rec.autos.simulators

Cart gets 5 stars?!?! ....

Greg Cisk

Cart gets 5 stars?!?! ....

by Greg Cisk » Sat, 31 Jan 1998 04:00:00



John was referring to the AI on ovals. And he is correct, it sucks. You
are talking about the AI on road circuits which behaves differently.
Apples & Oranges IMHO.

Correct. You don't have 3dfx for F1RS, you will have problems &
irregularities.

--
Header intentionally scrambled to ward off the spamming hordes.

George Buhr I

Cart gets 5 stars?!?! ....

by George Buhr I » Sun, 01 Feb 1998 04:00:00

Sorry to ***in, but if you think all AI sucks, you should try TOCA or
GP2, you won't find better AI than in GP2.




> >> On Sat, 24 Jan 1998 19:07:13 -0800, "George Sandman"

> >> >You know it is really strange that the ones that cant drive fast are
> real
> >> >fast at knocking CPR.  I have no problem running fast in CPR with the
> new
> >> >patch. This is the most challenging sim I have seen so far.  And I
hear
> >> >people saying ICR2 is better. Excuse me, I am one of the fastest ICR2
> >> >drivers you will find but I wont be found racing ICR2.

> >> Could it be that CPR turns people off so quickly that they never have
> >> the chance to get good at it?

> >> In any case, I tried for many hours to tweak CPR and try to enjoy it,
> >> and I got to be pretty damn quick during that time. You know what? No
> >> matter how fast I got it made absolutely no difference to the AI, the
> >> poor handling, the graphical glitches and pauses, the strange brake
> >> balance, the frame-rate, the....you get the idea.

> >> Cheers!
> >> John

> >   Ditto!
> poor handling? Graphical glitches? Pauses?
> I guess you are using the Keyboard as a controller, running this on what
a
> 75Mhz and didnt do i full install and are running it from the cd!

> Frame rate is fine here on my 233 and with a Screaming 3d card at that!

> As for the AI they all suck in all sims I have tried so I am used to
stupid
> AI. Try Humans its more of a challenge!

> The one Point I would agree with is the brake balance, and that took a
> little time to get used to but If you dont slam it to the floor like you
are
> used to it is drivable.

> Its obvious that you havent seen the checklist that we can use to suggest
> the thinks that we want fixed in the 2nd patch,

> Isnt that F1RS (Really Sucks)  oh, sorry I am starting to sound like
Byron.
> Talking shit about something I havent tried :)

> Isnt that F1RS on its 5th patch already? whats up with that?  after 5
> patches they havent got it right yet. Boy, they should be glad that
> Microsoft didnt put that out, cause you guys would have a field day with
> that one!!

> George

Rob Berryhi

Cart gets 5 stars?!?! ....

by Rob Berryhi » Sun, 01 Feb 1998 04:00:00



You haven't looked hard enough, then. The AI in F1RS beats anything out
there by a long shot. Sure they are a little too conservative, but they
are by far the most realistic.

--
Rob

George Buhr I

Cart gets 5 stars?!?! ....

by George Buhr I » Sun, 01 Feb 1998 04:00:00

Sorry, I've never tried F1RS, as it is not available in my area yet, but
you can bet it is on my list as next one to buy.  Anyone in USA know if
this game is available in stores yet?





> > Sorry to ***in, but if you think all AI sucks, you should try TOCA or
> > GP2, you won't find better AI than in GP2.

> You haven't looked hard enough, then. The AI in F1RS beats anything out
> there by a long shot. Sure they are a little too conservative, but they
> are by far the most realistic.

> --
> Rob


John Walla

Cart gets 5 stars?!?! ....

by John Walla » Tue, 03 Feb 1998 04:00:00


>For me, this was the key.  Once I started using a lighter touch, I
>realized I was actually locking up the wheels in the past.

Wow, time-travel! :-)

Cheers!
John

Byron Forbe

Cart gets 5 stars?!?! ....

by Byron Forbe » Tue, 03 Feb 1998 04:00:00



> >The one Point I would agree with is the brake balance, and that took a
> >little time to get used to but If you dont slam it to the floor like you are
> >used to it is drivable.

> For me, this was the key.  Once I started using a lighter touch, I
> realized I was actually locking up the wheels in the past.

> John

   Maybe, but AFAIK it's still wrong. My brake pedal only travels at
most 1/4 before lockup. This is the result of listening to Blundell and
Co saying the brakes were not powerful enough. It just goes to show that
simmer know more about sims and racers know more about racing. How can a
real racer say that the brakes are not powerful enough - he has the real
force feedback from a real brake. Ya gotta laugh!
John Walla

Cart gets 5 stars?!?! ....

by John Walla » Wed, 04 Feb 1998 04:00:00

On 30 Jan 1998 17:32:09 GMT, "Mikes Designs"


>back end of my car same results, they swerve and go around. Now I am not
>telling you this to dispute what you said as I hardly raced the AI in pre
>patched versions. But I thought perhaps you might like to retry it now if
>you still have it. With the new patch and a good set up who knows.

I've never had CPR, only the demo, but have tried it both pre and post
patch on a friend's system (he bought it from the US, poor fool). I
tested the patched version both on Surfers (my fave street course) and
a couple of ovals, and in all cases found the AI to be awful. On the
street course they would bash me out the way as if I wasn't there, and
when I eventually did get ahead I could leave them for dead. On the
ovals, well, the less said the better. I could beat them in fifth gear
on the Superspeedways and I didn't need to beat them on the milers -
they took themselves out.

All the same, I've never seen an open-wheeler with that much rear-bias
required, or any race car for that matter. If fundamentals such as
making the setup options equate to the real world are not correct (and
this with the help of a pro) what hope the rest of it?

F1RS has "problems", but I would have to laugh if anyone tried to say
that F1RS had problems even remotely approaching the magnitude of the
issues plaguing CPR. F1RS has problems which niggle or which require
patched, but the game is still eminently playable - CPR's problems
render it totally unplayable for many, myself included. A world of
difference IMO.

Oh I wouldn't say MS had suffered any loss, far from it. I'd guess
they did pretty well out of CPR all things considered. If it had been
released by Papy it would have gone down like a burning Spitfire, and
I know I would have been that much harder on it simply because my
expectations of a Papyrus sim would have been that much higher (sorry
Mike and the lads if you're reading!).

Cheers!
John

Randy BO

Cart gets 5 stars?!?! ....

by Randy BO » Wed, 04 Feb 1998 04:00:00

couple of ovals, and in all cases found the AI to be awful. On the street
course they would bash me out the way as if I wasn't there, >>

I find it hard to believe this was POST-patch unless you were all over the
road.  There are still a lot of problems with the game post-patch, but kamikaze
AI isn't one of them.  They do an uncanny job at avoiding you when behind you.
 At Surfer's where I've spent many hours the last several days, the AI flaw I
did notice was that they would bunch up before the first chicane on each
straight, and I could mostly knife right past them to the left at high overtake
speed and still not hit anything.  That made them easy fodder at even the
toughest level of difficulty, though they were very competitive around the rest
of the circuit.

gear on the Superspeedways >>

Speed limits on the ovals and slow AI is a killer on this one, that's for sure

I still see SOME of this post-patch, but its far better than it was.  most of
the time they can get around by themselves -- they just aren't fast enough. Are
you SURE you were using the patched version? Because everything you're saying
sounds to a T like the pre-patch version.  I've spent many hours post-patch and
what I see doesn't mesh with what you see. Perhaps you could give me an
experiment of sorts where you want me to put the car in order to get 'bashed
out of the way' by an AI car so I can see it happen.  The only times I've seen
it happen is when the car is so close to me when I spin out on my own that they
can't avoid me.

Randy

All the same, I've never seen an open-wheeler with that much rear-bias
required, or any race car for that matter. If fundamentals such as
making the setup options equate to the real world are not correct (and
this with the help of a pro) what hope the rest of it?

F1RS has "problems", but I would have to laugh if anyone tried to say
that F1RS had problems even remotely approaching the magnitude of the
issues plaguing CPR. F1RS has problems which niggle or which require
patched, but the game is still eminently playable - CPR's problems
render it totally unplayable for many, myself included. A world of
difference IMO.

Oh I wouldn't say MS had suffered any loss, far from it. I'd guess
they did pretty well out of CPR all things considered. If it had been
released by Papy it would have gone down like a burning Spitfire, and
I know I would have been that much harder on it simply because my
expectations of a Papyrus sim would have been that much higher (sorry
Mike and the lads if you're reading!).

Cheers!
John

Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/

Mikes Design

Cart gets 5 stars?!?! ....

by Mikes Design » Wed, 04 Feb 1998 04:00:00



I

I am really surprised as Australia and Mid Ohio are my favorites and I have
not  had these results. The only time I have been bumped from behind is
when I really flub a corner while dicing with an AI. Other than that well I
am still new and my times at Surfers are pretty bad in the 138 range but
they seem quite competitive there. On the Ovals which I admit I haven't put
in a lot of time except at Miami. I dont see the pre patched crashing into
each other that I read about.

This part is best left alone it would serve no purpose to get into. I have
had both full versions of both sims. I also gave both a lot of attention.
CPR just did it for me which is not to say its better, just better for me
;-)
   Cya, Mike


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