Thanks for the help. I honestly don't know what the h*ll is going on with
this track/setup. Yes, the main section of the track where the rear comes
around is under braking right before turning into the second chicane.
I apparently have lost the setup that enabled me to do the occasional 1:24,
and regular 1:25's. Too much late night tweaking. I must of switched
something and didn't save the setup properly. I'm off the pace now, and the
thing that baffles me is I was actually running 1:25's with little practice
with that mystery setup. It's ALL in the setup with this track apparently.
Even when it felt good though, and I was doing those times, it still seemed
ridiculously easy to lose the rear end. Did even one driver loop it in the
real Monza race today at any of the chicanes?
One thing I've always disliked about sims is the way you have to drive the
cars as if the are made of balsa wood. Nothing realistic about that.
David G Fisher
> Just ran Monza again out of curiosity. Are you breaking loose right
before
> turning in to the first part of the second chicane? I think there is a
> surface discontinuity there that is just plain going to ruin your day if
you
> turn in on top of it (there's a whole lot of surface discontinuities at
this
> track). Every time I tried to turn in at what appeared to be the logical
> point I spun. Braking and turning in a bit earlier seemed to fix the
> problem. Unfortunately I am a couple seconds shy of your lap times so I
> don't know if you can do this and still get a decent time.
> If that doesn't work try moving the brake bias forward some more. I ended
> up a couple points higher here than I do at other tracks.
> > Sounds fine to me.
> > Decided to give Monza a go last night, and I have a setup that enabled
> > 1:25's with a few 1:24's. The problem is the damn rear end wants to come
> > around under braking, especially at the second chicane. The sensitive
> > braking touch required to prevent it just doesn't seem realistic at all.
> > Anyone have any clever ideas how to help get rid of that?
> > David G Fisher