>Granted, but you are talking about Upgrading, not downgrading, or stepping
to
>one side, becuase the product in question GPL is simply outdated as far as
3D
>API support stands. (The G200 Raterizer is a welcome addition, but more,
>please more!)
Simply outdated as far as the 3D API? Is my 12mb Voodoo 2 only purchased 6
months ago outdated? Is my Rendition Verite 2200, also purchased this year
already outdated? Damn! I guess that month old TNT will probably be outdated
by Christmas! You can question Papyrus decision to not provide wider
platform support, but to say that the API's are outdated is just not true.
It all has to do with programming anyway. The Rendition version of GPL runs
much better on my P233mmx machine with Hercules Rendition Verite 2200 and
Canopus Pure 3D 3DFX Voodoo 1 than the 3DFX glide version does. Does that
mean Rendition's API is better than Glide or less obsolete? On my PII with 2
Pure 3D II's in SLI, the Glide version smokes the Rendition. I guarantee
that a D3D version would not run better than the Glide version, even with
Direct X 6.
On the last 3DFX confernece call, an analyst asked 3DFX if Glide was
becoming obsolete because of Direct X. Their answer was that Glide allows
developers immediate acess to the new features of the 3DFX cards. If
developers had to wait for Direct X to support some of the new features(ie
multi-texturing) then only with the recent release of Direct X 6 would Quake
2/Unreal be able to take advantage of these new features. As of this date
Unreal's D3D patch is still not out of beta and in limited support. However,
I have been enjoying it on my Voodoo 2 for months. When a newer 3DFX card
becomes available(1999?), Glide will be the only gateway to these new
features. 3DFX also pointed out that there will still be many Glide only
games released for this Christmas season. So if Papyrus is banking on
obsolete technology then so are alot of other companies.
AND, amazingly enough, if you go to the Planet Unreal files site
http://www.planetunreal.com/index.asp?files/index.shtm
it states the following:
"If you are using an OpenGL based 3D card then you'll definitely want try
out the beta Open GL patch (278 KB). Currently the only cards that are
supported are the Rendition cards. Be sure to check the readme file before
trying it out"
What!! Only cards supported are Rendition? Apparently Epic MegaGames does
not think they are obsolete. Sure its opengl, but guess what? You have to
have a specific video card to be able to run it!
GPL has been in development for at least 3 years. Two years ago, when the
first viable 3D cards were appearing on the consumer market, D3D was
absolutely terrible and true opengl(not minigl) was only running on
extremely high-end, expensive, professional video cards. One year ago, D3D
was still terrible(check out CART Precision Racing for the proof) and
Quake/Quake II engine games had opengl support for a few select cards. Only
in the last several months have consumer cards been made available that run
opengl and D3D at frame rates that match what is achievable by 3DFX's Glide
or Rendition's API.
Not true. There are alot of other games that will not run, or not run as
well as the 3DFX Glide version.
Also, my 12mb Voodoo 2 beats every one of these cards hands down except for
Riva TNT(only available for less than a month), and it still holds its own
against the TNT depending on the game, the API, and the benchmark.
Two years is not a long time in the development cycle of a game. I obviously
don't have proof of this, but I would assume that only coding for Rendition
and 3DFX greatly speed up the devolopment cycle. D3D was probably not a
viable option for most of the develpment cycle(especially when the engine
itself was created), and there were still precious few cards that could
really handle true opengl very well. So, its really not so shocking that
Papyrus would have made these API decisions.
Given Papyrus' history, I am sure that if an opengl or D3D version is
possible and will greatly benefit the sim community, they will release a
patch. They made a 3DFX patch for Nascar 2 after many denials that they ever
would. But the consumer won out because 3DFX quickly became a viable
hardware platform. When they were developing the original Nascar 2,
Rendition was the best solution for them at that time. Its that same type of
situation now with Grand Prix Legends. Maybe there will be a D3D or opengl
patch in the future. If so, that would be great. But if the choice was
release the game this year with Rendition and 3DFX support, or release the
game next year with D3D or opengl, I'm glad they picked the former. The
Nascar 2 3DFX patch finally came out over a year after the release of the
game. Fortunately, I had been playing the extremely outdated and obsolete
but totally kick-ass Rendition version of Nascar 2 for that prior year. And
now I am enjoying the extremely outdated and obsolete Grand Prix Legends.
But hey, these are extremely outdated and obsolete cars, drivers, and
tracks, so maybe that's just what Papyrus intended! ;)
Don Chapman