rec.autos.simulators

N3 OK, cars take air, but do they flip?

Uthuli

N3 OK, cars take air, but do they flip?

by Uthuli » Wed, 17 Feb 1999 04:00:00

Just watched the video and could clearly see a car up on two wheels.
The big question is will they roll like Jarrett did at Daytona?  Can
we crash like Casey Atwood, end over end, leaving nothing but a
smashed pile of junk on the grass?   Also, will the AI cars wreck each
other and not just take a notion to spin into the wall every so often?
Hope the answer is yes.

____________
Uthulian

JonGue

N3 OK, cars take air, but do they flip?

by JonGue » Wed, 17 Feb 1999 04:00:00



There are always going to be two sides to this story... Fact of life,
in motor-racing, mistakes are made, accidents happen. As much as YOU
want to see the ultimate racing simulator, I want to see the ultimate
*reality* racing simulator... Thankfully due to Papy's new engine,
both are available.... Now you think me a wrecker or crash-hunter?

I'm far from it, I just like to know that if I make a mistake, the
result would mirror exactly what I would expect. They key is
immersion. In GPL on several occasions I have become very miffed,
because I've hit the wall (with realistic damage), winced, to find
that my car has magically bounced off the wall without a hint of it
hurting the suspension... I have posted on this. As well as this,
there is always the subconcious knowledge that however much adrenaline
flows, or palms sweat, you are in no physical danger whatsoever.... so
live out a few awesome crashes, why not? You telling me you have never
done anything like rear-end a car hard, or drive around the wrong
way??

As I said earlier, it really doesn't matter anyway... flips, rolls,
complete 360's or whatever, will be the by-product of implementing a
physics code which literally means "anything goes", anything that
would happen in real-life, will happen in the sim, as close to reality
as ever seen before..... so Papy won't be wasting any time adding in
"canned" crash effects, that could be spent in the physics/drivability
of the sim......

And back to the question in the original post... it seems from GPL
that the AI will get into each other and cause melee's as I have seen
this quite a few times just as they all pile into Eau Rouge at Spa on
the first lap. There should be no problems with re-creating the
inevitable 1st lap Texas wreck then. Haha!! Only real complaint I have
about the AI in GPL is that they still perform miracles to get back on
the track having been punted miles off at Silverstone or the first
part of Rouen.


-:http://www.simproject.com/ccg/

Dwayne Washingto

N3 OK, cars take air, but do they flip?

by Dwayne Washingto » Thu, 18 Feb 1999 04:00:00

From what I've seen in a couple of screenshots, the answer is yes, they
will flip.

Dwayne


> Just watched the video and could clearly see a car up on two wheels.
> The big question is will they roll like Jarrett did at Daytona?  Can
> we crash like Casey Atwood, end over end, leaving nothing but a
> smashed pile of junk on the grass?   Also, will the AI cars wreck each
> other and not just take a notion to spin into the wall every so often?
> Hope the answer is yes.

> ____________
> Uthulian

Dean William

N3 OK, cars take air, but do they flip?

by Dean William » Thu, 18 Feb 1999 04:00:00

I can't believe that there are still people how want the cars to flip.  I
don't know about the rest of you, but my objective is to run a race and win.
NOT to see myself flip and to flip other cars.  I rank flipping cars right
up there with force feedback wheels.  I would rather Papyrus concentrate on
what they do best, creating the ultimate simulator for racing... NOT
FLIPPING.

>Just watched the video and could clearly see a car up on two wheels.
>The big question is will they roll like Jarrett did at Daytona?  Can
>we crash like Casey Atwood, end over end, leaving nothing but a
>smashed pile of junk on the grass?   Also, will the AI cars wreck each
>other and not just take a notion to spin into the wall every so often?
>Hope the answer is yes.

>____________
>Uthulian

schwab

N3 OK, cars take air, but do they flip?

by schwab » Thu, 18 Feb 1999 04:00:00

Preach on Brother Dean!! :-)

You speak the truth.

--Dave


> I can't believe that there are still people how want the cars to flip.  I
> don't know about the rest of you, but my objective is to run a race and win.
> NOT to see myself flip and to flip other cars.  I rank flipping cars right
> up there with force feedback wheels.  I would rather Papyrus concentrate on
> what they do best, creating the ultimate simulator for racing... NOT
> FLIPPING.


> >Just watched the video and could clearly see a car up on two wheels.
> >The big question is will they roll like Jarrett did at Daytona?  Can
> >we crash like Casey Atwood, end over end, leaving nothing but a
> >smashed pile of junk on the grass?   Also, will the AI cars wreck each
> >other and not just take a notion to spin into the wall every so often?
> >Hope the answer is yes.

> >____________
> >Uthulian

--
Dave Schwabe

The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
Al Stif

N3 OK, cars take air, but do they flip?

by Al Stif » Thu, 18 Feb 1999 04:00:00

Hey , racing is what I like the most in a game too! But I also like my games
to be as realistic as possible. And if my car flip's in a wreck then so be
it. I love that you pay the price for your mistakes in a game. It is part of
what keeps you honest.

>I can't believe that there are still people how want the cars to flip.  I
>don't know about the rest of you, but my objective is to run a race and
win.
>NOT to see myself flip and to flip other cars.  I rank flipping cars right
>up there with force feedback wheels.  I would rather Papyrus concentrate on
>what they do best, creating the ultimate simulator for racing... NOT
>FLIPPING.


>>Just watched the video and could clearly see a car up on two wheels.
>>The big question is will they roll like Jarrett did at Daytona?  Can
>>we crash like Casey Atwood, end over end, leaving nothing but a
>>smashed pile of junk on the grass?   Also, will the AI cars wreck each
>>other and not just take a notion to spin into the wall every so often?
>>Hope the answer is yes.

>>____________
>>Uthulian

ymenar

N3 OK, cars take air, but do they flip?

by ymenar » Thu, 18 Feb 1999 04:00:00


>I can't believe that there are still people how want the cars to flip.  I
>don't know about the rest of you, but my objective is to run a race and
win.
>NOT to see myself flip and to flip other cars.  I rank flipping cars right
>up there with force feedback wheels.  I would rather Papyrus concentrate on
>what they do best, creating the ultimate simulator for racing... NOT
>FLIPPING.

Of course Im also saying the same thing when on the NROS people ask me "do
they flip".  I feel ashamed because it shows the crashing mentality of
people watching the real sport (whey they only cheer for the wrecks).

The thing is..

The flipping is a direct result of the new 3d game engine found in Papyrus.
If somebody ask you about the flips, just tell him that with the true 3d
physics anything is possible, from getting a wheel off the ground when you
get off the curbing in the Esses at the Glen to catching the air at
Talladega after a little bumpdraft.

-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Peter Nilss

N3 OK, cars take air, but do they flip?

by Peter Nilss » Thu, 18 Feb 1999 04:00:00

Ahem... Dean, are you saying that a force feedback wheel would be bad
for virtual racing experience? In that case I have to disagree. ViperRacing,
NFS III and PowerSlide all use FF in a way that makes them all so much more to
drive. Simply, an extra dimension, so much needed in this fake
simulation/*** environment.

And as for cars flipping in N3, all I have to say is... If the real cars do it
(because of the laws of physics I guess :-) then dammit, I want the N3 cars
to do it too. I'm sure Papy is doing a bang-up job on the physics engine for
N3 and I don't want them to "concentrate" on removing things that some people
don't think should be there. Smack it all in there and see what happens to the
models! You want them to remove sliding/spinning too because it distracts you
from your objective to "run a race and win"?

/petern



> I can't believe that there are still people how want the cars to flip.  I
> don't know about the rest of you, but my objective is to run a race and win.
> NOT to see myself flip and to flip other cars.  I rank flipping cars right
> up there with force feedback wheels.  I would rather Papyrus concentrate on
> what they do best, creating the ultimate simulator for racing... NOT
> FLIPPING.


> >Just watched the video and could clearly see a car up on two wheels.
> >The big question is will they roll like Jarrett did at Daytona?  Can
> >we crash like Casey Atwood, end over end, leaving nothing but a
> >smashed pile of junk on the grass?   Also, will the AI cars wreck each
> >other and not just take a notion to spin into the wall every so often?
> >Hope the answer is yes.

> >____________
> >Uthulian

Ronald Stoe

N3 OK, cars take air, but do they flip?

by Ronald Stoe » Thu, 18 Feb 1999 04:00:00


> I can't believe that there are still people how want the cars to flip.  I
> don't know about the rest of you, but my objective is to run a race and win.
> NOT to see myself flip and to flip other cars.  I rank flipping cars right
> up there with force feedback wheels.  I would rather Papyrus concentrate on

Then you didn't try ViperRacing with an FF wheel. Immersion factor is trippled,
the car fights you and you know when the grip is gone. It's a gimmick in NFS3,
but a usefull addition in ViperRacing. Hopefully not the last one...

If I crash my Ferrari into a guard rail (sp?) at the Glen, I want to happen
what SHOULD happen... fly, baby, fly!

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Uthuli

N3 OK, cars take air, but do they flip?

by Uthuli » Thu, 18 Feb 1999 04:00:00

Did you even watch the race on sunday?  Wrecking (and rubbing) is as
much a part of NASCAR racing as bump drafting and pitting.  Actually,
I could live without the flipping, but I'm sick of watching cars break
away for no reason at all and slam into the wall.  Spice up the AI and
give some of the cars a #23 mentality and others a #3 mentality.
Let's see the #2 force the #24 down onto the apron as it's trying to
make a pass.  Make them fight for position rather than sheepishly back
away in the corners and I'll be happy.



____________
Uthulian

Robert Rathbon

N3 OK, cars take air, but do they flip?

by Robert Rathbon » Thu, 18 Feb 1999 04:00:00

I like running a clean race as much as the next man; in fact, I enjoy the
challenge of doing so.  But if there isn't the possibility of wrecking (and
possibly flipping) then finishing the race with a pristine paint job doesn't
mean much.  Having the cars show damage and not running as fast due to the
compromised aerodynamics is one of the things I like about Papyrus' racing
simulations ("simulation" being the operative word).  It gives you a very
good reason to be a good driver:  you won't win if you don't .   It doesn't
take much skill in N2 or NR1999 to turn off damage and smash your way to the
front.

Anyway, N3 is supposed to be based on the GPL physics engine, and I know
from experience that you can flip those cars!  I came off a turn a little
wide at Watkins Glen, bounced off the guard rail, bounced into the air, with
2 tires skidding (and leaving smoke trails [very cool!]) as I came down,
slid off the track, bounced around on the trackside hay bales, and went end
over end.  It was cool to ride in real time, as well as watch on the replay.
It made me feel all the more proud of myself when I took the turn
sucessfully the next time around!


>I can't believe that there are still people how want the cars to flip.  I
>don't know about the rest of you, but my objective is to run a race and
win.
>NOT to see myself flip and to flip other cars.  I rank flipping cars right
>up there with force feedback wheels.  I would rather Papyrus concentrate on
>what they do best, creating the ultimate simulator for racing... NOT
>FLIPPING.

John Tomlinso

N3 OK, cars take air, but do they flip?

by John Tomlinso » Thu, 18 Feb 1999 04:00:00

I dont cheer for wrecks, but I am sorry, i do enjoy seeing them.....I dont
always enjoy the end result, or the risk of injury. I hated the fact that
mark Martin and DJ had to start their season with the big wreck and towards
the rear of the point battle this early...........BUT, can you blame anyone
when the host of most of the Nascar shows and other race shows replays of
all the wrecks and refer to them as "Beauties"??? Quoting that from "Inside
Winston Cup Racing" on speed vision, host by Alan Bestwick and 3 driver
panel........yes we love watching the wrecks, but we hate the consequences.
Sorry, but most men I know have grown up with a small destructive side and
enjoy things like that.
With that being said, I dont sit in my room watching a 3-4 hour race hoping
for wrecks and waiting for them, I enjoy racing, the consistency it takes to
be a Cup racer, the on track battles and fierce competetion....the carnage
is just an added bonus most weeks.
I dont plan on jumping into a multiplayer race and trying to hit someone at
dega just right to see them flip, but you better beleive, the first thing
outa the box will be trying to pull a Rusty at Dega...then using my best
Beavis voice going "Huh huh, that was cool"
I am sorry, but my life isnt totally about reality, and simulating.......
Can we expect any comments about the First episode of Star Wars not being
realistic from you????  We all need escapes from the grim things in our
lives, and mos men I know need things to take our aggression out on.....I
get no thrill from an unrealistic game plowing into a group of cars, but
when the realism is there, and I go and do something TOTALLY unacceptable in
real life, like driving backwards headon into someone goin 200 mph....I
kinda get a kick out of it.......there is room in my life for BOTH clean
hard racing, and total uninhibited FUN..........and tell you the truth, I
feel sorry for anyone that is so anal, they dont have that kinda room in
there life.
JT

ymenar

N3 OK, cars take air, but do they flip?

by ymenar » Thu, 18 Feb 1999 04:00:00


>>Of course Im also saying the same thing when on the NROS people ask me "do
>>they flip".  I feel ashamed because it shows the crashing mentality of
>>people watching the real sport (whey they only cheer for the wrecks).

argh first of all I forgot to add "some" between -of people- .  I didn't
said that racing fans enjoy the wrecks, argh oops my error ;-)

Of course wrecks are spectacular.  Of course they are incredible to watch
because of some of their intensity and high risk.  But I will rather watch
cars racing than wrecking ;)

LOL you just resumed the mentality of 90% of the NROS driers ;-)

They are called degaheads.  People who only race at Talladega, and enjoy
when they wreck or get wrecked.  I can't imagine with N3 with true 3d
physics how many people will have fun to wreck.  But I will admit, it's
always fun to punt Jim Clark at Monza ;)

Star Wars is not real ?

<insert Luke quote>
Noooooooooooo that's not true, that's impossible !
</insert Luke quote> ;-)

But I see your point about people enjoying it as "evading" their normal
life.  The same as people watching the "World's scariest car chases" on FOX.
Pure Entertainment wrecks are.

-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

John Tomlinso

N3 OK, cars take air, but do they flip?

by John Tomlinso » Thu, 18 Feb 1999 04:00:00

Well, first off, I am NO DEGA HEAD by any means. I love watching Plate races for the close racing, and yes the big wreck.......although I thoroughly enjoyed the caution free race at Tally a few years back...but as for racing them...not my thing.....my point was, Tally will prob be the best place for flippage and spectacular crashed offline. When I race online, I hate wrecking, and I hate punting......although offline I only WISH i could catch jim Clark....or that the AI wasnt smart enuff to miss me try to punt him when he laps me 8~)

 ROFLMAO....what should I have expected

Well, I in no way wanted to defend our condone the actions taken online in dega races......but you made me feel the need to justify my  jumping up and exciting yell of "Holy SSSSSS" whenever a multi car pileup happens....or (scuse me Gordon Fans) the time I woke up hlf the hotel screaming "Hell YEAH!!!" when Rusty punted Jeff last year at Richmond.(Well, maybe I do have a little of that TEN mentality (~8 )
Anyway....I see your point, and I believe you saw mine as well.....cant wait for N3 to include something for ALL of us sim fans.......unlike the self proclaimed new King as some call it. I HAVE to buy it tommorow to see if its as horrible as they say.
JT

Dean William

N3 OK, cars take air, but do they flip?

by Dean William » Fri, 19 Feb 1999 04:00:00

Okay, I have to admit on the Force Feedback issue, I haven't had enough
experience with one (only what I saw and tried on display at computer
stores).  So my opinion didn't carry much weight, and I will hold my opinion
until I can back my comments.  Most of you made comments about NFS and Viper
etc with the Force Feedback wheel, which in my opinion aren't sims, there
arcade games and don't seem as much fun anymore after playing GPL.  As for
the flipping, you have all made valid points about the "Realism" of the sim
and yes... in real life the cars flip.  My point was I hope that Papyrus
doesn't take away from the performance or the "feel" of really racing to
include flipping.

Thanks for humbling me.

Dean


>I can't believe that there are still people how want the cars to flip.  I
>don't know about the rest of you, but my objective is to run a race and
win.
>NOT to see myself flip and to flip other cars.  I rank flipping cars right
>up there with force feedback wheels.  I would rather Papyrus concentrate on
>what they do best, creating the ultimate simulator for racing... NOT
>FLIPPING.


>>Just watched the video and could clearly see a car up on two wheels.
>>The big question is will they roll like Jarrett did at Daytona?  Can
>>we crash like Casey Atwood, end over end, leaving nothing but a
>>smashed pile of junk on the grass?   Also, will the AI cars wreck each
>>other and not just take a notion to spin into the wall every so often?
>>Hope the answer is yes.

>>____________
>>Uthulian


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