rec.autos.simulators

GP2: Joystick setup suggestion

Wolfgang Prei

GP2: Joystick setup suggestion

by Wolfgang Prei » Tue, 06 Aug 1996 04:00:00

Hi everyone!

While searching for a suitable controls pattern in GP2, I found a
setup that will do until I finish building my steering wheel. :)
(If you, too, consider building a wheel of your own, look at
http://www.racesimcentral.net/~wottenad/ A great site!)

In ICR(2) and NASCAR, I got accustomed to the following controls
setup:

    steering: joy X-axis
accelerating: 1st joy button
     braking: 2nd joy button

Most of you will agree that this is not a good setup for GP2. While
accelerating, the rear wheels spin constantly in the lower gears;
braking always results in lockups. Pressing F7 (traction control)
helps reduce wheel spin considerably, but the brake lockup remains.
This is due to the fact that on/off type of controls in GP2 only know
"no brakes" and "full brakes" (BTW: Why didn't Mr. Crammond
incorporate a feature that allows 'fading in' of digital devices: the
longer you press the button, the greater is the effect?)

In order to get analog braking and accelerating, I tried the standard
"Joystick" setup, but it didn't work for me. For one thing, my Gravis
stick does not have a real 'top right' or 'top left' position - it
moves in a circle rather than a rectangle. Therefore, fast
full-thottle turns were impossible. But even with a different stick, I
got no 'feel' for steering while pushing the stick foreward.

Finally, I ended up with the following setup:

    steering: joy X-axis
accelerating: 1st joy button
     braking: joy Y-axis

In this configuration, accelerating is still 'digital', but it works
when combined with F7 traction control. Braking now is analog, so one
can brake gradually and - provided you have a good braking bias for
the car - even steer a little at the same time. The benefit of this
setup over the one provided with the game is that I have full control
over the car in fast curves. There is one drawback, though: If one
just assigns the controls as suggested, braking will be accomplished
by *pushing the stick foreward*! Stupid game, I must say. Who would
want to do that? There is a workaround for this, though: Recalibrate
the Y-axis of joystick 1, and when the game asks you to push foreward,
draw back instead, and vice versa.

Works for me. Are there other (better) suggestions for joystick
control?

Now I have to go out and buy some potentiometers for my soon to be
wheel/pedal combo...

--

             We're in a road movie to Berlin
           Can't drive out the way we drove in

Rob Sn

GP2: Joystick setup suggestion

by Rob Sn » Wed, 07 Aug 1996 04:00:00

  There is not top right etc - The joystil moves in a circular motion
  so one can guess the top left by holding the joystik at say 10:30/22:30
  & pressing fire.

  But when playing the game its hard to get the stik exacly in the place
  it was calibrated.

  Where my Flightstik pro stops at the top left when
  I push all the way forward & to the left

  the gravis does not have a stop at the 4 corners - Dumb Ass :)

  Rob    


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.