> How's the online racing?
season with 22 cars in each, which is the max we've been able to run
There are the odd glitches that we normally see with the N3 based TPTCC,
but whether this is down to NHeat or the fact that we're using custom
tracks I don't know, we had the odd problem on some of the custom tracks
in N3 last season as well
The lack of yellows in NHeat doesn't bother us of course :-), so even
though NHeat's MP code probably isn't up to Papy's standards, it's more
bandwidth consuming for one, it's more than good enough for some fun
online league racing, and from what I've seen the guys post so far, the
collision detection is more forgiving as well, i.e., a gentle touch
won't send you skywards
Beers and cheers
(uncle) Goy
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