[NB: All this info is from the UK - should still apply to you,
though]
My UK MGPRS2 box is the original, with no copyright date (on the
outside, anyway). If the US version has been re-released in a
different box then that's what the date will apply to. I doubt it's
an upgraded version - you'll still need to get the upgrade patch,
which is a must as the original had some strange bugs (eg the sound
cutting out, force feedback needing two goes to work properly).
F12000 is probably (I haven't played it) better than MGPRS2 (it
should be, considering it's a couple of years newer). The problem is
that it eats resources - you really need a P-III with 128 megs.
Whereas I can run MGPRS2 at 800x600 on my 64 meg Celeron 400 without
any stuttering.
The most important thing to note about MGPRS2 is that it is not
officially licensed - so you'll get made-up teams and drivers unless
you download a "reality patch". The circuits are the real 1998 ones,
though (except Monaco) their names aren't used.
As to the game itself, it's quite advanced for its day. It's no
arcade game - there are a *lot* of setup options, and they do have a
noticeable effect. There are lots of rule options (eg max 30 laps in
free practice - this game has: free practice 1, fp2, qualifying,
warmup, race) and it's one of the few sims to include changeable
weather (it's *so* annoying when you have a wet qualifying session,
and you use up all your laps just before it dries up - especially if
you've got the 107% rule on!)
I got my copy of MGPRS2 for ten quid (USD16 or so), and haven't
regretted it. I'd hesitate at full price, but on budget it's a steal.
As far as GPL is concerned, it's been out on the budget Sierra
Originals label for a while now (though still in v1.0 form). Trouble
is, that label is *seriously* hard to find in this part of the world.
--
David.
"After all, a mere thousand yards - such a harmless little knoll,
really." (Raymond Mays on Shelsley Walsh)