rec.autos.simulators

GPL, where's D3D and FFB?

Pat Dotso

GPL, where's D3D and FFB?

by Pat Dotso » Thu, 22 Oct 1998 04:00:00



> >Are you even listening?  The S3 Savage3D is not even available yet, the Riva
> >TNT just came out a couple months ago, and the Riva 128 and i740 are
> >renowned for two things - SPEED and POOR IMAGE QUALITY, particularly the
> >i740.  They also did not exist for most of GPL's development cycle.

> Would you be amazed to learn the an average development cycle for a game based
> on a new engine is around the 2 year mark?

We would be more amazed if you ever even bothered to read his post!

This was clipped out of your response:


> It's not like GPL was thought up in March, developed in April-August, and
> released to the world in October.  We're talking two years here, and trying
> to hit the graphics accelerator market's moving target is a fool's game.

Bill Bollinge

GPL, where's D3D and FFB?

by Bill Bollinge » Thu, 22 Oct 1998 04:00:00


> To be very good at each is probably equally difficult, but I think
> it's far easier for someone to fly a plane than to drive a car
> (sim-wise). I'm happy to keep a plane in the air and mess around
> looking at the scenery, whereas in a car I'm at 190mph toward Curva
> Grande almost before the box is open! :-)

I think it is easier for you because you WANT to race a sim-car.  For a
serious sim-flyer, just "Flying" and looking at the scenery is probably
not what they are looking to do.

Bill / Amish on TEN

Don Chapma

GPL, where's D3D and FFB?

by Don Chapma » Thu, 22 Oct 1998 04:00:00

What?!? So if GPL was programmed for D3D(which was much inferior at time of
development to Glide or Redline), my Voodoo 2 and Rendition cards would not
be obsolete? Poor performance but available to more users? That does not
sound like a good decision to me. You are completely missing the points of
my posts.

As I have already stated in previous posts:
What are all those must have D3D only games? Motoracer(over a year
old), Jedi Knight(over a year old), Flight Sim 98? Any others? I've yet to
see a game that gives a good reason to run a D3D version instead of a Glide
version, if both are available. I know of maybe one - Madden 99. And if you
are talking about
D3D only, which ones are the really good ones again?

Please, please, please tell me one other D3D game that performs better on
more available video cards than its Glide counterpart.

And as for opengl:
Please give me a list of currently available and working opengl games.
Quake/Quake2/Hexen 2? Unreal is still in beta for
opengl, right? Does it currently work with TNT, Matrox, Riva128, i740? Any
other opengl games? Are there any not programmed by id software or running
on some version of the Quake/Quake 2 engine?
While opengl is a much better solution than D3D, at the time of GPL's
development, there very very few cards that could run true opengl or even
have official opengl drivers for that matter. And this is still the case as
of today!

And by the way, guess which cards will currently run the opengl Unreal beta?
My outdated, obsolete Rendition. But why would I run it when the Glide
multi-texture version is so kick-ass!

Bottom-line(and this will be my last post on this subject - I hope):
D3D would have been a poor decision given the development cycle of GPL.
Papyrus wanted the best performance for their super intensive engine. D3D
would not have been able to handle it, I doubt it could even handle it now.
Opengl may have been a better than D3D performance wise, but its available
for alot fewer cards than 3DFX and Rendition would be. Name the currently
available consumer 3D cards(not professional Intergraph types) with true,
working, non-beta opengl drivers, that are running true, working, non-beta
opengl games. I believe there are a very select few, if any, but I could be
wrong.

Don Chapman

Zonk

GPL, where's D3D and FFB?

by Zonk » Fri, 23 Oct 1998 04:00:00


>>>Simply outdated as far as the 3D API? Is my 12mb Voodoo 2 only purchased 6
>>>months ago outdated? Is my Rendition Verite 2200, also purchased this year
>>>already outdated? Damn! I guess that month old TNT will probably be
>outdated
>>>by Christmas!

>>Don,

>>Simply, Yes, Yes, but a lot longer than a year ago, and probably by Xmas,
>yes.

>>Which is rather why API's like D3D and OpenGl are so important, don;t you
>>think?

>What?!? So if GPL was programmed for D3D(which was much inferior at time of
>development to Glide or Redline), my Voodoo 2 and Rendition cards would not
>be obsolete? Poor performance but available to more users? That does not
>sound like a good decision to me. You are completely missing the points of
>my posts.

In the case of the Randition card, yes, still obsolete, and in the case of V2,
passed on by now. But you know, they and all the others would be supported.

Run any D3D game on TNT over V2/Glide and you will see.

Spec Ops, X-Plane. you're quite right in saying that the FPS thinks Open GL is
3D at it's coolest, but the huge market has ensured that there is qide card
support. What you are talkign about is Epic, who still can't make OpenGl, D3D
or network play work.

TNT, Riva128, Permedia 2.

3Dfx opengl full (not the mini-driver) is still in beta, btw.

>Don Chapman


Z.

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