During some close racing at C***te I got a tap on the left
rear and got sent sliding sideways through the pits at about
80 Mph. Of course the AI code could not determined if it was
deliberate or an accident so I got black flaged. Lost two laps
and a lot of positions.
So I have a possible idea that could solve this for Nascar 3.
The AI would not black flag for speeding through the pits so
long as you have your brakes on to the maximum or at least
95% at say 100 metres out from the pit road entrance.
If you have your brakes on to that degree then the AI code
could then decide something like this:
if brakes on greater than 95% at point 100 metres out from pit
road entrance and speed on pit road is still greater than
limit then
give the guy a break and don't black flag him
(because his brakes are locked up and he is at least trying
his best to slow down)
else if brakes on max or greater than 95% BUT WITHIN 100
metres of pit road and speed on pit road still is greater than
limit then give the buggar and black flag
(because he left it too late to slow down.)
else if brakes on less than 95% and speed on pit road is
greater than limit then still give the buggar a black flag.
(because he is not even trying to slow down.)
end
That 100 metre or so buffer is to stop people booming up to
the pit road and then braking hard just before the entrance to
cheat the code into deciding it was an accident. The distance
out from pit road would have to be calculated for each track
based on possible max speed heading towards to pit road
The same idea may work for the chicane at Watkins Glen so as
the walls could be taken away. I understand the one of the
prime reasons for the walls (other than track building code
can't get rid of them) is to stop cheaters from blasting
through the outer loops to gain positions. So maybe the AI
code could decide in a similar fashion to pit road as to
weather it was deliberate or not.
Any ideas anyone?
--
Nigel of Lakewood Motorsports
Nascar Coruba & Coke Chevy
Hamilton
New Zealand