rec.autos.simulators

Rally Championshit...oops !

Wildcar

Rally Championshit...oops !

by Wildcar » Sat, 20 Nov 1999 04:00:00

Ok, so that is harsh, but is only intended as a bit of fun.

Some time back I posted to this NG my OWN opinions about the Rally
Championship demo and most people were in agreement...it went along the
lines of "Drop dead gorgeous graphics, average sound effects and
unbelievably (that's UNBELIEVABLY!!!) terrible amateurish handling".....

Most agreed, but somewhere along the line, a David Fisher popped up and
began posting HIS opinion - fair enough , that's what this NG is all
about....he (?) ranted about not placing too much emphasis on the
demo...debates raged about Magnetic Fields claims to astonishing realism,
and the general thought on the street that for one with so much admiration
for a promising forthcoming title, he must surely be a programmer....

Well Mr Fisher, despite my genuine disappointment in the demo, being of an
age where I am able to make my own mind up and in possession of a high
enough spec PC that doesn't have to worry too much about slow-down during
games etc, I promptly took a day off (told you I was keen) to purchase said
game.....

...the first thing I would say is make sure everyone has the demo
uninstalled before they load up the full game....it plays havoc with the
menus on the full version and inevitably means RELOAD !!!

Once that was outta the way...what have we got ???

The Menu's are slick, very fast, pretty useful in getting you where you want
to go...and pleasing to the eye...Good so far HUH ???

The Game ?....ah....

Well it IS undeniably pretty.....the closest to *** on a PC that you'd
wanna get !
The sounds appear better than the demo, but by this time I was chomping at
the bit and kinda went misty eyed at the thing of beauty in front of me.....
Put it in gear ......

And then start going through in your mind just how to put it to Mr Fisher
that after all of his belief in the hype and the promises of
muchos-improvement in the handling...they were lying.... BLATANTLY...

In an earlier post, someone said "what happens if you drive into a tree at
70 mph from a realism point of view ? "...hmmm..sorry, we don't do realism
here...Instead we do "Dead stop - reverse - and carry on thinking will I get
back to Electronics Boutique before they close ?"...

There DOES appear to be an improvement regarding sliding...slightly...there
also seems to be an improvement on the physics (ie when you roll, even
though you were going forwards you could actually spin bonnet over boot and
then side over side for clipping a log)......but it still isn't right...by a
long way and this makes it frustrating as hell as it could have been sooooo
good....

So there you go....MY opinion.....as a games player for 20 years i'm no
expert...but I'm sure that those who were hoping against hope that his game
would be better than the demo by a mile (small pun!) will sadly be quite
disappointed.....on the other hand, if Mr Fisher IS a programer...I hope
he's working on a patch !!!!

David G Fishe

Rally Championshit...oops !

by David G Fishe » Sat, 20 Nov 1999 04:00:00


My name is mentioned four times in one post.

Fame at last.

I've been posting here for a few years. I only see three posts by you here
at r.a.s in a search of deja news. In each one you rip into RC. That's
called an "agenda".

David G Fisher

Marc Collin

Rally Championshit...oops !

by Marc Collin » Sat, 20 Nov 1999 04:00:00

No way David.  You are one of the few people on here that has clearly had an
agenda of late.  Your agenda has been to dismiss all the naysayers of RC and
tell them to just sit tight and wait for the real thing.  Address
"Wildcard's" substantive claims.  I am very interested in whether this title
lives up to your billing.  Before it was released it was about 101 opinions
against to your 1.  I was happy to discount them because you were a beta
tester and assured us that the versions you had were vastly superior to the
crappy-handling demo.

Please explain: what are the improvements in the final version (in terms of
car physics/handling) over the demo.

Marc.





> My name is mentioned four times in one post.

> Fame at last.

> > Most agreed, but somewhere along the line, a David Fisher popped up and
> > began posting HIS opinion

> I've been posting here for a few years. I only see three posts by you here
> at r.a.s in a search of deja news. In each one you rip into RC. That's
> called an "agenda".

> David G Fisher

David G Fishe

Rally Championshit...oops !

by David G Fishe » Sun, 21 Nov 1999 04:00:00


What I did was make sure that some here who couldn't bother to due the
tiniest bit of research did not give others the false impression that the
demos were a 100% representation of the full game. The fact is they were
alpha and beta demos. I'll never understand the reluctance to accept those
facts. My "claims" of the steering being smooth in the retail version were
continually doubted. Well, it is smooth and analog. The physics are far
improved. The substantial damage model has been implemented. Sound is much
better. Replay is fantastic.

There was nothing "substantive".

I've visited r.a.s. long enough to know how it works and the reactions so
far here are exactly as expected. Everywhere else though, at least so far,
my claims have been proven true like in this mini review.

http://www.simracingnews.com/article.cfm?news_id=165

"If you still have that demo on your HD, make sure you get rid of it and buy
the full version of the game (or try it out first at your friend's house).
It does absolutely no right job in predicting what the driving model of the
full version will be like. It gives you a nice preview of the graphics and a
car, but to say that the physics model is accurately represented, NO WAY!"

That's exactly what I've been telling people here at r.a.s.

Here's some more early reviews.

http://www.telefragged.com/reviews/rallyc_rev.shtml

http://www.gamespot.co.uk/pc.gamespot/driving/rally_uk/review.html

Almost everyone at the High Gear forum, where there are many hard core rally
fans and drivers, think it is excellent and much better than the demos.
Well, one guy who said he has some of the fastest times on the net in GPL
(surprise) claimed the physics stunk but he didn't even know what kind of
car he was driving. He was driving a fwd car but thought it was a 4wd and
expected oversteer.

I have no doubt what the consensus opinion on this sim will be everywhere
else, but if people here at r.a.s. want to disagree and continue with N3 and
GPL, that's fine with me.

David G Fisher

Ian Parke

Rally Championshit...oops !

by Ian Parke » Sun, 21 Nov 1999 04:00:00

Well, I bought the full game, took me a whole afternoon to get it to run
(tech support couldn't help).
The findings so far :-
It won't run on split axis pedals on my MSFF wheel even though according to
tech support thats the wheel most testing was done on !!!!
During a championship I have to skip quickly through the screens to stop the
PC from totally locking up, the voices just seem to stutter and loop sort of
like a stuck record.
The steering feels exactly the same as in the demo, way too sensitive (yes I
tried all the settings upper and lower deadzone and sensitivity) Although it
is far better in a championship for some reason (All in simulation mode BTW)
No car setup ability for single races (or if there is they've done a damn
fine job of hiding it)
The damage model is a complete joke, I hit a tree flat out and came to a
dead stop, selected reverse and drove off ??????, result = dent in bonnet
and shattered windscreen. With an accurate damage model I'd have been out of
the rally at the very least, probably in an Ambulance !!!
The brakes are AMAZING, you can stop the car from 100 MPH on gravel in about
30 feet !!!!, the roof is even more effective and I'd suggest to the car
manufacturers from around the world that they use RC roof material in their
braking systems ;)

So I think this one will be going back, IMO it needs some serious work to
get
it to a standard which can be classed as a sim for retail release,
fortunately I got it
from a store which accepts returns.

--
Ian Parker

UKGPL League
http://members.xoom.com/ukgpl/index.html
http://www.ukgpl.com
--




> > No way David.  You are one of the few people on here that has clearly
had
> an
> > agenda of late.  Your agenda has been to dismiss all the naysayers of RC
> and
> > tell them to just sit tight and wait for the real thing.

> What I did was make sure that some here who couldn't bother to due the
> tiniest bit of research did not give others the false impression that the
> demos were a 100% representation of the full game. The fact is they were
> alpha and beta demos. I'll never understand the reluctance to accept those
> facts. My "claims" of the steering being smooth in the retail version were
> continually doubted. Well, it is smooth and analog. The physics are far
> improved. The substantial damage model has been implemented. Sound is much
> better. Replay is fantastic.

> >Address
> > "Wildcard's" substantive claims.

> There was nothing "substantive".

> >I am very interested in whether this title
> > lives up to your billing.  Before it was released it was about 101
> opinions
> > against to your 1.  I was happy to discount them because you were a beta
> > tester and assured us that the versions you had were vastly superior to
> the
> > crappy-handling demo.

> > Please explain: what are the improvements in the final version (in terms
> of
> > car physics/handling) over the demo.

> > Marc

> I've visited r.a.s. long enough to know how it works and the reactions so
> far here are exactly as expected. Everywhere else though, at least so far,
> my claims have been proven true like in this mini review.

> http://www.simracingnews.com/article.cfm?news_id=165

> "If you still have that demo on your HD, make sure you get rid of it and
buy
> the full version of the game (or try it out first at your friend's house).
> It does absolutely no right job in predicting what the driving model of
the
> full version will be like. It gives you a nice preview of the graphics and
a
> car, but to say that the physics model is accurately represented, NO WAY!"

> That's exactly what I've been telling people here at r.a.s.

> Here's some more early reviews.

> http://www.telefragged.com/reviews/rallyc_rev.shtml

> http://www.gamespot.co.uk/pc.gamespot/driving/rally_uk/review.html

> Almost everyone at the High Gear forum, where there are many hard core
rally
> fans and drivers, think it is excellent and much better than the demos.
> Well, one guy who said he has some of the fastest times on the net in GPL
> (surprise) claimed the physics stunk but he didn't even know what kind of
> car he was driving. He was driving a fwd car but thought it was a 4wd and
> expected oversteer.

> I have no doubt what the consensus opinion on this sim will be everywhere
> else, but if people here at r.a.s. want to disagree and continue with N3
and
> GPL, that's fine with me.

> David G Fisher

Douglas Elliso

Rally Championshit...oops !

by Douglas Elliso » Sun, 21 Nov 1999 04:00:00


> My "claims" of the steering being smooth in the retail version were
> continually doubted. Well, it is smooth and analog.

Clearly not. Either you have a strange definition of Smooth + Analog,
you havn't played the game, or you're lying.

Physics remain non-simulation, something like the old Rally
Championship.  And the damage model is pathetic. I'm disapointed by this
game.  And I'm worried by your mental well-being.

However, it is Georgous, and the stages are true to the British
Championship, which is something to be gratefull for.

Doug

Supama

Rally Championshit...oops !

by Supama » Sun, 21 Nov 1999 04:00:00

Well instead of just referring us to reviews (remember the bad scores GPL
was given by reviewers? I have stopped trusting them) how bout you ANSWER
the questions that Marc asked you.  He asked "Please explain: what are the
improvements in the final version (in terms of car physics/handling) over
the demo."  Your reply was a few links to reviews.  In that first review
that you posted a snippet from, they say the physics in the demo aren't
accurate at all, but they don't say anything about the final physics, just
the demo physics.  Everyone seems to be ignoring the physics.  And you said
that you predicted us RASers to not like it, is that because we like sims,
and other people like arcade games?  Just a thought.

J Black





> > No way David.  You are one of the few people on here that has clearly
had
> an
> > agenda of late.  Your agenda has been to dismiss all the naysayers of RC
> and
> > tell them to just sit tight and wait for the real thing.

> What I did was make sure that some here who couldn't bother to due the
> tiniest bit of research did not give others the false impression that the
> demos were a 100% representation of the full game. The fact is they were
> alpha and beta demos. I'll never understand the reluctance to accept those
> facts. My "claims" of the steering being smooth in the retail version were
> continually doubted. Well, it is smooth and analog. The physics are far
> improved. The substantial damage model has been implemented. Sound is much
> better. Replay is fantastic.

> >Address
> > "Wildcard's" substantive claims.

> There was nothing "substantive".

> >I am very interested in whether this title
> > lives up to your billing.  Before it was released it was about 101
> opinions
> > against to your 1.  I was happy to discount them because you were a beta
> > tester and assured us that the versions you had were vastly superior to
> the
> > crappy-handling demo.

> > Please explain: what are the improvements in the final version (in terms
> of
> > car physics/handling) over the demo.

> > Marc

> I've visited r.a.s. long enough to know how it works and the reactions so
> far here are exactly as expected. Everywhere else though, at least so far,
> my claims have been proven true like in this mini review.

> http://www.simracingnews.com/article.cfm?news_id=165

> "If you still have that demo on your HD, make sure you get rid of it and
buy
> the full version of the game (or try it out first at your friend's house).
> It does absolutely no right job in predicting what the driving model of
the
> full version will be like. It gives you a nice preview of the graphics and
a
> car, but to say that the physics model is accurately represented, NO WAY!"

> That's exactly what I've been telling people here at r.a.s.

> Here's some more early reviews.

> http://www.telefragged.com/reviews/rallyc_rev.shtml

> http://www.gamespot.co.uk/pc.gamespot/driving/rally_uk/review.html

> Almost everyone at the High Gear forum, where there are many hard core
rally
> fans and drivers, think it is excellent and much better than the demos.
> Well, one guy who said he has some of the fastest times on the net in GPL
> (surprise) claimed the physics stunk but he didn't even know what kind of
> car he was driving. He was driving a fwd car but thought it was a 4wd and
> expected oversteer.

> I have no doubt what the consensus opinion on this sim will be everywhere
> else, but if people here at r.a.s. want to disagree and continue with N3
and
> GPL, that's fine with me.

> David G Fisher

ymenar

Rally Championshit...oops !

by ymenar » Mon, 22 Nov 1999 04:00:00


Uhhh David.  Your r.a.s. agenda for the last half-year has almost only been
some hyping on RC2k, that's about all.

That's called an "agenda".

Pot, Kettle, Event Horizon...

You still think RC2k is better than GPL from a *** POV ?

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

David G Fishe

Rally Championshit...oops !

by David G Fishe » Mon, 22 Nov 1999 04:00:00



> > I've been posting here for a few years. I only see three posts by you
here
> > at r.a.s in a search of deja news. In each one you rip into RC. That's
> > called an "agenda".

> Uhhh David.  Your r.a.s. agenda for the last half-year has almost only
been
> some hyping on RC2k, that's about all.

> That's called an "agenda".

> Pot, Kettle, Event Horizon...

> You still think RC2k is better than GPL from a *** POV ?

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...

> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."

Since I was a beta tester with information that no one else here had, I was
simply trying to share. Some appreciated it, and let me know. I guess I
could of followed the lead of most developers who've become fed up with
r.a.s and not bother with this newsgroup at all due to the predictable
responses. It does still have moments of useful information which is why I
occasionally read it.

And yes I do think RC is a more complete sim than GPL from a hard core POV.

Unfortunately the views of some here as to how a rally car should handle are
just plain wrong. For instance, a big complaint is that the F2 cars do not
"powerslide" through corners. The fact is that in real life they don't
either.

From another forum:

"Whilst you may not be able to powerslide all of the cars in Rally
championship, this does not mean that the physics are unrealistic, in
'real-life' you cannot power slide an F2 car, or any other front wheel drive
car. Colin McRae was a sim for beginners, and so all the cars skidded around
sideways because thats what novices expect, in real life this is not the
case.
Lasty year I competed in the mobil 1 Ford Ka junior rally championship, the
cars in 'rally championship' the game respond in the same way, so do yourslf
a favour and buy this masterpiece of programming. And stop playing those
unrealistic arcade racers like CM rally."

I'm not going to sit here all day and teach people how rally cars handle.
It's up to them to learn for themselves.

Do the people here complaining now to set the brake bias to the rear, and
why that's important in F2 rally? Do they lift off at the right moment, at
the right speed, balancing the throttle correctly, to induce oversteer? Do
they use the handbrake? Have they already learned the proper technique for
rally driving and are winning stages? Doubt it. When you become good at RC
is where it really shines. Typical r.a.s. responses to a new game is what
I've read and they are laughable. Real rally drivers are thrilled with this
sim. That means a lot to me since sims are recreating THEIR experience, not
what we want to believe their experience to be.

You've been complaining about a damage model you haven't seen yet, and
comparing the physics to GPL. Someone posted here earlier today that they
have a replay of themselves losing a wheel at Curve Grand in GPL, then
finishing their lap on three wheels and reaching 160 mph. How realistic is
that? How about the ability to ride the rail all the way around the turns at
Monza in GPL, and the ability to accelerate while doing so? And the wild
driving hotlaps by the fastest GPL drivers.................never mind.
That's an old debate.

The graphic quality in RC puts GPL to shame, and the frame rate doesn't
hover around 12. And no, for the millionth time, it is not just the physics
model which is to blame for the crappy frame rate, but the graphics engine.
Try switching to chase view and watch the frame rate jump. Physics are the
same in either view. RC also supports all cards instead of just 3dfx. I'm
sure a few hundred thousand people will appreciate this. I know I would like
back all the hours I wasted trying to get GPL to run with a frame rate that
was at least semi-smooth.

Sound is better in RC. More complete and all sounds were taken from the
actual cars and the environment.

More cars and 430 miles of accurate tracks. Papyrus only had to model
(sparsely), the 12 or so GPL tracks.

The damage model in RC is as long as your arm, and more complete than in
GPL. Very good sim drivers are having a hard time even completing a stage,
let alone matching the AI, because of it. Good luck winning the
championship.

You have to manage your damage VERY carefully in RC, GPL doesn't even
include pitting. You even have a flat tire in RC occasionally. That never
happened in '67 F1 racing?

Lat time I checked, Mother Nature was resposible for you, me, and everything
else, but for some reason it doesn't exist in GPL. Every second of every day
is the same. RC has the best weather and time of day affects ever seen in a
car sim. Nothing comes close.

FF included from the first day of release, not 9 months after.

Time is measured ACCURATELY, with no slowdowns.

The ability for people to scale the challenge to match their abilities.

Much better replay in RC.

I could go on, but it's easy for me to say that RC is a far more
comprehensive and complete sim than GPL. And more realistic. At least a
person looks like they are actually driving a car when sitting in front of
their computer with RC. My grandmother puts more physical effort into sewing
than I do managing my wheel in GPL.

You'll say it's all about the physics, which is fine. Now if there are some
people here who actually know how a rally car handles, and how it is
supposed to be driven, then let me know and I'll chat with them because so
far I haven't heard many of them them speak yet. Not at this forum.

I've heard them at other forums, and I've heard the comments of many real
life rally drivers who are also huge sim fans, and so far they
overwhelmingly agree with me that the physics in RC are excellent. Excellent
physics and everything else that's included in RC makes it the best auto sim
ever IMO.

I think it's time to stop believing that r.a.s. is full of the most
knowledgable sim drivers anywhere. It's not. It's basically a Papyrus
newsgroup (dating to N1) which is very predictable. It only reaches people
on the internet, and apparently only a few hundred mostly English speaking
people have ever heard of it or bother with it. The world population just
reached 6 billion. Where are they?

What r.a.s thinks of RC doesn't affect my opinion at all. It's drawing raves
everywhere else so I have plenty of company.

BTW, GP 500 passed GPL as the best sim before RC was released IMO. As
someone with experience with motorcycles, I think it's fantastic. I hope GP3
will surpass RC. GPL was excellent, but i don't play it anymore.

David G Fisher

David G Fishe

Rally Championshit...oops !

by David G Fishe » Mon, 22 Nov 1999 04:00:00

I forgot to mention that DTR looks like it may be excellent too.

David G Fisher

David G Fisher

GP 500 passed GPL as the best sim before RC was released IMO. As

Phil Abe

Rally Championshit...oops !

by Phil Abe » Mon, 22 Nov 1999 04:00:00

LOL...Thanks David, i'd had a difficult day today and was in need of a good
chuckle. This is the first post i read today. One of your best, keep up the
great form ;-)






> > > I've been posting here for a few years. I only see three posts by you
> here
> > > at r.a.s in a search of deja news. In each one you rip into RC. That's
> > > called an "agenda".

> > Uhhh David.  Your r.a.s. agenda for the last half-year has almost only
> been
> > some hyping on RC2k, that's about all.

> > That's called an "agenda".

> > Pot, Kettle, Event Horizon...

> > You still think RC2k is better than GPL from a *** POV ?

> > --
> > -- Fran?ois Mnard <ymenard>
> > -- May the Downforce be with you...

> > "People think it must be fun to be a super genius, but they don't
realise
> > how hard it is to put up with all the idiots in the world."

> Since I was a beta tester with information that no one else here had, I
was
> simply trying to share. Some appreciated it, and let me know. I guess I
> could of followed the lead of most developers who've become fed up with
> r.a.s and not bother with this newsgroup at all due to the predictable
> responses. It does still have moments of useful information which is why I
> occasionally read it.

> And yes I do think RC is a more complete sim than GPL from a hard core
POV.

> Unfortunately the views of some here as to how a rally car should handle
are
> just plain wrong. For instance, a big complaint is that the F2 cars do not
> "powerslide" through corners. The fact is that in real life they don't
> either.

> From another forum:

> "Whilst you may not be able to powerslide all of the cars in Rally
> championship, this does not mean that the physics are unrealistic, in
> 'real-life' you cannot power slide an F2 car, or any other front wheel
drive
> car. Colin McRae was a sim for beginners, and so all the cars skidded
around
> sideways because thats what novices expect, in real life this is not the
> case.
> Lasty year I competed in the mobil 1 Ford Ka junior rally championship,
the
> cars in 'rally championship' the game respond in the same way, so do
yourslf
> a favour and buy this masterpiece of programming. And stop playing those
> unrealistic arcade racers like CM rally."

> I'm not going to sit here all day and teach people how rally cars handle.
> It's up to them to learn for themselves.

> Do the people here complaining now to set the brake bias to the rear, and
> why that's important in F2 rally? Do they lift off at the right moment, at
> the right speed, balancing the throttle correctly, to induce oversteer? Do
> they use the handbrake? Have they already learned the proper technique for
> rally driving and are winning stages? Doubt it. When you become good at RC
> is where it really shines. Typical r.a.s. responses to a new game is what
> I've read and they are laughable. Real rally drivers are thrilled with
this
> sim. That means a lot to me since sims are recreating THEIR experience,
not
> what we want to believe their experience to be.

> You've been complaining about a damage model you haven't seen yet, and
> comparing the physics to GPL. Someone posted here earlier today that they
> have a replay of themselves losing a wheel at Curve Grand in GPL, then
> finishing their lap on three wheels and reaching 160 mph. How realistic is
> that? How about the ability to ride the rail all the way around the turns
at
> Monza in GPL, and the ability to accelerate while doing so? And the wild
> driving hotlaps by the fastest GPL drivers.................never mind.
> That's an old debate.

> The graphic quality in RC puts GPL to shame, and the frame rate doesn't
> hover around 12. And no, for the millionth time, it is not just the
physics
> model which is to blame for the crappy frame rate, but the graphics
engine.
> Try switching to chase view and watch the frame rate jump. Physics are the
> same in either view. RC also supports all cards instead of just 3dfx. I'm
> sure a few hundred thousand people will appreciate this. I know I would
like
> back all the hours I wasted trying to get GPL to run with a frame rate
that
> was at least semi-smooth.

> Sound is better in RC. More complete and all sounds were taken from the
> actual cars and the environment.

> More cars and 430 miles of accurate tracks. Papyrus only had to model
> (sparsely), the 12 or so GPL tracks.

> The damage model in RC is as long as your arm, and more complete than in
> GPL. Very good sim drivers are having a hard time even completing a stage,
> let alone matching the AI, because of it. Good luck winning the
> championship.

> You have to manage your damage VERY carefully in RC, GPL doesn't even
> include pitting. You even have a flat tire in RC occasionally. That never
> happened in '67 F1 racing?

> Lat time I checked, Mother Nature was resposible for you, me, and
everything
> else, but for some reason it doesn't exist in GPL. Every second of every
day
> is the same. RC has the best weather and time of day affects ever seen in
a
> car sim. Nothing comes close.

> FF included from the first day of release, not 9 months after.

> Time is measured ACCURATELY, with no slowdowns.

> The ability for people to scale the challenge to match their abilities.

> Much better replay in RC.

> I could go on, but it's easy for me to say that RC is a far more
> comprehensive and complete sim than GPL. And more realistic. At least a
> person looks like they are actually driving a car when sitting in front of
> their computer with RC. My grandmother puts more physical effort into
sewing
> than I do managing my wheel in GPL.

> You'll say it's all about the physics, which is fine. Now if there are
some
> people here who actually know how a rally car handles, and how it is
> supposed to be driven, then let me know and I'll chat with them because so
> far I haven't heard many of them them speak yet. Not at this forum.

> I've heard them at other forums, and I've heard the comments of many real
> life rally drivers who are also huge sim fans, and so far they
> overwhelmingly agree with me that the physics in RC are excellent.
Excellent
> physics and everything else that's included in RC makes it the best auto
sim
> ever IMO.

> I think it's time to stop believing that r.a.s. is full of the most
> knowledgable sim drivers anywhere. It's not. It's basically a Papyrus
> newsgroup (dating to N1) which is very predictable. It only reaches people
> on the internet, and apparently only a few hundred mostly English speaking
> people have ever heard of it or bother with it. The world population just
> reached 6 billion. Where are they?

> What r.a.s thinks of RC doesn't affect my opinion at all. It's drawing
raves
> everywhere else so I have plenty of company.

> BTW, GP 500 passed GPL as the best sim before RC was released IMO. As
> someone with experience with motorcycles, I think it's fantastic. I hope
GP3
> will surpass RC. GPL was excellent, but i don't play it anymore.

> David G Fisher

ymenar

Rally Championshit...oops !

by ymenar » Mon, 22 Nov 1999 04:00:00

David G Fisher <dav...@home.com> had to reply to me after I wrote that eh:

> > You still think RC2k is better than GPL from a hardcore POV ?

> Since I was a beta tester with information that no one else here had, I
was
> simply trying to share. Some appreciated it, and let me know. I guess I
> could of followed the lead of most developers who've become fed up with
> r.a.s and not bother with this newsgroup at all due to the predictable
> responses. It does still have moments of useful information which is why I
> occasionally read it.

David, we all know why they aren't active and somehow don't mind you know...
Most of us actually don't give an arse I would say if they are active or
not.  It's up to them, not to us to decide.  Ras is something unique and
nobody will change the micro-society that it has formed.  But be sure that
any company that ships a "hyped" racing sim without any feedback from r.a.s.
(the most hardcore place on the net for racing simulators) is shooting
themselves in the feet.  Best example would be SOS1937.

Your information was helpfull, but I consider as helpfull somebody reviewing
it badly also you know.  Good or bad, it's information, guess it's up to the
people to balance between both.

> And yes I do think RC is a more complete sim than GPL from a hard core

POV.

Good, I look forward to your reasons.  Personally (please note that I have
seen the full title in action but have raced it a couple of minutes, so Im
neutral in the situation yet but I have my opinion on the overall looking of
it) I feel that it's a good sim, some failures and some very interesting
things.  But overall GPL is superior in it's game engine and multiplayer
capabilities, which are today imho the two most essential pieces to satisfy
the hardcore simracing market.

> Unfortunately the views of some here as to how a rally car should handle
are
> just plain wrong. For instance, a big complaint is that the F2 cars do not
> "powerslide" through corners. The fact is that in real life they don't
> either.

How do the cars react differently in the sim from a FWD to a RWD to a 4WD?
Technical information would even be better.  It just feels like it turns
within the center of the car.

> "Whilst you may not be able to powerslide all of the cars in Rally
> championship, this does not mean that the physics are unrealistic, in
> 'real-life' you cannot power slide an F2 car, or any other front wheel
drive
> car. Colin McRae was a sim for beginners, and so all the cars skidded
around
> sideways because thats what novices expect, in real life this is not the
> case.

There is a point here with CMR.  It's much worse in the physics, very
laughable for anybody who's even feeled the sensations of a rally car.

> Lasty year I competed in the mobil 1 Ford Ka junior rally championship,
the
> cars in 'rally championship' the game respond in the same way, so do
yourslf
> a favour and buy this masterpiece of programming. And stop playing those
> unrealistic arcade racers like CM rally."

I intend to buy it when I see the multiplayer capabilities of it.  But note
that CART drivers noted the same comments for C:PR, and also for Nascar
Revolution.  So it's always with a grain of salt until I see a majority of
people agreeing.

> I'm not going to sit here all day and teach people how rally cars handle.
> It's up to them to learn for themselves.

Race as fast as you can until you hit a tree.  When you hit it, you've been
too fast ;)

Still, I wrote numbers of times this year that a Rally title should have
realistic damage and from the reports I have it doesn't.  Why so ? They
hyped it as the most advanced racing simulator ever, yet I can plow with the
most realistic damage a tree at 90mph and simply continue my rallye to the
next repair stage with a simple broken windshield.  For me it spoils the
whole fun of Rally racing.  It means that you can simply misjudge a corner
and continue your Rally.

In real-life, misjudging a corner means the end of your weekend.  It should
be like this, no?

<snip little>

> You've been complaining about a damage model you haven't seen yet, and
> comparing the physics to GPL. Someone posted here earlier today that they
> have a replay of themselves losing a wheel at Curve Grand in GPL, then
> finishing their lap on three wheels and reaching 160 mph. How realistic is
> that? How about the ability to ride the rail all the way around the turns
at
> Monza in GPL, and the ability to accelerate while doing so? And the wild
> driving hotlaps by the fastest GPL drivers.................never mind.
> That's an old debate.

We are comparing Rally racing to road track racing.  How wide are Rally
stages normally ? About a car lenght and a half ? It's normal that the
damage modeling is much more important, since you are so close to it and it
happen more often that you have "close calls" I would say.  Have you ever
seen Gilles Villeneuve race on 3 wheels ?  Schumacher at Spa in his
telemetry went over 200kmh after he plowed into Coulthard's rear.  So it is
very possible since it goes along with the physics of a car on 3wheels with
it's front wheel set not in the middle of the axis.

Nascar Racing 3 is a great example of what the RC2k damage modeling should
be.

> The graphic quality in RC puts GPL to shame, and the frame rate doesn't
> hover around 12. And no, for the millionth time, it is not just the
physics
> model which is to blame for the crappy frame rate, but the graphics

engine.

Hmmm, GPL is as slow as RC.  Look at the minimum specs for RC2k.  Beefy PC
it needs like GPL no? And the reason are... possibily the graphic engine no?
GPL has a game engine running at 288hertz.  Could they tell us about RC?

> Try switching to chase view and watch the frame rate jump. Physics are the
> same in either view. RC also supports all cards instead of just 3dfx. I'm
> sure a few hundred thousand people will appreciate this. I know I would
like
> back all the hours I wasted trying to get GPL to run with a frame rate
that
> was at least semi-smooth.

GPL supports all cards.  It has a beta OpenGL support.  And from a hardcore
POV it makes no difference, since a hardcore simracer will buy the hardware
for the software he uses.  I still say you have a problem with your PC and
GPL.  I can run GPL at 800x600 with everything on (and half mirrors) at
36fps with 19AI  with a V3 3000  and a Pentium3.

> Sound is better in RC. More complete and all sounds were taken from the
> actual cars and the environment.

More complete ? How so ? Because they have Turbo, it makes it a better sound
because there is more than just the engine noise ? Does RC have wind noise ?

> More cars and 430 miles of accurate tracks. Papyrus only had to model
> (sparsely), the 12 or so GPL tracks.

Hmm... depending on your approach it can be true, but you wanted Papyrus to
create rally tracks for GPL?  Would you say that a perfect Nascar sim (like
Nascar8) would be inferior to RC because it has about 30miles of track
(20ovals X about 1.2-3miles each)?

GPL simulates the full 1967 Formula 1 championship with all the tracks
RC simulates the full Bristish F2 Rally with all the stages.

It's a tie here.  Still I figure why they tell us it's a fully accurate
rendering of the Rally stages yet they hype also saying they added special
tricks and challenges like logs, houses, trees, etc..

> The damage model in RC is as long as your arm, and more complete than in
> GPL. Very good sim drivers are having a hard time even completing a stage,
> let alone matching the AI, because of it. Good luck winning the
> championship.

But you can plow a tree at 90mph, stop dead-on, pull it in reverse and
continue your rally with (still) damage.  And for me, whatever the game
engine would be years ahead of GPL, makes it ridiculous since the principles
of Rally racing is to keep the darn car in the road and whatever attempt to
go above that road means "end_of_rally" or "not_competitive_at_all_anymore".

> You have to manage your damage VERY carefully in RC, GPL doesn't even
> include pitting. You even have a flat tire in RC occasionally. That never
> happened in '67 F1 racing?

Your speculating here.  I have no idea of a puncted tyre back in 1967.  I
would speculate it probably could happen but it would be much harder due to
the nature and tickness of the tyres back then.

> Lat time I checked, Mother Nature was resposible for you, me, and
everything
> else, but for some reason it doesn't exist in GPL. Every second of every
day
> is the same. RC has the best weather and time of day affects ever seen in
a
> car sim. Nothing comes close.

Are they random or set to a specific stage all the time ?

> FF included from the first day of release, not 9 months after.

The point is irrelevant.  Technology evolves.  If GPL would per example
support virtual reality 3d head movement in the cockpit now (a year after
it's release), yet RC would put a patch for it 2years after it's release,
there would be no difference between both since at the end they both support
it, which makes it a tie for me.

How is the file architecture btw ? Is it really as open as GPL and Papyrus
simulators ? Can you easily tweak _any_ file to create anything ?  Create
full conversions of tracks, cars, physics?

> The ability for people to scale the challenge to match their abilities.

Which from a hardcore POV is irrelevant.

> Much better replay in RC.

How so ? Do you have a full XYZ camera tweaking like in GPL (because you
have, it's in the nature of Papyrus open-file architecture).  They both have
two TV settings, plus about half a dozen other angles.  Both are spectacular
also.

> I could go on, but it's easy for me to say that RC is a far more
> comprehensive and complete sim than GPL. And more realistic. At least a
> person looks like they are actually driving a car when sitting in front of
> their computer with RC. My grandmother puts more physical effort into
sewing
> than I do

...

read more »

Joao Sil

Rally Championshit...oops !

by Joao Sil » Mon, 22 Nov 1999 04:00:00



GPL = APPLES

RC = ORANGES

David, it's ridiculous even to try and compare the two, very different forms
of racing and very different sims geared for different things and
it's okay to like both for different reasons, one doesn't have
to beat the other to be fun.

This is as silly as comparing Formula 1 to World Rally Championship and
trying to argue which one is better, which sport's drivers are more talented
etc... both are great and not easy to compare just enjoy both and be happy.

Why is it that some people can't discuss a sim on it's own merits without
trying to drag another sim through the mud in the process?

I'm eagerly awaiting RC's release here in the States. I love GPL
but I still drive Colin McRae Rally and many other lighter sims all
the time too. I'm sure RC will keep me busy for a while, RC doesn't
have to be a GPL killer to be fun for me and trying to bash GPL is not going
to change anyone's opinion David, since many of us will like both these
sims and RC will have to stand on it's own merits.

I for one liked both the RC demos so I'm sure I'll have fun with the full
version too, as a big WRC fan, I'm just glad we are getting more options
with more rally sims coming out (can't wait for CMR2 and Ubisoft's Rally sim)

Seeyas on the track.

--John (Joao) Silva

GPL Ferrari driver.
Powerslide Racing Team  - GMSS  League F1 division.
Rossi Razzi Racing Team - IGPLC League F2 division.

David G Fishe

Rally Championshit...oops !

by David G Fishe » Mon, 22 Nov 1999 04:00:00

"You still think RC2k is better than GPL from a *** POV ?"

Ymenard asked me the question above and I had to explain my answer. I didn't
try to "drag another sim through the mud in the process". I've always felt
GPL was an excellent sim, but IMO it certainly has some serious faults which
prevent me from continuing it's use. I've simply never being fascinated or
challenged by the physics model like some here. It has always felt like
another game to me. Maybe I need a more vivid imagination.

David G Fisher




> >And yes I do think RC is a more complete sim than GPL from a hard core
POV.

> GPL = APPLES

> RC = ORANGES

> David, it's ridiculous even to try and compare the two, very different
forms
> of racing and very different sims geared for different things and
> it's okay to like both for different reasons, one doesn't have
> to beat the other to be fun.

> This is as silly as comparing Formula 1 to World Rally Championship and
> trying to argue which one is better, which sport's drivers are more
talented
> etc... both are great and not easy to compare just enjoy both and be
happy.

> Why is it that some people can't discuss a sim on it's own merits without
> trying to drag another sim through the mud in the process?


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