I thinks the stutter for most is a sound driver problem not a vid prob.
> Great
> It works for me.
> Until now run in rouen was a real problem for me.
> Now the stutters are almost nules.
> Thanks Dr. Martin.
> MP
> > > Could you please give more details where did you change a setting?
> > ok. (from memory)
> > on the desktop, right mouse button, display properties
> > settings tab
> > advanced settings button
> > GeForce MX tab
> > more D3D options
> > and right there somewhere is a line that reads something like
> > System ram to use in pci mode [15] MB
> > and my core.ini settings are exactly what the d3d patch readme file
> > gives for a geforce card.
> > this was with a geforce2mx, 32mb, on win98, 128MB ram. with the
> > display drivers i downloaded about 6 months ago. sorry i cant be too
> > specific, machine is at home. and i run enditall before running gpl.
> > i'm running d3d not GL, i could not get GL to work properly.
> > at its worse my stuttering tended to happen at exactly the same spot
> > on each lap. my guess as to what was going on:
> > the track loads, card says to gpl 'ive got 32+20 mb', gpl says 'great,
> > here you go' and throws 52Mb of textures at it. gpl runs, but when
> > the card needs some of the 'off card' textures, it has to do a bit of
> > swapping around of memory. and this need would arise at the same
> > point on each lap. if the card had said '32Mb' then it would only
> > have got 32mb of textures, and no swapping required.
> > couple the swapping bit with win98's virtual memory swapping, and it's
> > could start to freeze slightly when doing all this swapping. 15mb
> > works bettor cos it falls just below a size limit defined somewhere in
> > windows/memory/disk sector size/whatever.
> > but i'm no computer scientist. well, actually...
> > dr martin.