rec.autos.simulators

MSFF & SCGT

Peter Hoope

MSFF & SCGT

by Peter Hoope » Tue, 23 Nov 1999 04:00:00

Hi again guys and gals,
Been playing around with my new MSFF wheel again this afternoon and decided
to give SCGT a quick bash. Unfortunately it doesn't seem to recognise any of
the buttons for some reason (even when they have been assigned to keys in
the profile activator). Any idea what the problem is??

Also, I was a little disappointed with the actual feedback from the game
:O(( Apart from when the car goes off the racing surface onto the grass,
dirt, etc (which with my driving happens quite a bit...) there really
doesn't seem to be much effect. There do not appear to be any forces in
operation going around corners and even if I go slightly offline it doesn't
seem to register, it feels very much as though the force feedback has been
turned off at those times. In N3 \ NL \ GPL I can feel the wheel's forces at
all times so is there something I need to change for SCGT? I couldn't find
any configuration files to alter like there are with N3 \ NL \ GPL....

Many thanks for any help you can provide...

Peter Hooper

Larr

MSFF & SCGT

by Larr » Wed, 24 Nov 1999 04:00:00

SCGT has almost non-existant FF effects.  Very disappointing compared to
Viper (the class act, IMHO) and GPL.

As for the buttons, you need to create a profile, assign the buttons to
keys, and then use those keys in the game for the assignments.

-larry


Rick Ka

MSFF & SCGT

by Rick Ka » Wed, 24 Nov 1999 04:00:00

With SCGT you have to install the patch, before the game recognizes
the "paddles". You can find them at the Pits or GT insider website.
I found that the Force Feedback seems to be effected by the speed
sensitivity settings (I think thats what its called). If you turn it
off, it seems to give much more feedback as far as pitch and grip is
concerned. I also turn off the auto center setting in the Sidewinder
Control panel.

You should also grab the Advaced Options Utility to get rid of the
Sticky grass bug and give it a much more realistic feel

Rick

On Mon, 22 Nov 1999 17:28:25 -0000, "Peter Hooper"


>Hi again guys and gals,
>Been playing around with my new MSFF wheel again this afternoon and decided
>to give SCGT a quick bash. Unfortunately it doesn't seem to recognise any of
>the buttons for some reason (even when they have been assigned to keys in
>the profile activator). Any idea what the problem is??

>Also, I was a little disappointed with the actual feedback from the game
>:O(( Apart from when the car goes off the racing surface onto the grass,
>dirt, etc (which with my driving happens quite a bit...) there really
>doesn't seem to be much effect. There do not appear to be any forces in
>operation going around corners and even if I go slightly offline it doesn't
>seem to register, it feels very much as though the force feedback has been
>turned off at those times. In N3 \ NL \ GPL I can feel the wheel's forces at
>all times so is there something I need to change for SCGT? I couldn't find
>any configuration files to alter like there are with N3 \ NL \ GPL....

>Many thanks for any help you can provide...

>Peter Hooper

Daxe Rexfor

MSFF & SCGT

by Daxe Rexfor » Wed, 24 Nov 1999 04:00:00


>Force Feedback seems to be effected by the speed
>sensitivity settings (I think thats what its called). If you turn it
>off, it seems to give much more feedback as far as pitch and grip is
>concerned.

Another side effect of turning off the speed sensitive steering is the
ability to actually drive out of loose conditions rather than just having a
nearly inevitable spin.

~daxe

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Arto Wik

MSFF & SCGT

by Arto Wik » Wed, 24 Nov 1999 04:00:00


I tried this advice, but I could not feel any difference! To me the
useful (for driving!) effects, forces, of SCGT FF seem to be quite
weak, quite useless. The unnecessary effects (driving "on the side" of
the track - I don't know the name of those things in English... etc.)
are strong, but that is not so important... (Anyhow, I do like SCGT!)

Arto

Peter Hoope

MSFF & SCGT

by Peter Hoope » Wed, 24 Nov 1999 04:00:00

Thanks for the reply guys,
I actually do have the game patched with the Advanced Options Editor and the
1.551 (I think thats the one..) patch. I am just in the process of patching
it with SP 3.0. I'll try the settings mentioned and see how things
improve...

Peter Hooper


> With SCGT you have to install the patch, before the game recognizes
> the "paddles". You can find them at the Pits or GT insider website.
> I found that the Force Feedback seems to be effected by the speed
> sensitivity settings (I think thats what its called). If you turn it
> off, it seems to give much more feedback as far as pitch and grip is
> concerned. I also turn off the auto center setting in the Sidewinder
> Control panel.

> You should also grab the Advaced Options Utility to get rid of the
> Sticky grass bug and give it a much more realistic feel

> Rick

> On Mon, 22 Nov 1999 17:28:25 -0000, "Peter Hooper"

> >Hi again guys and gals,
> >Been playing around with my new MSFF wheel again this afternoon and
decided
> >to give SCGT a quick bash. Unfortunately it doesn't seem to recognise any
of
> >the buttons for some reason (even when they have been assigned to keys in
> >the profile activator). Any idea what the problem is??

> >Also, I was a little disappointed with the actual feedback from the game
> >:O(( Apart from when the car goes off the racing surface onto the grass,
> >dirt, etc (which with my driving happens quite a bit...) there really
> >doesn't seem to be much effect. There do not appear to be any forces in
> >operation going around corners and even if I go slightly offline it
doesn't
> >seem to register, it feels very much as though the force feedback has
been
> >turned off at those times. In N3 \ NL \ GPL I can feel the wheel's forces
at
> >all times so is there something I need to change for SCGT? I couldn't
find
> >any configuration files to alter like there are with N3 \ NL \ GPL....

> >Many thanks for any help you can provide...

> >Peter Hooper


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