rec.autos.simulators

RC2000 vs CMR

Jay

RC2000 vs CMR

by Jay » Sun, 21 Nov 1999 04:00:00

Can anyone who has both these games (Collin McRae and Rally Champ. 2000)
provide a comparison of their pro's and con's???

I've got CMR, and am wondering what I would gain from buying RC2000.... From
what i've heard the physics suck, and you can't slide the car sideways, but
how are the tracks? How many are there, how accurate are they?

And... How will it run on a PII - 266 w/128 meg of RAM and a TNT 16meg
(Regular TNT 1) board + VII 12 Meg video?

Thanks for the input!
JJ

Paddy Howa

RC2000 vs CMR

by Paddy Howa » Sun, 21 Nov 1999 04:00:00

RC2000: The tracks & graphics are absolutly drop dead gorgeous, in
terms of graphics the product is a master piece! BUT...the physics is
shot <sigh>

CMR : The physics are very good, but the graphics are ***i.e sickly
colours and (too) short field-depth ( IMHO) .

PH

Sjoerd de Roes

RC2000 vs CMR

by Sjoerd de Roes » Mon, 22 Nov 1999 04:00:00


>Can anyone who has both these games (Collin McRae and Rally Champ. 2000)
>provide a comparison of their pro's and con's???

>I've got CMR, and am wondering what I would gain from buying RC2000....
From
>what i've heard the physics suck, and you can't slide the car sideways, but
>how are the tracks? How many are there, how accurate are they?

>And... How will it run on a PII - 266 w/128 meg of RAM and a TNT 16meg
>(Regular TNT 1) board + VII 12 Meg video?

>Thanks for the input!
>JJ

The tracks are quite realistic but some things ruin it. They put objects on
the track like rocks. In real life the track would be free of those things.
Now you have to drive around them and if you hit them your care will stop in
0.00001 seconds. Unrealistic. Magnetic fields(the developers) say this is to
improve gameplay...

Sjoerd

Peter Ive

RC2000 vs CMR

by Peter Ive » Tue, 23 Nov 1999 04:00:00




>>Can anyone who has both these games (Collin McRae and Rally Champ. 2000)
>>provide a comparison of their pro's and con's???

>>I've got CMR, and am wondering what I would gain from buying RC2000....
>From
>>what i've heard the physics suck, and you can't slide the car sideways, but
>>how are the tracks? How many are there, how accurate are they?

>>And... How will it run on a PII - 266 w/128 meg of RAM and a TNT 16meg
>>(Regular TNT 1) board + VII 12 Meg video?

>>Thanks for the input!
>>JJ

>The tracks are quite realistic but some things ruin it. They put objects on
>the track like rocks. In real life the track would be free of those things.
>Now you have to drive around them and if you hit them your care will stop in
>0.00001 seconds. Unrealistic. Magnetic fields(the developers) say this is to
>improve gameplay...

You're joking!! Rocks in the road?  What a load of sh*t!!
--
Peter Ives
(AKA Ivington)

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