I Agree....The AI's Pitting BITES!!!!!
I Agree....The AI's Pitting BITES!!!!!
I wish all of you would get together and *** about the pitting
problems in N2 like you have with the converter conflict.
If we could get this kind of turn out Papyrus would have to do
something about it. Am I the only one in the world with pitting
problems? I mean come on the pitting SUX in N2 and so far I believe
I'm the only one ( at least that I've seen post from anyway ) who has
publicly protested. Here I go ***ing again huh? Well Damn it
Papyrus fix our pitting AI and I will shut up.
Honestly, I've never once had a serious problem pitting in N2, and
though I have seen a few posts on here, it hasn't been as prevalent a
problem as alot of other items....
personally if you know something is going to happen, why don't you take
it into account? I mean if pitting under a caution why not jsut slow
down ahead of time? its not like you'll lose your place...and if its
under green they aren't stopping on the track I assure you...if they are
its something much more than jsut a simple patch situation, because i've
never seen it.
Why throw a fit and complain when simply slowing down ahead of time will
help? they know of the problem, and you might even see a fix in a future
patch...
*shrug* just seems a bit obvious to me...maybe I'm lost.
TrenT
--
CatchMeIfU.........................Can
pump the cars smartie
<snip>
: <snip> Ok so would you like to enlighten me on how
: to straighten out the screwed up pace lap when the cars get all
: stretched out Einstien.
Try using your chrome horn on the car in front of you. If you give him
a nudge he will usually get the idea and speed up to catch the field.
When he speeds up the rest of the track just might too.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
damnit grow up. If you are pitting under a caution, try put your damn car
as close to the wall as possible, and try to not get in front of the sign by
too much. Also make less car on the track so u can have more room
Wish you can grow up sometime, use your head a little, you will find a
solution
Would someone please translate what the hell he just said?
You dont have a clue pal. Ok so would you like to enlighten me on how
to straighten out the screwed up pace lap when the cars get all
stretched out Einstien.
> Honestly, I've never once had a serious problem pitting in N2, and
> though I have seen a few posts on here, it hasn't been as prevalent a
> problem as alot of other items....
> personally if you know something is going to happen, why don't you take
> it into account? I mean if pitting under a caution why not jsut slow
> down ahead of time? its not like you'll lose your place...and if its
> under green they aren't stopping on the track I assure you...if they are
> its something much more than jsut a simple patch situation, because i've
> never seen it.
> Why throw a fit and complain when simply slowing down ahead of time will
> help? they know of the problem, and you might even see a fix in a future
> patch...
> *shrug* just seems a bit obvious to me...maybe I'm lost.
> TrenT
> --
> CatchMeIfU.........................Can
1) multi-player (dialer) if you pull into your pit stall, an AI may pull
right
into you and ruin your race (if you have damage turned on).
(I believe the patch deals with this problem)
2) AI cars on the track stopping (or slowing greatly) so not to pass
cars going
into the pits. This problem is tolerable since you know it is going
to happen
and caution will prevent damage to your vehicle.
3) Cars stopping almost immediately after crossing the start finish line
when racing
back under yellow. If you have to race not to loose your position its
possible
the quick stopping of AI cars can eliminate your ability to safely
deal with the
situation.
4) AI cars occasionally don't line up tightly during yellow flag laps.
I've heard there are some things you can do (while driving) to effect
the AI cars
in a positive way.
5) There has to be more....
So before you tell someone they are "crazy" make sure you know which
problem they are refering to, and you know the solution.
mykey
For one thing the pace lap gets all screwed up. I.E this morning I'm
running about 19th the cars in front of me will not catch up to the
rest of the field. The pace car is behind us (along with the leaders )
what do you do in this situation. You cant pass the cars in front of
you (black flag) and if you slip a little your going a lap down. So
you see it's more than the actual slowing down part.
when the cars stop on the track like that they***everything up.
Because In my opinion I would have rather had a working Pitting AI
than a save Game feature. It's simply Priorities you know? It seems
to me that a really important part of the sim has been put on the back
burner.
" Ok Great Thanks for the Patch Papyrus I can now save a game but I
cant make a freaking pit stop without getting creamed." he says with
sarcasm.
I'ts just a little obvious to me as well
Unbelievable. "I wish all of you would get together and *** about..."
STOP ***ING - START RACING!
Why the heck don't you *** about the fact that g-forces are not
simulated?? TFX did! Why aren't you going to whine about the fact you can't
smell the ***? A real car let's you smell it! Why aren't you going to
cry about why Rusty Wallace kicked your ***in your last race? (Or didn't
he?)
You can *** just about everything, but please, create another group for
that kind of crap, like rec.autos.simulators.incredible.whiners or
something. Thank you.
--
Formula T2 Upgrade Page - http://www.racesimcentral.net/~jjcox
>Why the heck don't you *** about the fact that g-forces are not
>simulated?? TFX did! Why aren't you going to whine about the fact you can't
>smell the ***? A real car let's you smell it! Why aren't you going to
>cry about why Rusty Wallace kicked your ***in your last race? (Or didn't
>he?)
>You can *** just about everything, but please, create another group for
>that kind of crap, like rec.autos.simulators.incredible.whiners or
>something. Thank you.
>--
>Formula T2 Upgrade Page - http://www.racesimcentral.net/~jjcox
Secondly If I'd wanted to race in an arcade situation I'd have bought
Daytona U.S.A at least it works like its supposed to.
Why dont you read the back of your Nascar2 box (very top) it reads
"Authentic racing from qualification to championship."
Well now damn it thats what I expect. Hell I payed $50 for it
And Papyrus has repeatedly ignored my E-Mail and post about this
matter. They will not even acknowledge the fact that they know about
it. So until they do I will not stop protesting.
<snip>
Regardless of what others might say, I'm in total agreement here. This
problem really didn't bother me until one fine day at 'Dega. Lap 160 or
so of a 100% race. First caution of the day comes out, and all the
leaders pit. I get out first, and catch the line of lap cars cruising
around behind the pacecar. All of a sudden a huge line of cars streams
by down low, and next thing I know I'm in 8th with the spotter yelling
at me to pass a car way ahead of me and screaming at me to stay behind
the car right in front of me. The pacecar is at least a quarter lap
ahead of me, and I can't hardly bump a line of six or seven cars to
convince them to catch up, and I sure as heck can't convince the game
that I should be in first like I came out of the pits.
Long story short, two laps after green a car spins in front of me, in
heavy traffic, and the AI checks up with god-like quickness. My mangled
car shortly thereafter slides from the banking.
Skarekrow has a damn good point here. I've better things to do than
drive two hours, the race virtually in my pocket, then be wrecked
because of some bad coding in the game. The only reason I ever use the
save game feature is during yellows to be sure something like this
doesn't happen.
And I'm sure one of you will find reason to yell at me over my little
statement. I can here it now: 'If you don't want to waste two hours,
don't do such long races.' <aggravated sigh>
Like I said, all I ever save for is to be sure something like that
doesn't happen. I shouldn't *have* to bump them to encourage them to
form up proper, and, well, don't get me started.
Here here.
-Nick
Sure, flame me if you want. It'll prove something, but I don't think
it'll be what you think.
I'm not going to flame you, but rather let you think about
something...what do you think all those winston cup drivers feel when
they drive for 2-3 hours only to get caught up in a rec because they
couldn't slow down as fast? they dont complain that the other drivers
have some unfair advantage, they accept it as a part of the race...it
happens...its frustrating but it happens...
maybe the pitting needs to be looked into, maybe not, but I still say
its not as serious a coding problem as you make it out to be, or alot
more people WOULD be talking about it...I will say that the AI braking
ability is a bit too strong although sometimes it does seem to fit
nicely... alot of times its not that they break any better, but that
they react alot faster than we do, they dont have that wonderful thing
called reaction time to deal with.....
just my thoughts...
TrenT
--
CatchMeIfU.........................Can
> I'm not going to flame you, but rather let you think about
> something...what do you think all those winston cup drivers feel when
> they drive for 2-3 hours only to get caught up in a rec because they
> couldn't slow down as fast? they dont complain that the other drivers
> have some unfair advantage, they accept it as a part of the race...it
> happens...its frustrating but it happens...
> maybe the pitting needs to be looked into, maybe not, but I still say
> its not as serious a coding problem as you make it out to be, or alot
> more people WOULD be talking about it...I will say that the AI braking
> ability is a bit too strong although sometimes it does seem to fit
> nicely... alot of times its not that they break any better, but that
> they react alot faster than we do, they dont have that wonderful thing
> called reaction time to deal with.....
> just my thoughts...
> TrenT
> --
> CatchMeIfU.........................Can
If I am close behind the AI car, racing to the SF line and my reaction
time
let's say 1 second slowed. Then why can the AI stop in 1 second, and my
car takes about 4+ seconds to stop. It's more than reaction time.
Why can AI cars "buy" braking systems that are far superior to those
that my sponsor can "buy".
The other day I exited the pits almost even with an AI car (at Tally).
When we reached the SF line the AI car went from 90 mph to 170 mph in 2
seconds. This is restrictor plate racing isn't it?
I know it's just a quirk in the software, but if the same thing happened
to a Winston Cup driver, I know an inquiry would take place.
To me the sim has two purposes:
1) Simulate a Winston Cup race with "real" Winston Cup drivers.
In this area it's "just" a game. Not perfect, but a damn good game.
2) Allow human competition. Acting as the race officials.
Hopefully when racing without the AI the quirks will disappear.
While I haven't yet raced via IPX, or Hawaii, I have raced head 2
head
with another human. If we include the AI cars, a quirk usually gets
in the way. However when we remove the AI, the racing is much
cleaner.
Except for human error (we are still learning) the sim seems to work
100%.
mykey
Charlie Heath / Papyrus