rec.autos.simulators

GP Legends Sound!!!

SteveBla

GP Legends Sound!!!

by SteveBla » Wed, 07 Oct 1998 04:00:00


>You said you unpacked the .wav files from the .dat file. Did they
>sound wrong even when you played them seperately? Then it might really
>be a problem of personal preferences

I wondered about that.  I've also been fooling around with them in Cooledit, a
program that's a bit over my non-audiophile head.  Of interest is that the
engine sounds that are the most objectionable have the most clipped samples,
also.  For example, the Ferrari sound consists of 114,195 samples, which
Cooledit says 63,034 are clipped.  Looking at the waveform diagram, the waves
are truncated at the extreme amplitudes.  I tried the noise reduction utility
with linited success, but really don't know if that's the correct approach.
Not my field, by a long shot.   The BRM, by the way, doesn't have the static
problem, and has a sound file with exactly 0 clipped samples.  Hmmmmmm.  Of
note; ALL the sounds are mono, some 8bit and others 16, and the Repco,
Westlake, and F2/F3 engine sounds are identical, though they're 3 different
files, meaning they're independently addressable.

Still looking for sonic nirvana,

Steve B.

Bob Mrofk

GP Legends Sound!!!

by Bob Mrofk » Wed, 07 Oct 1998 04:00:00

I can attest to the fact that GPL sounds like dog dung with an old timer
AWE32 with the most recent drivers installed and reinstalled.  I just
about went nuts with the Ferrari sound.  Testers, did this make the beta
hit list?



> >>You said you unpacked the .wav files from the .dat file. Did they
> >>sound wrong even when you played them seperately? Then it might really
> >>be a problem of personal preferences

> >I wondered about that. [snip]

> But then, I just read a lot of postings complaining about the sound in
> GPL. Apparently, some of the newest / most expensive PCI soundcards
> are affected worst. So maybe there is an objective coding/driver/
> hardware problem after all.

> --
> Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.



Wolfgang Prei

GP Legends Sound!!!

by Wolfgang Prei » Thu, 08 Oct 1998 04:00:00



>>You said you unpacked the .wav files from the .dat file. Did they
>>sound wrong even when you played them seperately? Then it might really
>>be a problem of personal preferences

>I wondered about that. [snip]

But then, I just read a lot of postings complaining about the sound in
GPL. Apparently, some of the newest / most expensive PCI soundcards
are affected worst. So maybe there is an objective coding/driver/
hardware problem after all.

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.


Tim -fusio

GP Legends Sound!!!

by Tim -fusio » Fri, 09 Oct 1998 04:00:00


>I can attest to the fact that GPL sounds like dog dung with an old timer
>AWE32 with the most recent drivers installed and reinstalled.  I just
>about went nuts with the Ferrari sound.  Testers, did this make the beta
>hit list?

Same here. I have an old SB AWE32 also.
The crackle in the car samples is EXTREMELY pronounced if you listen
with headphones.
I'm not a real stickler for audio, and the problem wasn't too
noticeable on my crummy little speakers.

--

        http://www.users.fast.net/~fusion1
         http://www.off-road.com/~fusion1
    (dirt bikes, rat bikes, rental car abuse...)

David Ewin

GP Legends Sound!!!

by David Ewin » Fri, 09 Oct 1998 04:00:00

I am also experiencing the distortion on the
engine sounds - my sound components are a
Turtle Beach Montego PCI sound card (Dell OEM
version) and Altech 495 USB speakers.

Are there any others with this setup that
are not getting the distortion?

It's really a shame, because without the
distortion, these engine sounds are phenomenal.

Dave Ewing

Jason Mond

GP Legends Sound!!!

by Jason Mond » Sun, 11 Oct 1998 04:00:00

I don't mind the crackling for now.

My problem is that I can't enable sound on my SB AWE64
or the game crashes (not right away but soon).   Looks like
a DirectX or SB driver problem to me.

I wanna get this baby fixed.  Can't wait to race on the 'net
with my cable modem :)

Jason.


> I can attest to the fact that GPL sounds like dog dung with an old timer
> AWE32 with the most recent drivers installed and reinstalled.  I just
> about went nuts with the Ferrari sound.  Testers, did this make the beta
> hit list?


> > But then, I just read a lot of postings complaining about the sound in
> > GPL. Apparently, some of the newest / most expensive PCI soundcards
> > are affected worst. So maybe there is an objective coding/driver/
> > hardware problem after all.

> > --
> > Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.



--
-----
Jason Monds
(Remove 'no spork' when replying)
Jason Mond

GP Legends Sound!!!

by Jason Mond » Mon, 12 Oct 1998 04:00:00

YEAH HOOOO!

I got the sound working in GPL.

Just had to do a fresh install of Win98 (DX5) and
install the Reference Drivers for the Monster1.

I'm not sure what caused my old config to die,
but I will find out once I reinstall everything --
except for DX6 :)

I love the Ferrari sound -- ohh baby!
I don't mind the slight cracking... I'm just happy it
works :)

Cya on  the 'net -- cable modem racing time!

Jason. (a.k.a. Clapper)


> I don't mind the crackling for now.

> My problem is that I can't enable sound on my SB AWE64
> or the game crashes (not right away but soon).   Looks like
> a DirectX or SB driver problem to me.

> I wanna get this baby fixed.  Can't wait to race on the 'net
> with my cable modem :)

> Jason.


> > I can attest to the fact that GPL sounds like dog dung with an old timer
> > AWE32 with the most recent drivers installed and reinstalled.  I just
> > about went nuts with the Ferrari sound.  Testers, did this make the beta
> > hit list?


> > > But then, I just read a lot of postings complaining about the sound in
> > > GPL. Apparently, some of the newest / most expensive PCI soundcards
> > > are affected worst. So maybe there is an objective coding/driver/
> > > hardware problem after all.

> > > --
> > > Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.


> --
> -----
> Jason Monds
> (Remove 'no spork' when replying)

--
-----
Jason Monds
(Remove 'no spork' when replying)
Eldred Picke

GP Legends Sound!!!

by Eldred Picke » Wed, 14 Oct 1998 04:00:00



>>I can attest to the fact that GPL sounds like dog dung with an old timer
>>AWE32 with the most recent drivers installed and reinstalled.  I just
>>about went nuts with the Ferrari sound.  Testers, did this make the beta
>>hit list?
>Same here. I have an old SB AWE32 also.
>The crackle in the car samples is EXTREMELY pronounced if you listen
>with headphones.
>I'm not a real stickler for audio, and the problem wasn't too
>noticeable on my crummy little speakers.

The only one that sounds raw on *my* AWE32 is the Ferrari...  All the rest
sound fine...
________

Eldred Pickett
e-mail address altered to deter spammers - remove the '*' to reply

Put your message in a modem - and throw it into the ***-sea...

Goy Larse

GP Legends Sound!!!

by Goy Larse » Wed, 14 Oct 1998 04:00:00


> The only one that sounds raw on *my* AWE32 is the Ferrari...  All the rest
> sound fine...
> ________

Thank you, then I`m not the only one then :-)

I thought it might be a bad file in the "warez" version I had so it
didn`t bother me too much, but when I finally got my "paid for" copy of
GPL, it sounds terrible

I too have an old AWE32 non PnP, I`ve kept it because it has JUMPERS
(remember those :-), and don`t have to rely on Win95/98 for disabling
gameports and other stuff

Maybe I have to get a newer card, but all the other cars are ok,
actually they sound ***y great :-)

Beers and cheers
(uncle) Goy
UncleGoy on TEN
"Team Mirage" - www.teammirage.com

Trip

GP Legends Sound!!!

by Trip » Wed, 14 Oct 1998 04:00:00



> > The only one that sounds raw on *my* AWE32 is the Ferrari...  All the rest
> > sound fine...
> > ________

> Thank you, then I`m not the only one then :-)

> I thought it might be a bad file in the "warez" version I had so it
> didn`t bother me too much, but when I finally got my "paid for" copy of
> GPL, it sounds terrible

> I too have an old AWE32 non PnP, I`ve kept it because it has JUMPERS
> (remember those :-), and don`t have to rely on Win95/98 for disabling
> gameports and other stuff

> Maybe I have to get a newer card, but all the other cars are ok,
> actually they sound ***y great :-)

I still keep my trusty jumpered SB 16 on hand, but lately I've been
using the Soundblaster Live! Value card, and the sound is fantastic.

The analog gameport on the Live! is pretty sweet too... I'm still not
gonna let the SB16 leave my posession, but I don't know if it'll ever
see the inside of one of my PC's again...

Trips


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