Okay, the demo is released and on the 'net - what does everyone think?
The prospect of a new track interested me enough to dust off my copy
of GP2 and reinstall it, following which I made a few familiarisation
laps and a test race - something I wonder if the Instant Access people
have done, but more of that later.
Thus far the major points I have noticed are....
- The Minardi***pit is pretty dodgy, nowhere near as good as the
examples on the WWW. If I had downloaded this I would have deleted it!
The looks are pretty bland (okay, it IS a Minardi I suppose) but the
artwork on the wheel is poor. The major defect is that numbers for
laptimes appear in the middle of the wheel where there is no display.
Not a big deal, but the attention to detail doesn't bode well.
- The track itself looks good but extremely narrow in the first
sections (much narrower than actual Ricard where the first corner is
quite wide. The Mistral straight has no elevations whereas in real
life it it dips and then climbs slowly back up as you head toward
Signes. It is also much wider. This part seems also to be too short,
although that could be my imagination (200mph could make it feel short
I guess!). This may be an issue with the GP2 engine, but I seem to
recall the PIT road at Paul Ricard is noticably higher than the
circuit, with the cars dropping done a significant incline as they
blend back into the circuit. The laptimes themselves are quite good,
close to what you would expect with 3.0l and grippy tires.
- The AI are quite good when racing, but what the hell happens when
they try to pit? They whack straight into the wall, sometimes getting
into the pit lane but more often that not bouncing back out onto the
track. At that point they rev their little engines and try to drive
through the barrier into the pits! It's so comical and so obvious I
wonder how it could be missed?!
- Once into the pits the AI exhibit much the same "intelligence". In
the race I did most of them ran a two stop strategy, stopping on lap
12 then again on lap 24....leaving 56 laps to the finish! Also, when
they stopped most of them still had around 10 laps of fuel in the car.
- Various other small gripes. Graphical glitches with tree textures
appearing to the left of the track (on the tarmac) at Mistral, cars
being visible through spectator filled randstands, occasional
flickering armcos (esp. at last corner before S/F line.
My copy of GP2 is ***al except for a copy of a 1997 carset, so I
don't think this could have caused the problems (although it is not
beyond the bounds of possibility!). Hopefully these are issues which
Instant Access have already addressed, since while I'd be happy to
download this free, if I'm paying for it I want it to be free of major
defects.
Can anyone else comment if they have seen any problems like this or am
I the only one? Other than that it's great, nice to have a new track
and it is quite a challenging circuit. Mistakes are punished pretty
severely, and some nice curved braking areas to catch out those
driving with heavily front-biased cars/brakes. Looking forward to the
final release, but all the more so if it is problem free :)
Cheers!
John