There are always going to be two sides to this story... Fact of life,
in motor-racing, mistakes are made, accidents happen. As much as YOU
want to see the ultimate racing simulator, I want to see the ultimate
*reality* racing simulator... Thankfully due to Papy's new engine,
both are available.... Now you think me a wrecker or crash-hunter?
I'm far from it, I just like to know that if I make a mistake, the
result would mirror exactly what I would expect. They key is
immersion. In GPL on several occasions I have become very miffed,
because I've hit the wall (with realistic damage), winced, to find
that my car has magically bounced off the wall without a hint of it
hurting the suspension... I have posted on this. As well as this,
there is always the subconcious knowledge that however much adrenaline
flows, or palms sweat, you are in no physical danger whatsoever.... so
live out a few awesome crashes, why not? You telling me you have never
done anything like rear-end a car hard, or drive around the wrong
way??
As I said earlier, it really doesn't matter anyway... flips, rolls,
complete 360's or whatever, will be the by-product of implementing a
physics code which literally means "anything goes", anything that
would happen in real-life, will happen in the sim, as close to reality
as ever seen before..... so Papy won't be wasting any time adding in
"canned" crash effects, that could be spent in the physics/drivability
of the sim......
And back to the question in the original post... it seems from GPL
that the AI will get into each other and cause melee's as I have seen
this quite a few times just as they all pile into Eau Rouge at Spa on
the first lap. There should be no problems with re-creating the
inevitable 1st lap Texas wreck then. Haha!! Only real complaint I have
about the AI in GPL is that they still perform miracles to get back on
the track having been punted miles off at Silverstone or the first
part of Rouen.
-:http://www.simproject.com/ccg/