I have to correct an error I made in my previous post. I'm already running at
800x600 in D3D. With No FSAA, my framerate is about 75 during a 28 car race at
Coca-Cola. At FSAA 2X, the frame rate is about 37.
To answer your questions about the drivers I use, they are version 4.12.01.0666,
dated 11-2-2000. They are from 3Dfx.
> I have the same problem with my Voodoo5, but I've gotten used to it more or
> less. If you aren't experiencing the same problem with your V5, may I ask
> what driver you're using and where you got it? :)
> Thanks,
> Joe
> BTW, for what it's worth, to the original poster, I think you'd be better
> off running 800x600 with 2XFSAA, it looks much cleaner than the screenshot
> you posted.
> > I haven't really noticed that on a Voodoo5. Although in the demo it
> looked
> > similar to your sample JPG, I feel that it is much improved in the retail
> > version.
> > I have also noticed that the graphics really improve (at 1024x768) using
> 2X
> > FSAA. Much more so than in other games, IMHO. Unfortunately, using FSAA
> also
> > cuts the framerate right about in half.......
> > Bert
> > > I'm running Nascar Season 2002 on a Voodoo4 card (latest official
> driver) in
> > > Direct3D (not TnL) mode at 1024x768x16 resolution, with DirectX 8
> installed,
> > > and I'm seeing some artifacts which are spoiling it for me.
> Specifically,
> > > there are dark marks on the yellow apron line, and also close to the
> outer
> > > walls. Also, the shading on the outer wall from white to black is done
> > > poorly, in a very non-gradual manner. It's a bit difficult to describe,
> so
> > > here's a screenshot:
> > > http://members.rogers.com/krakus/NR2002ss001.jpg
> > > I assume that the same thing would appear on Voodoo5's. The readme.txt
> > > mentions the following for Voodoo4/5, which seems to match what I'm
> seeing:
> > > "Black or multi-colored bands can be seen in the lower mips of narrow
> > > textures (walls, painted lines, etc.)." I haven't seen this in any other
> > > game. Any plans to fix this?
> > > Also, when running in OpenGL mode, I only get about a third of the
> framerate
> > > as in Direct3D.