about the GPL cars getting back to the track quickly, I recently changed the
AI braking power to where it was pretty weak so everyone went off at
parabolica at monza, well they drove on the gravel just like it was asphalt.
Where they seemed they may spin off, they just kept driving like the track
was just wider. Never slowed them down.
Jesse
>>I can't believe that there are still people how want the cars to flip. I
>>don't know about the rest of you, but my objective is to run a race and
win.
>>NOT to see myself flip and to flip other cars. I rank flipping cars right
>>up there with force feedback wheels. I would rather Papyrus concentrate
on
>>what they do best, creating the ultimate simulator for racing... NOT
>>FLIPPING.
>There are always going to be two sides to this story... Fact of life,
>in motor-racing, mistakes are made, accidents happen. As much as YOU
>want to see the ultimate racing simulator, I want to see the ultimate
>*reality* racing simulator... Thankfully due to Papy's new engine,
>both are available.... Now you think me a wrecker or crash-hunter?
>I'm far from it, I just like to know that if I make a mistake, the
>result would mirror exactly what I would expect. They key is
>immersion. In GPL on several occasions I have become very miffed,
>because I've hit the wall (with realistic damage), winced, to find
>that my car has magically bounced off the wall without a hint of it
>hurting the suspension... I have posted on this. As well as this,
>there is always the subconcious knowledge that however much adrenaline
>flows, or palms sweat, you are in no physical danger whatsoever.... so
>live out a few awesome crashes, why not? You telling me you have never
>done anything like rear-end a car hard, or drive around the wrong
>way??
>As I said earlier, it really doesn't matter anyway... flips, rolls,
>complete 360's or whatever, will be the by-product of implementing a
>physics code which literally means "anything goes", anything that
>would happen in real-life, will happen in the sim, as close to reality
>as ever seen before..... so Papy won't be wasting any time adding in
>"canned" crash effects, that could be spent in the physics/drivability
>of the sim......
>And back to the question in the original post... it seems from GPL
>that the AI will get into each other and cause melee's as I have seen
>this quite a few times just as they all pile into Eau Rouge at Spa on
>the first lap. There should be no problems with re-creating the
>inevitable 1st lap Texas wreck then. Haha!! Only real complaint I have
>about the AI in GPL is that they still perform miracles to get back on
>the track having been punted miles off at Silverstone or the first
>part of Rouen.
>Jon.Guest
>-:http://www.simproject.com/ccg/