rec.autos.simulators

fps

rob

fps

by rob » Tue, 01 Dec 1998 04:00:00

I hate to say this, but I'll bet both your cpu and video card are 'maxed
out.'
Here's why.  I had a k6233, and 800x600 got just the same framerate
as 640x480.  This told me the cpu was limiting my framerate to the
high ***s when any other cars were around.  I got a celeron 300a going
at 450 mhz and, at 800x600, gained only a few fps.  This told me that
the v1 would only do the low 20's in 800x600.  Then I switched to 640x480
and now I get very driveable framerate practically always (ok, spinning
'round in a cloud of smoke bogs down).  It starts in the high ***s on
the starting line but quickly zips up to the 30's and rarely dips below
25 during racing (except maybe monaco?  haven't driven that one much).

rob.


>Hello,

>On my system (AMD K6 300 MHz, VooDoo1, 64 MB), I usually get about 18 fps
>at full detail level and 800X600 when no other cars are in visual range,
>no matter what number of AI cars I am running. Only when the screen turns
>to 'snow' I achieve 36 fps.

>I wondered which factors influenced my fps, so I turned off the
>arms/driving wheel. Nothing changed. I changed resolution to 640X480.
>Nothing changed.

>Now I wonder whether those 18 fps are some sort of physical barrier I
>cannot cross with my system or if there is another factor that uses much
>more CPU-time than the factors above.

>Does anyone know more??

>Greetings, Han

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>"Als deze wedstrijd maatgevend is voor de kwaliteit van Twente en
>Willem II, dan is Twente beter dan Willem II"

> Co Adriaanse na de 5-1 nederlaag van Willem II bij Twente

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