that
otherwise it is the perfect sim,there ar only two small things that I
noted:
On the photo,it looks as if the Watkins Glen track in real life has a lot
of
height differences,and that you have a very scenic view from the higher
parts.
However,I have nvere experienced that feeling in the demo....to me it feels
basically flat.
Sure,there are some hills at the horizon,but you never have that feeling
that you
yourself are ascending or descending a hill,except for maybe during the
first rise.
However,I just did some fiddling with the graphic settings in order to try
to increase the frame rate
(I get 15-20 fps on a AMD K6 200,with settings at approx. 75 %)
One unexpected consequence of this was that when I turned the settings
all the way down,I actually got better impression of where the road was
going,...
ascending/descending,or leaning left or right.
After turning on some features again,I discovered that the main reason for
this was
the absence of road texture.....it seems ,at least to me, that the road
texture was
masking the surface of the road to much,so you couldn't
see where it was going.
Removing the threes also had improved the environmental understanding
somewhat,but
not as much as I had thought originally.
I also got a much better understanding of how the roadsides where inclined
after removing these two features.
The other thing that bugs me somewhat is the absence of "road texture"
feedback....
you dont really hear when you leave the track and end up on the grass or on
gravel.
It's a pity,because sound is the best way (IMHO) of providing
these clues...short of buying a FF wheel,of course.
Regards,
Robert S?derberg
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