> Surely it wouldn't be too diffucult for Papyrus to make a 1930's based
> Grand Prix sim using GPL as the basis. Microprose have obviously stuffed
> up their attempt at it, unfortunatly it is a time in GP racing that
> deserves something a little better in the Sim Racing world.
I don't think it would sell that well, but it would be fairly cheap to
do, so long as the developer didn't try to model too many of the tracks -
they were *very* lengthy in the 30's e.g. Pescara, Bremgarten, some
longer than the 'Ring even.
Possibly a 3rd party could do it, like the add-ons for FPS games that get
done. I'd buy it anyway.
- Michael
It would only be possible if Papyrus released their editor, tools and
ideally source code. I can't imagine them doing that - ever.
There was a track editor project but it seems to have died. Hardly
surprising as reverse engineering a file format of the complexity of a
track database is virtually impossible - anyone talented enough to do it
will be busy doing stuff that makes money.
- Michael
There are quite a few "Extra" tracks available for the NASCAR series of
sims? surely if those were possible the similar techniques would work with
the GPL tracks? The tracks are obviously the main thing preventing such a
project that Terry Welch sugested. What tracks in GPL were being used in
that state in the Thirties? Nurburgring, Monaco???, Monza.
It would be nice though.
Chris
MichaelJP> says...
>> It would be interesting, though, to put together a rather
>> extensive team across the Internet for this purpose. Each
>> individual could bring their skills to the table, and only
>> reasonable amounts of time and resources would have to be
>> committed by anyone (for no compensation whatsoever).
MichaelJP> It would only be possible if Papyrus released their
MichaelJP> editor, tools and ideally source code. I can't imagine
MichaelJP> them doing that - ever.
Don't those people learn from history? It has never proven to be good
to keep guarding your "secrets" like that. What damage is there in
releasing the specs on how to make tracks? Or releasing a track
editor? You still need the game to play them. It won't tell the
competition how the physics engine works, and in a few years there
will be a better physics engine anyway, either from papyrus or someone
else and GPL will just be forgotten. Unless it can be worked on and
changed/updated with the track editor. Just look at GP2 (and all the
GPL'd (pun intended :) ) stuff for Linux)!
Oh well...
-peter
There were some fantastic tracks in the 30's - most of them *much* longer
than the present day tracks, the Nurburgring was the most famous, but
others include Pescara (16 miles) , Bremgarten (4.5 miles) , Tripoli (8
miles) , Montlhery, Brno (18 miles!)
More info on this great website: http://www.ddavid.com/formula1/track.htm
- Michael
> > > It would only be possible if Papyrus released their editor, tools and
> > > ideally source code. I can't imagine them doing that - ever.
> > > There was a track editor project but it seems to have died. Hardly
> > > surprising as reverse engineering a file format of the complexity of a
> > > track database is virtually impossible - anyone talented enough to do
it
> > > will be busy doing stuff that makes money.
> > There are quite a few "Extra" tracks available for the NASCAR series of
> > sims? surely if those were possible the similar techniques would work
with
> > the GPL tracks? The tracks are obviously the main thing preventing such
a
> > project that Terry Welch sugested. What tracks in GPL were being used
in
> > that state in the Thirties? Nurburgring, Monaco???, Monza.
> There were some fantastic tracks in the 30's - most of them *much* longer
> than the present day tracks, the Nurburgring was the most famous, but
> others include Pescara (16 miles) , Bremgarten (4.5 miles) , Tripoli (8
> miles) , Montlhery, Brno (18 miles!)
regards
--
<sarcasm mode>
Yeah, true. Bill Gates learned that lesson REAL well. I know _I_ was
sure glad when he released the code to Windows.
</sarcasm>
Heck, he won't even document the FULL API.
Gunner
Mille Miglia - 1000 miles of road to model! Mind you the new Rally
Championship covers 480 miles of stages so its 1/2 way there.
What you would need to write is a large scale contour map to track
converter. Then you just scan in all the maps, press go, tidy it up, add
trackside buildings and features and away you go!
- Michael
Moss has been quoted lately (approximately), "racing is too safe these
days, the drivers are willing to take silly chances", and he knows of what
he speaks.
-- Doug Milliken
There was an interesting TV program a while back where Stirling Moss
revisited the Mille Miglia in the original Mercedes SLR, his co-driver
was a TV journalist. Even though the recent runs of the Mille Miglia are
supposed to be slow exhibition drives, Stirling was giving it full
throttle overtaking loads of cars on the wrong side of the road and
generally scaring the journo rigid:-) Still crazy after all those
years...
- Michael
Funniest thing is, Moss drives a Smart car for his London around-town
drives.
Stephen