22 Jan 1999 04:00:00

I have to agree with you Brian.

For me, it's about being able to fake driving a race car as accurately as
possible while sitting in my living room. I have a friend who is SO QUICK at
GP2 using this tiny little beat up Logitec joystick, but that's not the
point of what I'm trying to accomplish.

A while back, before the FIA band electronic driver aids, I got into a
discussion with some other racing friends and we thought that if you really
wanted to make the cars go faster, improve packaging, etc. etc.. that they
should do away with wheels and peddles in a GP car entirely. Give the
"driver" a pair of FF joysticks mounted at about the same level as his
thighs (this would lower the frontal area, making for a slicker shape). Let
him use triggers and other finger controls for throttle, gear changes etc.
Everything else could be done by servo control; no gears, linkages or
anything of the sort. A true fly-by-wire system, like in the GD F-16. BTW,
the Force Feedback in the joysticks would be to impart synthetic feedback
(via stick shaker etc., like in a modern airliner) as far as to what the
front wheels would be doing.

Of course, this isn't really driving, is it?

Might be fun to try ... but like I said, I agree with you: this is about
making me feel like I am IN a race car.

Tony


>SOme of the fastest drivers i know use a joystick, no pedals even, but i
find
>the whole thing more immersive and enjoyable with the wheel. I've had an
ECCI
>wheel for four years and i wouldn't swap for anything 'cept another ecci.

>Brian Bushe




>says...

>>Well, I was new to GPL, 2-3 wks when i bought the wheel, But it
immediately
>>took 3 seconds or so off my times at Monza, just from the extra control I
>>had, compared to my joystick with on/off throttle and brake and twitchy
>>steering inputs.Thriller 3D was next major factor, shaving time just from
>>seeing where I was going before I got there...went from 10-12 fps to 30-36
>>allthe time.



>>>> "What did adding a wheel do for your GPL gameplay?"

>>>Well I was doing very well with a Gravis analogue pro joystick. When I
got
>>my
>>>MSFF wheel it took a lot of time to adjust and was pretty frustrating.
>>After
>>>weeks of practice with the wheel I am now beating all my joystick fast
>>laps,
>>>and it is so accurate!  When I used a joystick I sometimes worried going
>>into
>>>difficult corners, as the slightest wrong movement of the stick could
cause
>>a
>>>crash.  Now I'm very comfortable and can use all it's benefits to balance
>>the
>>>car better (left foot braking, variable resistance settings) plus it
never
>>goes
>>>out of calibration.

>>>Ian

Trip

GPL: Wheels and such

by Trip » Fri, 22 Jan 1999 04:00:00


> I have to agree with you Brian.

> For me, it's about being able to fake driving a race car as accurately as
> possible while sitting in my living room. I have a friend who is SO QUICK at
> GP2 using this tiny little beat up Logitec joystick, but that's not the
> point of what I'm trying to accomplish.

> A while back, before the FIA band electronic driver aids, I got into a
> discussion with some other racing friends and we thought that if you really
> wanted to make the cars go faster, improve packaging, etc. etc.. that they
> should do away with wheels and peddles in a GP car entirely. Give the
> "driver" a pair of FF joysticks mounted at about the same level as his
> thighs (this would lower the frontal area, making for a slicker shape). Let
> him use triggers and other finger controls for throttle, gear changes etc.
> Everything else could be done by servo control; no gears, linkages or
> anything of the sort. A true fly-by-wire system, like in the GD F-16. BTW,
> the Force Feedback in the joysticks would be to impart synthetic feedback
> (via stick shaker etc., like in a modern airliner) as far as to what the
> front wheels would be doing.

> Of course, this isn't really driving, is it?

Well, if it isn't driving, then what is it?

Trips


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