rec.autos.simulators

F1 2002 vs GP4

Damien Smit

F1 2002 vs GP4

by Damien Smit » Sun, 16 Jun 2002 19:46:16

So you can take some of the blame? ; )

From what I understand, if you're PO is at 200%, it's takes twice as long to
do a lap in realtime.  Is that correct?  It's really a form of cheating -
you can use that high PO to give yourself more time to take corners
properly.

digitrade kft.

F1 2002 vs GP4

by digitrade kft. » Sun, 16 Jun 2002 19:51:51

Toooo bad, but it does :(
Also the 3d world is a bit over scaled, or he uses  bad field of wiev (i
guess u can change that in one of the .ini files)
Jan Verschuere

F1 2002 vs GP4

by Jan Verschuere » Sun, 16 Jun 2002 20:28:08

"Kiss Attila ( digitrade kft. )" wrote...

You should be able to change that in the game...

Jan.
=---

jason moy

F1 2002 vs GP4

by jason moy » Mon, 17 Jun 2002 00:09:45


> Where are the track textures ? Or the car textures, for that matter ?
> http://members.home.nl/lighteye/f1test_2.jpg   F1 2002 pic is the one on the right !  ;-)

Why no pictures of the real track?  A comparison like that is useless
without seeing what the real track looks like.

I mean the track textures for both could be way off...

Jason

jason moy

F1 2002 vs GP4

by jason moy » Mon, 17 Jun 2002 00:16:39


> Uh?  I completely disagree with you :) I also don't understand how you can
> qualify of "bland", the graphics in GP4, while "bland" would better describe
> the over-washed and incredibly badly positioned graphics and objects of F1
> 2002.

Hm, haven't picked up 2002 yet but I don't find the 2001 graphics to
be over-washed at all.  What sort of video card are you using?  Maybe
textures are de-rezing because of vid RAM?

I agree.  ISI could learn a few things about color saturation.  F1
2001 reminds me of NASCAR Heat before the initial patch when you could
desaturate the textures.  Some things are very pretty, and some things
are very blah, but overall the colors are just wrong.

This is just one of the many areas where I seriously wish ISI would
pick up a copy of a recent Papyrus game to see how things could be
done.  In addition to the control calibration/linearity setup.

Jason

ymenar

F1 2002 vs GP4

by ymenar » Mon, 17 Jun 2002 02:16:13


> Where are the track textures ? Or the car textures, for that matter ?
> http://members.home.nl/lighteye/f1test_2.jpg   F1 2002 pic is the one on

the right !  ;-)

Sorry but those F1 2002 track textures are laughable.  I've yet to see any
real track with such pattern on it.

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

ymenar

F1 2002 vs GP4

by ymenar » Mon, 17 Jun 2002 02:18:30


> But as everyone can see, the GP4 team has really focused on the
> IMPORTANT stuff, like the visor graphics.

Yeah that's so important I'm sure it was at the top of his list.

No.

But then again, he would need to completely restart from nothing.  A
complete, new, simulation without any line of code from his (15 years old)
core engine in assembler.

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

ymenar

F1 2002 vs GP4

by ymenar » Mon, 17 Jun 2002 02:20:43


> I was a beta tester on GP2, by the way.

Can we blame you now for all the (1001) problems in GP4 instead of Geoff ;-)

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

ymenar

F1 2002 vs GP4

by ymenar » Mon, 17 Jun 2002 02:24:32


Well yeah that's why I wrote that they are *bland*.  The palette is plain
wrong.  It is pleasant to the eye of a FPS quaker more than to the eye of
somebody who wants to see a realistic image.  That's why I say that Geoff's
GP4 looks more like a real-life representation of what our eye see, compared
to the overwashed and *bland* ISI's graphic engine.

;-/

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

G

F1 2002 vs GP4

by G » Mon, 17 Jun 2002 09:52:48



>66.news.dfncis.de>...

>> Where are the track textures ? Or the car textures, for that matter ?
>> http://members.home.nl/lighteye/f1test_2.jpg   F1 2002 pic is the one on the r
>ight !  ;-)

>Why no pictures of the real track?  A comparison like that is useless
>without seeing what the real track looks like.

>I mean the track textures for both could be way off...

Could be.  It's turn 1 at Melbourne, which is only a 5
minute drive from where I live.    In my opinion,
neither of those two is correct, but the GP4 version
would be spot on if it was just a bit darker.
The F1 2002 pic looks like its black gravel!

In any case, it wont be long before editors will be made
for GP4, and people will be making new tracks with different
graphics and textures, and this debate will be irrelevent
for any of us here on the net.

John Metco

F1 2002 vs GP4

by John Metco » Sun, 16 Jun 2002 13:56:44

how does f1rc compares with these 2
just on graphic alone ?


message


> > Graphically, anyway, F1 2002 does
> > look streets ahead of the bland GP4.

> Uh?  I completely disagree with you :) I also don't

understand how you can
"bland" would better describe
graphics and objects of F1
put out crisp graphics.
Kulvinder Singh Mathar

F1 2002 vs GP4

by Kulvinder Singh Mathar » Mon, 17 Jun 2002 17:26:22


[snip]

There's something not quite right with that GP4 screenshot. The
Williams "blue" is not dark enough. Hopefully its a matter of a small
tweak to get it just right.

The other thing...I'm sure it looks nice but I think that the
reflections from the car body work is perhaps a bit too strong. I
guess I'll have to get the game to truly find out.

And god bless SDI for his GPxPatch tool that's been so useful to
those who play GP3. I really hope that he brings out a GP4 version.
And a big thanks to Ralph Hummerich, Matti Laitinen, Marc Aarts, and
scores of other people who make editors, tracks, menus, carsets, etc
for GP3. Fingers crossed for support for GP4.

--
Kulvinder Singh Matharu

Website: http://www.matharu.demon.co.uk/
"You don't need to be a weatherman to know which way the wind blows"

Damien Smit

F1 2002 vs GP4

by Damien Smit » Mon, 17 Jun 2002 21:51:23

Erm...the surface at Melbourne is all 'hotmix' bitumen which *is* almost
black until it gets a shiny build-up of *** on it - then the light starts
reflecting off it and it looks lighter.  I would say that GP4 is way too
light and F12002 is slightly too dark.

Damien Smit

F1 2002 vs GP4

by Damien Smit » Mon, 17 Jun 2002 21:54:55

Yeah, I thought F12001 looked too vivid when I first saw it but after seeing
F12002 on a fast machine with all of the lighting effects it definitely
looks quite natural.  I think that Ralph Hummerich's 2002 carsets might
overdo the lighting just a tad - anyone else think that?

Damien Smit

F1 2002 vs GP4

by Damien Smit » Mon, 17 Jun 2002 22:01:59

With all due respect, that was a pathetic analagy...

I'm stunned that Geoff didn't create a properly proportioned 3D world
*again*!  I nearly fell over once I started reading that GP4 has the same
old snail pace cars...I was under the impression that they had created an
all-new engine for the game....??


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