I read another post about the dead zone too big. I downloaded the demo and tried it with my steering controller. With the usual
calibration it does seem to have a very large dead zone. I then recalibrate the my controller with only about 25 degrees of rotation
from center (50 deg. total) and the dead zone was greatly reduced. A joystick has the same reduced dead zone because of its limited
movement from side to side. I think that it is more of a delayed reaction than a dead zone. If you could lean the bike from side to
side as fast as you can move the joystick, then it would not be realistic because it would change direction faster than a real bike.
I think that also part of the delay is to get the rider leaning to the side so that the bike starts to lean. This mean that you have
to move the controller earlier before a turn than you would with a car sim.
Maybe if these bike sims become popular enough, a bike controller will be made with handlebars and a twist throttle. Or you could
strap a handlebar across the top of a steering wheel controller.
I was also wondering if the full version gives you more of a sense of horse power. The only time it seems to have wheel spin in the
demo is off the track. Controlling wheel spin is a big part of driving at the limit (and fun too).
Lutrell :-)
DSR 74
http://insideracingtechnology.com/dsr.htm
>Is it just the game itself???
>I have mucked around with deadzone editors.. and made them work too..
>even in Win '98....
>BUT SBK.. doesn't seem to respond :-(