rec.autos.simulators

I played gp3 today at melbourne gp!

Bern

I played gp3 today at melbourne gp!

by Bern » Fri, 10 Mar 2000 04:00:00

As i posted earlier on I went to the melbourne gp today with the intention
of giving gp3 a whack. I was later than I hope and the crowd was pretty big
already. There were 2 hyperstimulators facing big screen tvs. Unfortunately
the tv's and cocpits were pretty well worn, one wheel suffereing from big
spikes. And the big tvs were dark and had horrible horizontal lines.

The graphics were nothing different from the gamestar video. In fact what I
saw of the demo explained a lot about the screen shots going around the net
with 2 prost cars damon in a jordan and a stewart. The game crashed a number
of times and when starting the spalsh screen said:
"Gp3 Demo January 2000. HARDWARE ACCELERATED."
There were no menus or options you were simply put on the starting grid in a
prost with the 3 other cars at monaco. So those screens from the german site
were definately hardware accelerated.
Some of the textures werent filtered if you crashed into a wall you could
see no filtering on the textures. So that was the end of the argument of
software or hardware shots.

Overall the graphics were smooth, there was some stutter in parts though.
Tv's made it hard to judge sharpness, I was told by the marketing guy from
the gamestar video that it was in a 780x??? res on pIII500's with G800 video
cards. Whatever they are?

The sound was gp2's as said in the pcgamer preview new samples are ready to
go in.

Gameplay was a lot like gp2. I felt familiar with the handelling pretty
quick. Unfortunately the lovely half *** assistants werent too sure what
to do when i asked for steering, gear, and brake help to be switched off but
I eventually got to drive that way. The cars slide more and take a bit
longer to stop, I think the sliding has been improved a lot on gp2 and is
less drastic. Funny enough I didnt once look like loosing the car while
turning in under braking. GP2 was real tough in this area and I was quite
surprised at how nobody lost control going into a corner. Touching the wall
has more drastic effects and this is where most people spun including
myself. Overall I have to say it felt like gp2 with lots of little
improvements, besides gp2 didnt need any drastic measures in gameplay
department IMHO.

I left my 4 go's of this demo looking forward even more so to the unlikely
release date. I only wish I had all runs with steering help off. It is now
switchable by F8 from in game and I done the best time of the day (1:19:**)
with it off and could get a good fun run in. With steering help on I wasnt
so happy and felt like it was pulling me onto the line. Hard to tell without
trying keyboard but I think steering help has been changed a fair bit.

Oh well theres more I could say but, if you want to know ask me?
Berno.

Dan

I played gp3 today at melbourne gp!

by Dan » Fri, 10 Mar 2000 04:00:00

Yeah man ,i was wondering what you thought of the driving model in gp3
Im gp2 if you drove with opposite lock help off,the car would go sidways for
a second and the just spin out,it was a like an automated spin that you
could never get back,unlike in GPL where the car can go extremely sideways
and u can still get it back.I read somewhere that when the gp2 car got a
little sideways the physics model stopped calculating the inertia and just
sent the car into a canned spin so u could never do power slides or get the
car back with a flick of the wrists,so i was wondering if you could comment
on that.

Also do the cars has inertia.
IN GPL and even CPR if you go down the straight you can get the car to
pendulem with a flew flicks of the wheel and spin out,in gp2 you couldnt it
just stuck to the tarmac.

Bern

I played gp3 today at melbourne gp!

by Bern » Fri, 10 Mar 2000 04:00:00

Yes this has definately changed. Where I was talking about the difficulties
of turning in under brakes in gp2 and the sudden unrecoverable spins. Gp3
seems to have more layers to its sliding as opposed to gp2 where I sometimes
felt as though the car was put in lost grip mode or grip mode. You can do
power slides, not sure of the full extent though as i had throttle help on
but I could definately feel it under brakes. At lowes hairpin  i stopped a
bit late stayed on the brakes then flicked on the power which made the back
end hang out, but a touch of opposite lock saved it.

Not sure about the inertia as I didnt try what you said. I saw someone have
a go with all help off and they done a few spins under acceleration but they
didnt swerve. I will be going back to the gp tomorrow and the 2 days after
so I will get the lovely ladies to turn it all off and swerve down the
straight to see what happens. Will post about it.

Berno


> Yeah man ,i was wondering what you thought of the driving model in gp3
> Im gp2 if you drove with opposite lock help off,the car would go sidways
for
> a second and the just spin out,it was a like an automated spin that you
> could never get back,unlike in GPL where the car can go extremely sideways
> and u can still get it back.I read somewhere that when the gp2 car got a
> little sideways the physics model stopped calculating the inertia and just
> sent the car into a canned spin so u could never do power slides or get
the
> car back with a flick of the wrists,so i was wondering if you could
comment
> on that.

> Also do the cars has inertia.
> IN GPL and even CPR if you go down the straight you can get the car to
> pendulem with a flew flicks of the wheel and spin out,in gp2 you couldnt
it
> just stuck to the tarmac.


> > As i posted earlier on I went to the melbourne gp today with the
intention
> > of giving gp3 a whack. I was later than I hope and the crowd was pretty
> big
> > already. There were 2 hyperstimulators facing big screen tvs.
> Unfortunately
> > the tv's and cocpits were pretty well worn, one wheel suffereing from
big
> > spikes. And the big tvs were dark and had horrible horizontal lines.

> > The graphics were nothing different from the gamestar video. In fact
what
> I
> > saw of the demo explained a lot about the screen shots going around the
> net
> > with 2 prost cars damon in a jordan and a stewart. The game crashed a
> number
> > of times and when starting the spalsh screen said:
> > "Gp3 Demo January 2000. HARDWARE ACCELERATED."
> > There were no menus or options you were simply put on the starting grid
in
> a
> > prost with the 3 other cars at monaco. So those screens from the german
> site
> > were definately hardware accelerated.
> > Some of the textures werent filtered if you crashed into a wall you
could
> > see no filtering on the textures. So that was the end of the argument of
> > software or hardware shots.

> > Overall the graphics were smooth, there was some stutter in parts
though.
> > Tv's made it hard to judge sharpness, I was told by the marketing guy
from
> > the gamestar video that it was in a 780x??? res on pIII500's with G800
> video
> > cards. Whatever they are?

> > The sound was gp2's as said in the pcgamer preview new samples are ready
> to
> > go in.

> > Gameplay was a lot like gp2. I felt familiar with the handelling pretty
> > quick. Unfortunately the lovely half *** assistants werent too sure
what
> > to do when i asked for steering, gear, and brake help to be switched off
> but
> > I eventually got to drive that way. The cars slide more and take a bit
> > longer to stop, I think the sliding has been improved a lot on gp2 and
is
> > less drastic. Funny enough I didnt once look like loosing the car while
> > turning in under braking. GP2 was real tough in this area and I was
quite
> > surprised at how nobody lost control going into a corner. Touching the
> wall
> > has more drastic effects and this is where most people spun including
> > myself. Overall I have to say it felt like gp2 with lots of little
> > improvements, besides gp2 didnt need any drastic measures in gameplay
> > department IMHO.

> > I left my 4 go's of this demo looking forward even more so to the
unlikely
> > release date. I only wish I had all runs with steering help off. It is
now
> > switchable by F8 from in game and I done the best time of the day
> (1:19:**)
> > with it off and could get a good fun run in. With steering help on I
wasnt
> > so happy and felt like it was pulling me onto the line. Hard to tell
> without
> > trying keyboard but I think steering help has been changed a fair bit.

> > Oh well theres more I could say but, if you want to know ask me?
> > Berno.

Dan

I played gp3 today at melbourne gp!

by Dan » Fri, 10 Mar 2000 04:00:00

Ok cool ta,have fun:)

Should try it with the throttle help off but

> Yes this has definately changed. Where I was talking about the
difficulties
> of turning in under brakes in gp2 and the sudden unrecoverable spins. Gp3
> seems to have more layers to its sliding as opposed to gp2 where I
sometimes
> felt as though the car was put in lost grip mode or grip mode. You can do
> power slides, not sure of the full extent though as i had throttle help on
> but I could definately feel it under brakes. At lowes hairpin  i stopped a
> bit late stayed on the brakes then flicked on the power which made the
back
> end hang out, but a touch of opposite lock saved it.

> Not sure about the inertia as I didnt try what you said. I saw someone
have
> a go with all help off and they done a few spins under acceleration but
they
> didnt swerve. I will be going back to the gp tomorrow and the 2 days after
> so I will get the lovely ladies to turn it all off and swerve down the
> straight to see what happens. Will post about it.

> Berno



> > Yeah man ,i was wondering what you thought of the driving model in gp3
> > Im gp2 if you drove with opposite lock help off,the car would go sidways
> for
> > a second and the just spin out,it was a like an automated spin that you
> > could never get back,unlike in GPL where the car can go extremely
sideways
> > and u can still get it back.I read somewhere that when the gp2 car got a
> > little sideways the physics model stopped calculating the inertia and
just
> > sent the car into a canned spin so u could never do power slides or get
> the
> > car back with a flick of the wrists,so i was wondering if you could
> comment
> > on that.

> > Also do the cars has inertia.
> > IN GPL and even CPR if you go down the straight you can get the car to
> > pendulem with a flew flicks of the wheel and spin out,in gp2 you couldnt
> it
> > just stuck to the tarmac.


> > > As i posted earlier on I went to the melbourne gp today with the
> intention
> > > of giving gp3 a whack. I was later than I hope and the crowd was
pretty
> > big
> > > already. There were 2 hyperstimulators facing big screen tvs.
> > Unfortunately
> > > the tv's and cocpits were pretty well worn, one wheel suffereing from
> big
> > > spikes. And the big tvs were dark and had horrible horizontal lines.

> > > The graphics were nothing different from the gamestar video. In fact
> what
> > I
> > > saw of the demo explained a lot about the screen shots going around
the
> > net
> > > with 2 prost cars damon in a jordan and a stewart. The game crashed a
> > number
> > > of times and when starting the spalsh screen said:
> > > "Gp3 Demo January 2000. HARDWARE ACCELERATED."
> > > There were no menus or options you were simply put on the starting
grid
> in
> > a
> > > prost with the 3 other cars at monaco. So those screens from the
german
> > site
> > > were definately hardware accelerated.
> > > Some of the textures werent filtered if you crashed into a wall you
> could
> > > see no filtering on the textures. So that was the end of the argument
of
> > > software or hardware shots.

> > > Overall the graphics were smooth, there was some stutter in parts
> though.
> > > Tv's made it hard to judge sharpness, I was told by the marketing guy
> from
> > > the gamestar video that it was in a 780x??? res on pIII500's with G800
> > video
> > > cards. Whatever they are?

> > > The sound was gp2's as said in the pcgamer preview new samples are
ready
> > to
> > > go in.

> > > Gameplay was a lot like gp2. I felt familiar with the handelling
pretty
> > > quick. Unfortunately the lovely half *** assistants werent too sure
> what
> > > to do when i asked for steering, gear, and brake help to be switched
off
> > but
> > > I eventually got to drive that way. The cars slide more and take a bit
> > > longer to stop, I think the sliding has been improved a lot on gp2 and
> is
> > > less drastic. Funny enough I didnt once look like loosing the car
while
> > > turning in under braking. GP2 was real tough in this area and I was
> quite
> > > surprised at how nobody lost control going into a corner. Touching the
> > wall
> > > has more drastic effects and this is where most people spun including
> > > myself. Overall I have to say it felt like gp2 with lots of little
> > > improvements, besides gp2 didnt need any drastic measures in gameplay
> > > department IMHO.

> > > I left my 4 go's of this demo looking forward even more so to the
> unlikely
> > > release date. I only wish I had all runs with steering help off. It is
> now
> > > switchable by F8 from in game and I done the best time of the day
> > (1:19:**)
> > > with it off and could get a good fun run in. With steering help on I
> wasnt
> > > so happy and felt like it was pulling me onto the line. Hard to tell
> > without
> > > trying keyboard but I think steering help has been changed a fair bit.

> > > Oh well theres more I could say but, if you want to know ask me?
> > > Berno.

Jo Hels

I played gp3 today at melbourne gp!

by Jo Hels » Fri, 10 Mar 2000 04:00:00

If you happen to know...

Is the moving steeringwheel an option or unavoidable?

JoH

========================================
Jo Helsen    EDP Operations BF Belgium

========================================

Barry Lee

I played gp3 today at melbourne gp!

by Barry Lee » Fri, 10 Mar 2000 04:00:00

Whereabouts (which gate) is the demo being shown. I'm going on Saturday,
and really shouldn't miss this!

Did the graphics seem cartoony in color or more realistic?

Bazza



Dan Belch

I played gp3 today at melbourne gp!

by Dan Belch » Fri, 10 Mar 2000 04:00:00

When's the last time a Formula One car did a GPL-style powerslide? (rain racing
doesn't count.  heh)

GPL models the bias-ply tires used in racing until recently that could slide
and slip around easily and not give up much grip.  The modern day Formula One
tire doesn't slide much.  It just suddenly loses traction.  I have heard many
F1 drivers mention it actually.  If you barely push the envelope too far,
you'll spin suddenly.  Besides, ground effects don't work when you're sideways.
 :)

(CPR isn't exactly a good comparison as the physics model lacks in the spin
department methinks.  Why does the car always spin to the inside and never
slide back out and hit the wall on ovals?)

Dan Belcher
Team Racing Unlimited
http://simcrashes.cjb.net

Jeff Salzman

I played gp3 today at melbourne gp!

by Jeff Salzman » Fri, 10 Mar 2000 04:00:00


I agree completey w/you, but aren't they still using bias-ply tyres?

David Kar

I played gp3 today at melbourne gp!

by David Kar » Fri, 10 Mar 2000 04:00:00

Er, Michelin introduced radials in what, 1977?  Goodyear (and other
successors) switched to radials, . . .um. . .  not long after.

When, group?

--DK


Bern

I played gp3 today at melbourne gp!

by Bern » Sat, 11 Mar 2000 04:00:00

This time the crowed was very big and i only got one shot and they werent
turning off helps anymore claiming it upset the hyperstims calibration :( I
swered from side to side down the straight and there was no pendulem effect
I just zig zagged as I said all help including steering was on so no real
help i guess.

big..

I played gp3 today at melbourne gp!

by big.. » Sun, 12 Mar 2000 04:00:00

I asked the guy running it and he said that you will be able to toggle between the moving wheel and a fixed display. We'll see I guess.

Nick

: If you happen to know...

: Is the moving steeringwheel an option or unavoidable?

: JoH

: ========================================
: Jo Helsen    EDP Operations BF Belgium

: ========================================


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.