rec.autos.simulators

Ideas for a hillclimb simulator!

David

Ideas for a hillclimb simulator!

by David » Mon, 21 Feb 2000 04:00:00

What I'd really like to see would be something like this:

Full Auto Windscreens British Championship, including Top Twelve
runoffs. Maybe also some of the lesser champs (Midland, Leaders).

Choice of classes. Okay, maybe you couldn't get them all in, but at
least give us a couple of single-seater classes, the racing production
class (ie Clive Kenrick), maybe the Sports Libre class, and a Historic
class or two (Paul Matty stuff).

Big choice of cars, with *proper* physics (GPL-standard would be fine,
no need to model every flake of paint): Pilbeam (in various configs),
Gould-Ralt, Jedi, Caterham, Mallock, Morgan, etc. etc. etc.

Real courses (especially Shelsley & Loton Park!). Graphics should be
reasonable, but not so much that they take priority over physics (see
GPL again). The licences have to be easier to get than Daytona,
surely...

Real drivers (Roger Moran, Margaret Blankstone, Clive Kenrick, Trevor
Willis, Martin Flamank, etc. etc. etc.)

A not-too-cringe-inducing title. I expect 'Auto Windscreens British
Hillclimb Championship' (AWBHC) would be uncontroversial. Possibly
'Graeme Wight Jr's Uphill Deathmatch' or 'David Grace Extreme
Pheasant-Culling' (if you've been to Shelsley, you'll know what I mean
by that!) might get some unwanted tabloid attention ;-)

The great advantage of hillclimbing is the enormous variety of cars
that are involved, from almost-standard Minis to F1-engined
single-seaters - it would be a huge challenge to get to grips with
them all.

The great disadvantage is that a decently developed game wouldn't even
come close to making its money back - it'd make GPL look like a
runaway commercial success. Maybe I'll put my forthcoming lottery wins
into this rather than GPL2 :-)

People might say that the courses are too short to get people
interested. To which I say: if you can sell a drag racing game...

Still, even if AWBHC is going to remain just a dream, a basic (or even
BASIC) freeware game would be better than nothing. Is there *anything*
out there?
--
David.
"After all, a mere thousand yards - such a harmless little knoll, really."
(Raymond Mays on Shelsley Walsh)

Benjam

Ideas for a hillclimb simulator!

by Benjam » Mon, 21 Feb 2000 04:00:00

wow, now there's an original idea that could possibly work - but I
think the market for it would kill it at the gate...



>What I'd really like to see would be something like this:

>Full Auto Windscreens British Championship, including Top Twelve
>runoffs. Maybe also some of the lesser champs (Midland, Leaders).

>Choice of classes. Okay, maybe you couldn't get them all in, but at
>least give us a couple of single-seater classes, the racing production
>class (ie Clive Kenrick), maybe the Sports Libre class, and a Historic
>class or two (Paul Matty stuff).

I think it would HAVE to include:
bikes and trucks of various configs, and an unlimited class with a
well done builder that you could use to design and construct any
monster you could dream up - couple this with top of the line
multiplayer support, and it could be a definite winner...

surely, indeed - if nothing else for the exposure... real courses are
a good idea, but a course editor would be a helluva touch...

how bout 'DIRT' oh, wait, that's been used.... <G>

would be the biggest hurdle I think - but with the right touches, and
solid multiplay, it could work...

hmmm, not British, but I'm thinkin'  "Widowmaker"

Bruce Kennewel

Ideas for a hillclimb simulator!

by Bruce Kennewel » Tue, 22 Feb 2000 04:00:00

Pikes Peak would do me.

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------


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Zonk

Ideas for a hillclimb simulator!

by Zonk » Tue, 22 Feb 2000 04:00:00


>Pikes Peak would do me.

Which sadly has no relation to actual hill climbing series as mentioned below!

It's be impossible to sell, but i actually liek the original idea. Some of the
weird contraptions used in British Hill-climbing would be a ball.

Z.

---------------------------



>> What I'd really like to see would be something like this:

>> Full Auto Windscreens British Championship, including Top Twelve
>> runoffs. Maybe also some of the lesser champs (Midland, Leaders).

>> Choice of classes. Okay, maybe you couldn't get them all in, but at
>> least give us a couple of single-seater classes, the racing production
>> class (ie Clive Kenrick), maybe the Sports Libre class, and a Historic
>> class or two (Paul Matty stuff).

>> Big choice of cars, with *proper* physics (GPL-standard would be fine,
>> no need to model every flake of paint): Pilbeam (in various configs),
>> Gould-Ralt, Jedi, Caterham, Mallock, Morgan, etc. etc. etc.

>> Real courses (especially Shelsley & Loton Park!). Graphics should be
>> reasonable, but not so much that they take priority over physics (see
>> GPL again). The licences have to be easier to get than Daytona,
>> surely...

>> Real

Please remove my_pants when replying.
Jonathon Gree

Ideas for a hillclimb simulator!

by Jonathon Gree » Tue, 22 Feb 2000 04:00:00


>wow, now there's an original idea that could possibly work - but I
>think the market for it would kill it at the gate...
>                                                      ...with the right
touches, and
>solid multiplay, it could work...

Multiplay?

In a Hillclimb sim??

Further suggestion. A game engine built to handle short, narrow courses,
with lots of (relatively) low speed stuff, running against the clock might
also make the basis for an Autotest simulator...

Time to start practicing my reverse-spins and handbrake turns again?
--
JG

Zonk

Ideas for a hillclimb simulator!

by Zonk » Tue, 22 Feb 2000 04:00:00



>>wow, now there's an original idea that could possibly work - but I
>>think the market for it would kill it at the gate...

>>                                                      ...with the right
>touches, and
>>solid multiplay, it could work...

>Multiplay?

>In a Hillclimb sim??

Turned based play on-line- with TV-ish view for waiting competitors?

Z.

Please remove my_pants when replying.

David

Ideas for a hillclimb simulator!

by David » Tue, 22 Feb 2000 04:00:00

Thanks for the feedback - broadly positive, I'm pleased to see!

One thing to clear up - I'm not particularly interested in long,
US-style hillclimbs - you could get close to that with an uphill rally
stage. In fact, a rally sim with a proper editor is probably the
closest we can ever hope to get - a 40-second tarmac stage up a
steep twisty hill would be quite acceptable.

UK hillclimb courses are short country lanes (Shelsley Walsh, founded
in 1905 - before Indy - is 1000 yards), zoomed up by all sorts of
things. Mostly cars, from Austin A40s that are driven to and from the
track right up to 140mph+ single seaters (genuine F1 cars have
occasionally been used, but not recently - Graham Hickman's roll down
a bank in his Jordan a few years ago, in which he broke his pelvis,
seems to have put paid to that.) Bikes and sidecars do go up, but not
trucks - the roads are too narrow!

Dirt tracks - hmm, maybe a historic mode, set in the 1930s before
widespread tarmacing, with Hans Stuck,*** Seaman & co.

Multiplayer - hillclimbs do have some shared cars, but the drivers go
up separately (otherwise you'd need a McLaren-style two-seater!), so
not sure how it would work. I suppose you should think of it as a
rally variation rather than a race.

Of course, you'd be lucky to sell more than about 100 copies, but who
wants to waste time worrying about that?

Not very fascinating fact: Tony Marsh, former British Champion and
recorder of Fastest (or Best, if you must) Timed Drive in about six
zillion hillclimbs, drove in four Grands Prix (Germany 1957, 1958,
1961; GB 1961).
--
David.
"After all, a mere thousand yards - such a harmless little knoll, really."
(Raymond Mays on Shelsley Walsh)

Stephen Colbourn

Ideas for a hillclimb simulator!

by Stephen Colbourn » Wed, 23 Feb 2000 04:00:00

Once we have the track editer for GPL sussed out this would be a good basis
for creating your own hill climb tracks.
A car editer will eventually be available so your dream could become true
with a little work put in.

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Bruce Kennewel

Ideas for a hillclimb simulator!

by Bruce Kennewel » Wed, 23 Feb 2000 04:00:00

I KNOW it has no relation, Zonkie. :-)
But a sim of Pikes Peak, with several different vehciles (and bikes) to try
out would be great if done with finesse.

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------




> >Pikes Peak would do me.

> Which sadly has no relation to actual hill climbing series as mentioned
below!

> It's be impossible to sell, but i actually liek the original idea. Some of
the
> weird contraptions used in British Hill-climbing would be a ball.

> Z.

> ---------------------------



> >> What I'd really like to see would be something like this:

> >> Full Auto Windscreens British Championship, including Top Twelve
> >> runoffs. Maybe also some of the lesser champs (Midland, Leaders).

> >> Choice of classes. Okay, maybe you couldn't get them all in, but at
> >> least give us a couple of single-seater classes, the racing production
> >> class (ie Clive Kenrick), maybe the Sports Libre class, and a Historic
> >> class or two (Paul Matty stuff).

> >> Big choice of cars, with *proper* physics (GPL-standard would be fine,
> >> no need to model every flake of paint): Pilbeam (in various configs),
> >> Gould-Ralt, Jedi, Caterham, Mallock, Morgan, etc. etc. etc.

> >> Real courses (especially Shelsley & Loton Park!). Graphics should be
> >> reasonable, but not so much that they take priority over physics (see
> >> GPL again). The licences have to be easier to get than Daytona,
> >> surely...

> >> Real

> Please remove my_pants when replying.

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Benjam

Ideas for a hillclimb simulator!

by Benjam » Wed, 23 Feb 2000 04:00:00



>UK hillclimb courses are short country lanes (Shelsley Walsh, founded
>in 1905 - before Indy - is 1000 yards), zoomed up by all sorts of
>things. Mostly cars, from Austin A40s that are driven to and from the
>track right up to 140mph+ single seaters (genuine F1 cars have
>occasionally been used, but not recently - Graham Hickman's roll down
>a bank in his Jordan a few years ago, in which he broke his pelvis,
>seems to have put paid to that.) Bikes and sidecars do go up, but not
>trucks - the roads are too narrow!

>Dirt tracks - hmm, maybe a historic mode, set in the 1930s before
>widespread tarmacing, with Hans Stuck,*** Seaman & co.

ok, now I'm real curious.... UK hillclimbs are on tarmac? as in,
pavement? (sorry, I know less than squat about how the Brits do it)
are they at a really *** angle, I'm not getting this (maybe what I
think 'tarmac' is is wrong...)? If the courses are paved, it would
have to be an incredible angle, in order to be a difficult challenge,
right?  If this is the case, I REALLY gotta check it out....

well, kinda what I meant by a well done multiplayer mode rather than
just staring at data waiting your turn, could be enjoyable if you
could design and build some wild contraption, connect to the server
with everyone else at a location (course) and actually see and hear
the other runs while you wait for your turn. In other words, make it
like the actual events, where you can check out everything going on...
and see who's got the coolest machine.... or something.... and maybe
some two lane hills for head-to-head runs....

But I may be way off since apparently it's a whole different can of
worms in the UK. I'm thinkin' a steep, bumpy, squirrel trail up the
side of a hill in dune buggies, custom bikes, hot-rod lawnmowers and
stuff, throwing rocks and dirt the whole way, fightin' for enough grip
to keep going up...

Zonk

Ideas for a hillclimb simulator!

by Zonk » Wed, 23 Feb 2000 04:00:00




>>UK hillclimb courses are short country lanes (Shelsley Walsh, founded
>>in 1905 - before Indy - is 1000 yards), zoomed up by all sorts of
>>things. Mostly cars, from Austin A40s that are driven to and from the
>>track right up to 140mph+ single seaters (genuine F1 cars have
>>occasionally been used, but not recently - Graham Hickman's roll down
>>a bank in his Jordan a few years ago, in which he broke his pelvis,
>>seems to have put paid to that.) Bikes and sidecars do go up, but not
>>trucks - the roads are too narrow!

>>Dirt tracks - hmm, maybe a historic mode, set in the 1930s before
>>widespread tarmacing, with Hans Stuck,*** Seaman & co.

>ok, now I'm real curious.... UK hillclimbs are on tarmac? as in,
>pavement? (sorry, I know less than squat about how the Brits do it)
>are they at a really *** angle, I'm not getting this (maybe what I
>think 'tarmac' is is wrong...)? If the courses are paved, it would
>have to be an incredible angle, in order to be a difficult challenge,
>right?  If this is the case, I REALLY gotta check it out....

Think of them as rally stages on tarmac, when anyone can race anyone via
handicapping in any car they choose (loosely).....

They are (mostly) up hill's but it's really just time trial's on short stages.

Z.

Please remove my_pants when replying.

Cossi

Ideas for a hillclimb simulator!

by Cossi » Wed, 23 Feb 2000 04:00:00

Mosport in GPL is pretty close to a hill climb to me hehe





>>UK hillclimb courses are short country lanes (Shelsley Walsh, founded
>>in 1905 - before Indy - is 1000 yards), zoomed up by all sorts of
>>things. Mostly cars, from Austin A40s that are driven to and from the
>>track right up to 140mph+ single seaters (genuine F1 cars have
>>occasionally been used, but not recently - Graham Hickman's roll down
>>a bank in his Jordan a few years ago, in which he broke his pelvis,
>>seems to have put paid to that.) Bikes and sidecars do go up, but not
>>trucks - the roads are too narrow!

>>Dirt tracks - hmm, maybe a historic mode, set in the 1930s before
>>widespread tarmacing, with Hans Stuck,*** Seaman & co.

>ok, now I'm real curious.... UK hillclimbs are on tarmac? as in,
>pavement? (sorry, I know less than squat about how the Brits do it)
>are they at a really *** angle, I'm not getting this (maybe what I
>think 'tarmac' is is wrong...)? If the courses are paved, it would
>have to be an incredible angle, in order to be a difficult challenge,
>right?  If this is the case, I REALLY gotta check it out....

>>Multiplayer - hillclimbs do have some shared cars, but the drivers go
>>up separately (otherwise you'd need a McLaren-style two-seater!), so
>>not sure how it would work. I suppose you should think of it as a
>>rally variation rather than a race.

>well, kinda what I meant by a well done multiplayer mode rather than
>just staring at data waiting your turn, could be enjoyable if you
>could design and build some wild contraption, connect to the server
>with everyone else at a location (course) and actually see and hear
>the other runs while you wait for your turn. In other words, make it
>like the actual events, where you can check out everything going on...
>and see who's got the coolest machine.... or something.... and maybe
>some two lane hills for head-to-head runs....

>But I may be way off since apparently it's a whole different can of
>worms in the UK. I'm thinkin' a steep, bumpy, squirrel trail up the
>side of a hill in dune buggies, custom bikes, hot-rod lawnmowers and
>stuff, throwing rocks and dirt the whole way, fightin' for enough grip
>to keep going up...

>>Of course, you'd be lucky to sell more than about 100 copies, but who
>>wants to waste time worrying about that?

>>Not very fascinating fact: Tony Marsh, former British Champion and
>>recorder of Fastest (or Best, if you must) Timed Drive in about six
>>zillion hillclimbs, drove in four Grands Prix (Germany 1957, 1958,
>>1961; GB 1961).
>>--
>>David.
>>"After all, a mere thousand yards - such a harmless little knoll, really."
>>(Raymond Mays on Shelsley Walsh)

Ryan Mitchle

Ideas for a hillclimb simulator!

by Ryan Mitchle » Tue, 21 Mar 2000 04:00:00

I think it's a wonderful idea, but then again, I'm a real sucker for
redneck-ish style racing games with *realistic* dynamics.

How about a parking lot rally simulator (complete with spectators, random
cop strikes and variable *** level settings) next?

Incidentally, I think the Powerslide engine would make a great core for a
kind of successor to Interstate '76. The "weapons" option in Powerslide was
actually great fun, but could have been developed a lot further (I believe
it was a last minute addition to the game).

Sim snobs need not reply (you know who you are).

Ryan

Stephen Ferguso

Ideas for a hillclimb simulator!

by Stephen Ferguso » Tue, 21 Mar 2000 04:00:00

I suggest you check out the Beetle Racing (or whatever it ended up being
called) game.  It has a feel very much like Powerslide, and is fun for a few
kicks.  The Karmann Ghia monster truck in the demo is a laugh.

As for hillclimbs, I just read an article in a classic car magazine where
they dropped by the home of Lord Marsh (?) who owns the manor at the top of
the Goodwood hillclimb course, and let him take a spin (figuratively, not
literally - he kept it pointing the right way) up the course in a vintage
Bugatti from 1932.  This little monster of a car makes short work of the
course, and is fairly competitive with modern machinery.  Quite interesting
to read.

Stephen



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