rec.autos.simulators

GPL inputs need low sensitivity zones like GP2

Charles Ma

GPL inputs need low sensitivity zones like GP2

by Charles Ma » Fri, 17 Apr 1998 04:00:00

Low sensitivity zones make steering, brake and throttle controls less
sensitive to small control changes.  In GP2, a setting of 0% will give you
constant sensitivity while a setting of 100% will give you progressive
sensitivity across the full range of the control device.

I've tried steering in GP2 with the steering sensitivity set to 0% and it
felt like driving GPL.  It was plain undriveable.  When I put the
sensitivity between 70%; that is to say, the first 70% of steering travel
from center is progressively sensitive while the remaining steering travel
stays at the sensitivity zone reached at the end of the low sensitivity
zone; the car becomes more driveable, the steering isn't so all over the
place.

I really think GPL should incorporate low sensitivity zones to make steering
, braking and acceleration much more manageable.  Not everybody has fast
twitch reflexes that can help them overcome the extremely sensitive inputs
of GPL.

Stev

GPL inputs need low sensitivity zones like GP2

by Stev » Fri, 17 Apr 1998 04:00:00

Which sounds a lot like GPLs steering linearity setting.

I've been trying not to get annoyed at your constant GPL bashing, I mean,
hey not everybody is going to like any one thing, if that were true the
world would be a boring place to live, but now I get the impression you're
just thinking of every little detail papy might have overlooked and posting
it here in the hope they actually have. I assume you have played the demo
for a few seconds as you seem to know something about the way it handles,
but you are giving the impression now of not even trying to play it
properly.

Constructive criticism is good, I agree, but you seem to have some kind of
personal vendetta against GPL. If you don't like it just dont play the damn
thing!

Feeling much better after that little rant :)

Steve

Richard Walk

GPL inputs need low sensitivity zones like GP2

by Richard Walk » Sat, 18 Apr 1998 04:00:00



It's already there for the steering!!! It's the slider to alter between
linear and non-linear. This is exactly the same as GP2's sensitivity
settings for steering - GPL linear = GP2 0%, non-linear = 100% with all
points inbetween selectable. Although how anyone can drive a car with a
huge null zone is quite beyond my ken ;-)

BTW 'fast twitch reflexes' are not required. Tests have shown that top
racing drivers do not have significantly better reflexes on average than
anyone else. What they do have is superb *anticipation* and are reacting
to the car *about* to get out of shape. To the layman this can appear to
be superb reflexes but it's not, it's anticipation. And if you can't larn
to anticipate events then no changes to the steering inputs are going to
help you.

Cheers,
Richard

Byron Forbe

GPL inputs need low sensitivity zones like GP2

by Byron Forbe » Sat, 18 Apr 1998 04:00:00


> It's already there for the steering!!! It's the slider to alter between
> linear and non-linear. This is exactly the same as GP2's sensitivity
> settings for steering - GPL linear = GP2 0%, non-linear = 100% with all
> points inbetween selectable. Although how anyone can drive a car with a
> huge null zone is quite beyond my ken ;-)

   Null zone? What null zone? High precision/low sensitivity zone, yes,
but it's not a null zone I can assure you! :)
Pat Dotso

GPL inputs need low sensitivity zones like GP2

by Pat Dotso » Sat, 18 Apr 1998 04:00:00


> It's already there for the steering!!! It's the slider to alter between
> linear and non-linear. This is exactly the same as GP2's sensitivity
> settings for steering - GPL linear = GP2 0%, non-linear = 100% with all
> points inbetween selectable. Although how anyone can drive a car with a
> huge null zone is quite beyond my ken ;-)

Non-linear steering does not equal a "null zone" (assuming that by "null
zone" you mean that _no_ steering during the first few degrees of
wheel movement from center).  All that non-linear steering does is
reduce the sensitivity of the control input for the first few degrees
of wheel movement.  Some wheels have smaller total angular rotations
than others, and those wheels are too sensitive with the linear
setting.  I think that non-linear steering is a good solution until
we finally get good force feedback.

--
Pat Dotson
IMPACT Motorsports

Michael E. Carve

GPL inputs need low sensitivity zones like GP2

by Michael E. Carve » Sat, 18 Apr 1998 04:00:00



% >I really think GPL should incorporate low sensitivity zones to make steering
% >, braking and acceleration much more manageable.  Not everybody has fast
% >twitch reflexes that can help them overcome the extremely sensitive inputs
% >of GPL.

% It's already there for the steering!!! It's the slider to alter between
% linear and non-linear. This is exactly the same as GP2's sensitivity
% settings for steering - GPL linear = GP2 0%, non-linear = 100% with all
% points inbetween selectable. Although how anyone can drive a car with a
% huge null zone is quite beyond my ken ;-)

<snip>

I would think that the linear setting will apply to the brakes and
accelerater if on an axis.  
--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Charles Ma

GPL inputs need low sensitivity zones like GP2

by Charles Ma » Sat, 18 Apr 1998 04:00:00


There is no need to get personal with me.  Have I offended you?  I didn't
think so.  Maybe you want me to offend you?  But I won't.

I'm only giving my personal opinion.   I'm not asking you to accept it.

So to all you ***s out there who just want to slag me off for being some
kind of GPL basher --***you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Stev

GPL inputs need low sensitivity zones like GP2

by Stev » Sat, 18 Apr 1998 04:00:00

NO, you haven't offended me and I can't say as I want you to either :)

I know it's your personal opinion, but you've been putting across this
opinion since the demo came out, just repeatedly bashing everything about
the game. I'm sure by now that everyone who wants peoples opinions already
knows what yours is, and it's obvious you don't like the game, which is
fair enough.

If you are doing this because you actually do want the game and are trying
to make sure thats it's perfect when it comes out (I'm sure lots of people
here would argue that it already is perfect, but there are quite a few
small details which need fixing, IMHO) then thats fair enough, just please
try to do it in a way that sounds a little less like you hate this thing.
OTOH if you are doing it because you don't like the game, don't want it and
think that everybody else is stupid for liking it and should agree with you
then GIVE IT UP! Even the demo has got many, many people hooked and I'm
sure a lot of the irritating things about it will be gone by the time the
full game comes around and even more people will like it.

I don't think I am slagging you off, I'm just sick of seeing the same
things repeated over and over (It reminds me of something somebody else
said on this NG - If you repeat the same thing over and over maybe somebody
will eventually believe you)

Steve

Andy Thil

GPL inputs need low sensitivity zones like GP2

by Andy Thil » Sat, 18 Apr 1998 04:00:00

Sounds to me like your just ***at GPL. Stop spamming the game, and try
getting a bit better at it.

Antoine Renau

GPL inputs need low sensitivity zones like GP2

by Antoine Renau » Sun, 19 Apr 1998 04:00:00

On Fri, 17 Apr 1998 22:14:47 +0100, "Andy Thilo"


>Sounds to me like your just ***at GPL. Stop spamming the game, and try
>getting a bit better at it.

I'm really wondering who's really spamming the group right now.  If
you have any valid point to make on that particular topic then go
ahead.  If you don't, then let the matter into the hands of the people
who do.  I've seen many interesting posts on this subject from people
that (almost) everyone respects here.  Yours isn't one of them.

For what it's worth I am into th 1:10s (wich is not excellent by some
people's standards but fast enough for me) and I'm having some
problems too with the steering.  When set to fully linear the cars
handles great in the curves but not on straights, and when set to
fully non-linear it handles great on the straights but not in curves.
I can't find any valid compromise between those two extremes, even
though I tried.

Someone made a valid point about controller types that would affect
sensitivity (because of a smaller range of motion).  I think we might
be on the right track here.  Mine is a Thrustmaster GP1, wich has 180
degrees lock-to-lock.  Maybe for those who use other devices with more
lock an "adjust with speed" or "low sensitivity zones" feature is not
required, but I still feel it might be for mine.  I'm sure there might
be other ways to resolve this problem so that's why I'm bringing up
the subject.

Now if you'd like to comment on that with a constructive attitude then
I'd be willing to discuss with you.  If you can't (be constructive
about it) then just ignore this post, please.

A. Renault

Richard Walk

GPL inputs need low sensitivity zones like GP2

by Richard Walk » Sun, 19 Apr 1998 04:00:00



Sorry, Pat, guess I shouldn't really be using "null zone" as yes the
wheel does move. But with a large non-linear setting and the amount that
I like to turn the wheel it might as well be when I see the car sliding
off the road ;-)

Cheers,
Richard

Andy Thil

GPL inputs need low sensitivity zones like GP2

by Andy Thil » Sun, 19 Apr 1998 04:00:00

I haven't got a problem with constructive criticism, but Charles has been
slamming this game from day one. It's only a very limited demo, and none of
us know about the features that may be in the finished game. First it was
his 'ITS ONLY AN ARCADE GAME SHITE', and now because he can't get round the
circuit in one piece it's 'THE STEERINGS SHITE'. It's just plain crap. If he
spent a little less time comparing the game to F1GP and F1RS, and took the
time to LEARN to drive this new game,  and you DO have to learn how to drive
this car, the maybe he would get a bit better.

Jim Sokolof

GPL inputs need low sensitivity zones like GP2

by Jim Sokolof » Sun, 19 Apr 1998 04:00:00


It hasn't in past Papy sims, so I would imagine that it wouldn't in
GPL either...

---Jim

Michael E. Carve

GPL inputs need low sensitivity zones like GP2

by Michael E. Carve » Thu, 23 Apr 1998 04:00:00



% > I would think that the linear setting will apply to the brakes and
% > accelerater if on an axis.

% It hasn't in past Papy sims, so I would imagine that it wouldn't in
% GPL either...

Well, since they are doing a much better job now with the braking and
acceleration physics, I think it's time that they look into a linear
adjustment for these all too important inputs.  Braking and acceleration
control are just as important (and sometimes more important) than
steering.  

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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