rec.autos.simulators

Sim FPS and Resolution

David Ciemn

Sim FPS and Resolution

by David Ciemn » Mon, 21 Feb 2005 09:48:08


>I have an X800XT and I run 1600x1200x32 mode with 4x AA and 8xAF. 3.4Ghz
>P4.
> Game has max settings with 33 cars visible. I also changed the "AI max
> texture size" setting in the .PLR file. This gives you max size/resolution
> textures. Crisp!

> No issues with framerate. The lowest is think I have seen is 45-50 on the
> front straight of Indy with all cars in front of me at the start of a
> race. Once the field stretches out the rate is typically in the 70s if my
> memory serves me correctly. In other words even the min framerate is more
> than enough.

> Your X800XT should handle the high res quite well.

> Norman



>> Been fiddling around with my settings, getting ready to try NSR tomorrow.
>> I have A8V, FX53 and X800XT and have been running all sims at 1024/768,
>> 6xAA and 16xAF and  with all game options totally maxed out.

>> I was thinking of trying 1600x1200 with all other settings the same and
>> did a few tests. The change in N2k3 was only a 4% fps drop. Similarly in
>> GTP (not really surprising). I thought 'this is worth doing' but as it
>> would involve swapping my monitors about I thought I'd just test it on
>> rFactor and GTR. They both showed a massive fps drop of 18% when I
>> switched resolutions and I would therefore suspect that NSR will do
>> likewise.

>> I guess what I'm asking is: has anyone noticed this before and, if so, is
>> it likely to be my settings or do ISI-type sims really struggle at higher
>> resolutions?

>> Regards


I also changed the "AI max

Norman..we have similiar hardware..what did you change the size to? I need
to sharpen up mine a bit.

DC

Norman Blac

Sim FPS and Resolution

by Norman Blac » Mon, 21 Feb 2005 10:24:59

Set it to "0", which means off. The game will use the largest textures
available. Also I was mistaken about the Indy fps rating I posted. It was
not 45-50 in the situation given, but rather 55.

Norman

David Ciemn

Sim FPS and Resolution

by David Ciemn » Tue, 22 Feb 2005 02:27:32


my cars still look "speckled" a bit when I am chasing them from behind.
Tried numerous settings in the max texture line.

DC

Scoob Droolin

Sim FPS and Resolution

by Scoob Droolin » Tue, 22 Feb 2005 03:15:05


> > This game does NOT like AA at all!  They don't hide this fact.
The
> > Read-Me even says you should turn it off.

> Interesting since the game has nothing to do with this. AA is a
function of
> the driver and video hardware. AA does increase the resolution that
the game
> renders to. For example 4xAA at 1600x1200 means the game renders to a
> resolution of 3200x2400. This also means the frame buffers take up
more
> video ram so there is less room for texture storage. If all textures
cannot
> fit in video ram then things will slow down.

> Norman

Thanks for pointing this out Norman.  Old-school supersample modes like
2x and 4x can consume HUGE amounts of video RAM.  In fact, it may be
better to use modes like 6x AA, since they use multisampling, which
does not use a supersized frame buffer.  And avoid 8x or 16x AF if
possible, these filters burn fill rate like mad.

joe
image space

David G Fishe

Sim FPS and Resolution

by David G Fishe » Wed, 23 Feb 2005 01:00:18



> > > This game does NOT like AA at all!  They don't hide this fact.
> The
> > > Read-Me even says you should turn it off.

> > Interesting since the game has nothing to do with this. AA is a
> function of
> > the driver and video hardware. AA does increase the resolution that
> the game
> > renders to. For example 4xAA at 1600x1200 means the game renders to a

> > resolution of 3200x2400. This also means the frame buffers take up
> more
> > video ram so there is less room for texture storage. If all textures
> cannot
> > fit in video ram then things will slow down.

> > Norman

> Thanks for pointing this out Norman.  Old-school supersample modes like
> 2x and 4x can consume HUGE amounts of video RAM.  In fact, it may be
> better to use modes like 6x AA, since they use multisampling, which
> does not use a supersized frame buffer.  And avoid 8x or 16x AF if
> possible, these filters burn fill rate like mad.

> joe
> image space

With NSR, if I use anything higher than 2xAA, I get sudden dramatic drops in
frame rates for a few seconds. 60fps to 20, or 40 to 10 for example.

Since you are here :-) I've always been a little disappointed with the
rFactor demo frame rates on my  P4 3.0 512ram Radeon 9700Pro and a 19" LCD
at 1280x1024x32 with 2xAA and 2AF.

With everything set at high in qualifying, I never get out of the 30's alone
on the track. Graphics set to medium , I'm in the mid 40's at best, with or
without other cars.

Any chance we'll see improvement in fps with the full release?

--
David G Fisher

Scoob Droolin

Sim FPS and Resolution

by Scoob Droolin » Wed, 23 Feb 2005 05:20:46





> > > > This game does NOT like AA at all!  They don't hide this fact.
> > The
> > > > Read-Me even says you should turn it off.

> > > Interesting since the game has nothing to do with this. AA is a
> > function of
> > > the driver and video hardware. AA does increase the resolution
that
> > the game
> > > renders to. For example 4xAA at 1600x1200 means the game renders
to a

> > > resolution of 3200x2400. This also means the frame buffers take
up
> > more
> > > video ram so there is less room for texture storage. If all
textures
> > cannot
> > > fit in video ram then things will slow down.

> > > Norman

> > Thanks for pointing this out Norman.  Old-school supersample modes
like
> > 2x and 4x can consume HUGE amounts of video RAM.  In fact, it may
be
> > better to use modes like 6x AA, since they use multisampling, which
> > does not use a supersized frame buffer.  And avoid 8x or 16x AF if
> > possible, these filters burn fill rate like mad.

> > joe
> > image space

> With NSR, if I use anything higher than 2xAA, I get sudden dramatic
drops in
> frame rates for a few seconds. 60fps to 20, or 40 to 10 for example.

> Since you are here :-) I've always been a little disappointed with
the
> rFactor demo frame rates on my  P4 3.0 512ram Radeon 9700Pro and a
19" LCD
> at 1280x1024x32 with 2xAA and 2AF.

> With everything set at high in qualifying, I never get out of the
30's alone
> on the track. Graphics set to medium , I'm in the mid 40's at best,
with or
> without other cars.

> Any chance we'll see improvement in fps with the full release?

> --
> David G Fisher

Hi David -

Your system is almost exactly like one of mine, and i get 60-100 fps in
the demo at 1024x768, 32-bit, no AA or AF.  AA and AF are purely
functions of the video hw - if your card can do them cheaply, fine, if
not, they will kill your FPS.  The 9700 Pro (great card in its day,
still no slouch) will pay the price for both AA and AF, especially at
1280.  If you're after pure speed, skip these options.  Sad thing about
LCDs, they sort of lock you in to a fixed res, usually quite high.  The
full release already *is* faster then the demo ;).

joe
image space

Mitch_

Sim FPS and Resolution

by Mitch_ » Wed, 23 Feb 2005 05:27:03


> joe
> image space

We want RFActor, we want RFactor, we want RFactor....  Please please please
give us RFACTOR....  Im gonna write a Country Western song about it if you
wait too much longer ;)

On the serious side I was wondering if RFactor plans on supporting the
TrackIR and the vector exp?

Thx joe!

Mitch
--
Remove "nospam." to reply.
SuSE 9.2 Pro KDE 3.3.2a

Scoob Droolin

Sim FPS and Resolution

by Scoob Droolin » Wed, 23 Feb 2005 06:54:47



> > joe
> > image space

> We want RFActor, we want RFactor, we want RFactor....  Please please
please
> give us RFACTOR....  Im gonna write a Country Western song about it
if you
> wait too much longer ;)

> On the serious side I was wondering if RFactor plans on supporting
the
> TrackIR and the vector exp?

> Thx joe!

> Mitch
> --
> Remove "nospam." to reply.
> SuSE 9.2 Pro KDE 3.3.2a

I think the demo already supports TrackIR - not familiar with the
details of how to use it, but I'm sure there's plenty of info here or
on rsc.  I'm sure we'll extend that to TrackIR3 and Vector Expansion.
Be out soon, stay tuned.

joe
image space

Mitch_

Sim FPS and Resolution

by Mitch_ » Wed, 23 Feb 2005 07:13:31


> I think the demo already supports TrackIR - not familiar with the
> details of how to use it, but I'm sure there's plenty of info here or
> on rsc.  I'm sure we'll extend that to TrackIR3 and Vector Expansion.
> Be out soon, stay tuned.

> joe
> image space

Thanks joe.

Do me a favor though.  Picture this description when you think of me waiting
for RFactor.  

A little kid about 6 trying to hold it in with crossed legs while waiting in
a long line at a Giants game after 5 root beers in 20 minutes ;)  

Mitch
--
Remove "nospam." to reply.
SuSE 9.2 Pro KDE 3.3.2a

David G Fishe

Sim FPS and Resolution

by David G Fishe » Wed, 23 Feb 2005 08:26:16






> > > > > This game does NOT like AA at all!  They don't hide this fact.
> > > The
> > > > > Read-Me even says you should turn it off.

> > > > Interesting since the game has nothing to do with this. AA is a
> > > function of
> > > > the driver and video hardware. AA does increase the resolution
> that
> > > the game
> > > > renders to. For example 4xAA at 1600x1200 means the game renders
> to a

> > > > resolution of 3200x2400. This also means the frame buffers take
> up
> > > more
> > > > video ram so there is less room for texture storage. If all
> textures
> > > cannot
> > > > fit in video ram then things will slow down.

> > > > Norman

> > > Thanks for pointing this out Norman.  Old-school supersample modes
> like
> > > 2x and 4x can consume HUGE amounts of video RAM.  In fact, it may
> be
> > > better to use modes like 6x AA, since they use multisampling, which
> > > does not use a supersized frame buffer.  And avoid 8x or 16x AF if
> > > possible, these filters burn fill rate like mad.

> > > joe
> > > image space

> > With NSR, if I use anything higher than 2xAA, I get sudden dramatic
> drops in
> > frame rates for a few seconds. 60fps to 20, or 40 to 10 for example.

> > Since you are here :-) I've always been a little disappointed with
> the
> > rFactor demo frame rates on my  P4 3.0 512ram Radeon 9700Pro and a
> 19" LCD
> > at 1280x1024x32 with 2xAA and 2AF.

> > With everything set at high in qualifying, I never get out of the
> 30's alone
> > on the track. Graphics set to medium , I'm in the mid 40's at best,
> with or
> > without other cars.

> > Any chance we'll see improvement in fps with the full release?

> > --
> > David G Fisher

> Hi David -

> Your system is almost exactly like one of mine, and i get 60-100 fps in
> the demo at 1024x768, 32-bit, no AA or AF.  AA and AF are purely
> functions of the video hw - if your card can do them cheaply, fine, if
> not, they will kill your FPS.  The 9700 Pro (great card in its day,
> still no slouch) will pay the price for both AA and AF, especially at
> 1280.  If you're after pure speed, skip these options.  Sad thing about
> LCDs, they sort of lock you in to a fixed res, usually quite high.  The
> full release already *is* faster then the demo ;).

> joe
> image space

Thanks for the reply.

Here's something strange. I just did a number of tests with *no AA or AF*
(just trilinear filtering) like your system setup described above, and it
doesn't seem to matter what in game settings I choose.

If I set the graphics to basic, alone on the track, I get fps ranging from
40 to 50. If I set it to ultra, I am in the 30's with a high of about 40.

Something strange is going on here.

Good news is I tried a different steering lock setting and shattered my old
track record while testing. :-)
--
David G Fisher

David Ciemn

Sim FPS and Resolution

by David Ciemn » Wed, 23 Feb 2005 11:04:09









>> > > > > This game does NOT like AA at all!  They don't hide this fact.
>> > > The
>> > > > > Read-Me even says you should turn it off.

>> > > > Interesting since the game has nothing to do with this. AA is a
>> > > function of
>> > > > the driver and video hardware. AA does increase the resolution
>> that
>> > > the game
>> > > > renders to. For example 4xAA at 1600x1200 means the game renders
>> to a

>> > > > resolution of 3200x2400. This also means the frame buffers take
>> up
>> > > more
>> > > > video ram so there is less room for texture storage. If all
>> textures
>> > > cannot
>> > > > fit in video ram then things will slow down.

>> > > > Norman

>> > > Thanks for pointing this out Norman.  Old-school supersample modes
>> like
>> > > 2x and 4x can consume HUGE amounts of video RAM.  In fact, it may
>> be
>> > > better to use modes like 6x AA, since they use multisampling, which
>> > > does not use a supersized frame buffer.  And avoid 8x or 16x AF if
>> > > possible, these filters burn fill rate like mad.

>> > > joe
>> > > image space

>> > With NSR, if I use anything higher than 2xAA, I get sudden dramatic
>> drops in
>> > frame rates for a few seconds. 60fps to 20, or 40 to 10 for example.

>> > Since you are here :-) I've always been a little disappointed with
>> the
>> > rFactor demo frame rates on my  P4 3.0 512ram Radeon 9700Pro and a
>> 19" LCD
>> > at 1280x1024x32 with 2xAA and 2AF.

>> > With everything set at high in qualifying, I never get out of the
>> 30's alone
>> > on the track. Graphics set to medium , I'm in the mid 40's at best,
>> with or
>> > without other cars.

>> > Any chance we'll see improvement in fps with the full release?

>> > --
>> > David G Fisher

>> Hi David -

>> Your system is almost exactly like one of mine, and i get 60-100 fps in
>> the demo at 1024x768, 32-bit, no AA or AF.  AA and AF are purely
>> functions of the video hw - if your card can do them cheaply, fine, if
>> not, they will kill your FPS.  The 9700 Pro (great card in its day,
>> still no slouch) will pay the price for both AA and AF, especially at
>> 1280.  If you're after pure speed, skip these options.  Sad thing about
>> LCDs, they sort of lock you in to a fixed res, usually quite high.  The
>> full release already *is* faster then the demo ;).

>> joe
>> image space

> Thanks for the reply.

> Here's something strange. I just did a number of tests with *no AA or AF*
> (just trilinear filtering) like your system setup described above, and it
> doesn't seem to matter what in game settings I choose.

> If I set the graphics to basic, alone on the track, I get fps ranging from
> 40 to 50. If I set it to ultra, I am in the 30's with a high of about 40.

> Something strange is going on here.

> Good news is I tried a different steering lock setting and shattered my
> old
> track record while testing. :-)
> --
> David G Fisher

David..what was your steering lock setting? I am fiddling with my steering
settings.

DC

David G Fishe

Sim FPS and Resolution

by David G Fishe » Wed, 23 Feb 2005 13:14:28


I raised it a couple of clicks to 23 with my Ferrari FF.

--
David G Fisher


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