> After finally discovering that how to get 3D sound working I have to sound
> that it sounds great on my Dolby Surround stereo system but it's just so
> unrealistic. When you've got someone driving behind you you don't hear him
> at all, you can only hear him when he's beside or right in front of you. In
> fact when somebody is right in front you his exhaust noise is quite useful,
> not only can you see his gearbox working you can also hear it. When you're
> overtaking somebody you can often use you're hearing to determine when your
> opponent is braking. That's modelled quite good in GPL. But I just don't
> understand the hard engine sound of someone that's following you.
> Is there still something wrong with my sound setup or are others
> experiencing this as well?
Think this is how it's modelled--one of the few downs of GPL. You can't hear
other cars aound you - or barely - in a real racecar. I would have loved
adjustable oponents sound a la the Nascar sims. Makes the transition from
hearing your wheels lock in qual to the howl of others in a race difficult IMO
:-)
Matt (who has to wear skullphones when racing to keep his neighbours happy!)
--
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Matthew B. Knutsen
The GPL Preservation Society
http://www.gpl.electra.no
-- GPLEA Member --
Cheek Racing Cars;
http://www.cheekracing.electra.no