> As a beta tester I can testify to the realism of the physics of the cars.
I
> defy any of you to show me a sim in which it feels more like you are
> driving a car and I have played them all. And if you want to remove
weapons
> and just race, trust me there are no better tracks than those in I76.
> Mountains, bridges, towns, etc,etc,etc. are there to race THROUGH not
just
> to look at from a distance as in GP2, Nascar2, Icr2. As a matter of fact
> one of the first single player missions pits you against your friend who
> wants to test your driving prowess by racing you through a serpentine
dirt
> road, full of short cuts, wooden jumps etc, if he beats you you cannot go
> any further in the game(i.e. you are not good enough), but if you beat
him,
> he directs you to follow a road(ex:route 88) for one mile and protect
> something(yes, you have to follow your road map). Trust me whether you
are
> playing single player(in which you feel like your in the middle of a
movie)
> or you are playing single player, NO GAME that I've played yet(N2, ICR2,
> GP2)(Duke3d,Quake) captures the e***ment of racing around in 1968-1976
> muscle cars on beautiful, widespread levels(they arent really tracks
> because you can go anywhere you want. If you are driving on a one hundred
> foot high cliff and want to fly off that cliff to your death (I dont know
> why you would want to other than to witness it<it looks greatfrom the
> different camera angles>) you can do it. You have no restrictions.
> > I've been following the progress of this game for several months now
> > and it has finally gone gold, we should see it on the shelves very
> > soon. I have to confess I find the idea of an auto-combat action-sim
> > very intriguing (ole' Car Wars fanatic.) and the buzz on this game is
> > quite favorable.
> > But my question is, will the users of r.a.s. support discussion of
> > I76?
> > I've read the FAQ. But I76 seems to fall into the cracks of "arcadey
> > and action" and I tend to think the speed monsters that use r.a.s.
> > will not want to discuss it here. ("Carmageddon" for example would not
> > be an appropriate title to discuss, but I76 reportedly has car physics
> > that would seem to qualify it as a sim.)
> > I'm also a N2/ICR2-aholic, and I would like coverage of I76 *here*
> > without venturing into the jumbled mess that is c.s.i.p.g.action.
> > Nomex Underwear is on. Fire Away.
> > #83 LucasFilm THX Ford Thunderbird