I've raced with AJ Allmendinger twice this week on public servers.
Allmendinger and I had some really fun tight racing. Also saw other
real life drivers online like Kevin Swindell and Jeremy Clements.
Probably lots of others who don't go by their real names online.
Generally speaking, the quality of racing is pretty high for open pick
up races. The smaller tracks can be hectic with lots of crashes, but
most of the races are pretty clean.
I've seen more warping in ARCA this week than in a whole year of beta
testing. In fact, I could probably count on one hand the numbers of
times I saw a warp during a year of beta. Not sure what's going on
there. Maybe the larger field sizes of the public servers. But the
warping still doesn't detract much from the racing. I haven't had or
seen any accidents caused by warping. It's kind of like the collision
detection turns off momentarily or something.
The beautiful part of ARCA is the way the tires wear. If you run a
pace much more than 96% to 98% of your potential, the tires will go
away in 10 laps or less. If you back off just a hair, and keep from
spinning the tires, you can go a full fuel load. It really forces a
different approach to driving than I've seen before. You could do a
bit of tire saving in earlier Papy stock car sims and see some
results, but nothing as significant as in ARCA.
I've always felt like sims let us drive way too hard without
consequences in tire wear. ARCA is hands down the best in this
department.
Pat Dotson