rec.autos.simulators

Falkenberg track for netKar released

Martin Granbe

Falkenberg track for netKar released

by Martin Granbe » Fri, 21 Feb 2003 05:59:20

Hi guys,

To save me some typing work I simply post the readme: :)

-------------------------
Falkenbergs Motorbana for netKar

This is a conversion of the Falkenberg track for GPL. Some small
changes has been made to make it work better in netKar.

You'll need atleast netKar version 0.9.4 to use this track.

Credits go to Ruud van Gaal, for his GPLEx program used as part of the
conversion work.

Let me know any problems you have with the track, email is
<see the readme, emails on usenet is bad>

For more information about the track, see original GPL readme below.

/Martin

-----Start of original readme-----
Falkenbergs Motorbana for GPL

Made by Martin Granberg and Fredrik Nornemark.

This is our representation of the Falkenberg track.

Most of you probably have no idea about the Falkenberg track in real
life, so first a few words about the track.

Situated on the west coast of Sweden, Falkenberg is Sweden's fastest
track, but despite that it hasn't got any really long straights. It
was built in 1967 and is today mostly used for Swedish and
Scandinavian touring cars, sports cars, Formula Ford, F3 and
motorcycle races.

Falkenberg is a short track, only 1833 meters (1.19 miles) and
laptimes are around 41-43 seconds. The GPL version of the track will
present you with an average speed of around 160 kph, and top-speeds at
around 260kph. These figures are for F1-cars, however the layout of
the track should suit F2/F3/FD great and provide some close racing.

The layout we have recreated is the modern one. Those very few of you
who have raced on the circuit in real life will notice turn one isn't
exactly as the real track. The unusual camber of that corner in real
life isn't supported by GPL's track/physics model so we have made the
camber more traditional. We have also made it slighty easier to make
it suit 1967 Formula One cars better, specially when the camber could
not be recreated correctly.

We've tried to make the track look and feel like the club circuit it
is. There aren't very much objects around the track and it is a bit
'home brewed' in terms of appeareance like any club circuit not yet
defaced or manipulated by the maFIA.

Graphics are all 4-bit except for the sky and two textures on the pit
building so Voodoo users shouldn't have any problems at all.

A few textures are carry-overs from Fredrik's work on Castle Combe.
The rest are all original to Falkenberg. And for those of you who
might wonder - yes, the bathroom mat and the sofa fabric is also
present in the textures here ;o).

An aim for the textures at Falkenberg was to carry on the weathered
and used feel from Castle Combe to give a nice atmosphere and
realistic feeling about Falkenberg. Once again the goal was to stay
clear of a squeaky clean, sterile, straight-out-of-the-box kind of
track. We hope we have been able to recreated that feeling.

There is only one version avaliable as it is heavily optimised and
will work almost as well as the original tracks. You may notice a very
small performance hit in comparison to the originals if you are using
a low end machine.

The default F1 setups are mostly based on Andreas Wilke's setups for
other tracks and the default F2 setups was made by Anders Andersson.

A couple of the 3do-files and the groove.mip used on Falkenberg are
borrowed from Castle Combe, these were made by Phil Flack and Doug
Ellison. Thank you  

Thanks to the following people who in one way or the other have helped
us making this track. First and foremost big thanks to Phil Flack,
without whom GPL might just be a memory to us all now. Also thanks to
GPLEA, Jonas Matton, Nigel Pattinson, Peter Prochazka, Christian
Wohlfahrt, Paul Hoad, Klaus H?rbrand, Joachim Blum, David Noonan,
Michael Cotchin, GC and last but not least - all of the guys helping
out testing the track.  

Comments: Do not use tweaked 'gpl_ai.ini' files with this track, they
don't like it. If the AI misbehaves on the track, try restoring that
file from the original CD-Rom.

Known issues:
If you have all details in the mirrors turned off, the mirrors will
present you with a plain green background.

GPL have a maximum of 128 lap in a race. We've set the GP number of
laps higher than that to get the number of laps correct for Short and
Long races. This means that if you try to race a GP distance GPL will
stop scoring laps after lap 128.

A couple of the testers have reported that the AI cars can be very
slow. Normally they should run around 42-43s laps. If your are much
slower, change the following line in the track.ini for 'falken':
dlong_speed_adj_coeff = 0.97500

Increase this value to get faster AI-cars.

Enjoy!  

This software is freeware for non-commercial use. This software may
not be distributed electronically or on a media (such as a CD-Rom or a
diskette) for which money is charged OR on a media distributed with
for example a magazine for which money is charged without the author's
permission.
-----End of original readme-----
-------------------------

To dowload:
http://www.racesimcentral.net/~matton/mg/falkenberg.exe

(This link is temporary until nKFunpage (www.nkfunpage.net) gets it
online at their site)

Cheers,

/Martin

Steve Blankenshi

Falkenberg track for netKar released

by Steve Blankenshi » Sat, 22 Feb 2003 02:39:43

Had a few rounds last night; nice and fast, but requiring a good rhythm for
fast laps - lots of fun for finding the limit in the FR.

Thanks!

SB



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