I wonder if that points to a fundamental difference between gamers in
the US and in the UK and Europe. I guess I would expect that any open
wheel sim would go over much better over there. Here we are infested by
Gen X arcade gamers who don't want to learn anything more complicated
than Quake. I probably shouldn't say that, since I run a Quake-related
web site myself, but it's true. Even just trying to convince my LAN
buddies to try sims has been an uphill battle. All they want to play is
Day of Defeat (a Half-Life WW2 mod, in case you haven't heard of it). I
think the US PCG review was an accurate reflection of how the game was
perceived over here, and hence the poor sales. I wonder if anyone knows
how GPL sold in Europe as compared to how it sold in the US.
Regards,
Hal
> > I was just recently going through some old magazines and found the
> > PC Gamer review of GPL. They only gave it 70%, and their primary
> > criticism was the steepness of the learning curve due to the lack
> > of an optional simplified driving model and the inability to adjust
> > the AI difficulty.
> <snip>
> Only the US edition; as mentioned by Olav below, PCG UK gave it 92%
and
> put it on the cover ("your knuckles will turn white with fear!"). You
> can read the review here:
> http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=491
> Shame about the factual inaccuracies at the start (3.5 litre cars? No
> one told me), but the review itself is very positive. It was
originally
> accompanied by a quick quide to each of the 11 original tracks, with a
> slightly dodgy difficulty rating (Kyalami easy? Hmmm...).
> --
> David. (GPLRank handicap -6.57; Monsters of GPL +271.79)
> "After all, a mere thousand yards - such a harmless little knoll,
> really" - Raymond Mays on Shelsley Walsh.
> Earn (not very much) money writing reviews at http://uk.ciao.com