> And from what I've read in posts over at the Sierra forums. IT STILL HAPPENS
> IN 2002. All the bumping physics seem to have remained, as well as a few of
> the AI issues.
Can't speak for multiplayer, since latency will always make bumping a
chancy proposition (at least until the world is running on 100Mbps
fiber) but I can bump and rub the AI quite nicely. Had lots of 3 wide
action in my test Daytona 10% length/94% difficulty race and I traded
paint the whole time. Only wreck was when Jimmy Johnson came down on
bobby Labonte and then went for a wild barrell roll down the
backstretch.
In the demo, I felt the physics were almost exactly the same as N4's.
Playing the full version, I'm not so sure. The torque curve seems to
be more accurate, and even when I get a perfect line on most tracks
I'm nowhere near as fast as I am in N4 (with fast setups, anyway).
The driving tutorials are great, and often amusing (altho what Darrell
is saying doesn't always match up with what the driver is doing).
Haven't messed with the replay theater, but it looks really slick.
Heck, I rolled my eyes when I heard about the 3 mile fantasy track but
I have to admit it's more interesting than half the real tracks...that
banking is EVIL when the tires start to wear. I was able to get
enough of a run down the backstraight last night in a multiplayer race
that I managed to slingshot waaaay past the leaders and hit the
banking hard enough that POW engine gone, race over. Speaking of POW,
the damage model is niiiiice, and seems to be fairly balanced between
the AI and human cars.
Overall, I think N2002 is well worth the money so far. Throw in the
512x512 textures and fantastic sound engine (the tire scrubbing puts
F1 2001 to shame) and I'm pretty happy with my $50 purchase. Next
year it may take some serious changes to get me to buy the game, but
at least I've got a full year of play ahead of me.
Jason