rec.autos.simulators

Nascar Demo, fun but not acurate.

James W. Howe

Nascar Demo, fun but not acurate.

by James W. Howe » Thu, 29 Sep 1994 03:53:18

After just running some laps with the Nascar demo, I find myself really
liking it so far.  The best I could run was a 205 lap average, but I inly
messed with it for 10 minutes.  I don't quite think it is accurate
though, down the back stretch I was running 220 mph at 9000 rpm.  I've
never seen a stock car engine that would stand 9000 rpm for 500 miles, or
at least not yet...
Jim
John VanAntwe

Nascar Demo, fun but not acurate.

by John VanAntwe » Thu, 29 Sep 1994 05:43:11




>>though, down the back stretch I was running 220 mph at 9000 rpm.  I've
>>never seen a stock car engine that would stand 9000 rpm for 500 miles, or
>>at least not yet...
>Like you said - it was down the back stretch.  You are not averaging 9000 rpm
>for 500 miles.

Also, if you keep it above 8500 - 8700 for most of the second lap, notice the
oil pressure (temp?  I don't remember) warning light comes on?  I would say
that this is pretty realistic.  Just imagine yourself running a qualifying
engine -- enough gas for 2 laps and if it blows up who cares...
Bob Hrus

Nascar Demo, fun but not acurate.

by Bob Hrus » Thu, 29 Sep 1994 05:00:11



Like you said - it was down the back stretch.  You are not averaging 9000 rpm
for 500 miles.

As for twisting a stock car engine, watch the telemetry from Jack Roush's
cars sometime - #6 hits 9000 a lot more than you would think.  (and let's not
mention that incident at Darlington, OK?)  :-)

Granted, it doesn't turn 9000 for the entire length of a backstretch, though.
I've found the sim to be pretty good.  I'll be first in line when it shows
up at the local store.  I even upgraded from a 486DX33 to a DX/2-66 in
preparation...

--
+------------------------------+---------------------------------------------+

| BNR Inc.  RTP North Carolina |USmail: 35 Davis Drive    RTP, NC 27709      |
+------------------------------+---------------------------------------------+

James W. Howe

Nascar Demo, fun but not acurate.

by James W. Howe » Thu, 29 Sep 1994 22:45:01

Don't get me wrong, I'll be right there when it comes out, its just
apparent to me that it was a qualification run with no restrictor plates.
Which is fine by me...  I assume of course that the real game will allow
you to pick your gear ratio to prevent the over-revving...
Jim

James W. Howe

Nascar Demo, fun but not acurate.

by James W. Howe » Thu, 29 Sep 1994 22:47:00

Point taken, it really appears that there was no restrictor plate is all.
Which is fine by me, I've never liked them.

Volk

Nascar Demo, fun but not acurate.

by Volk » Fri, 30 Sep 1994 12:23:06

Their will be a restrictor plate in the release version, according to the
CIS rep.


Ron O'De

Nascar Demo, fun but not acurate.

by Ron O'De » Sat, 01 Oct 1994 09:34:45


An option would be nice.  If the restrictor plate racing is done right,
with drafting trains etc., that really will be a triumph.  OK, maybe we
don't like the chess-game restrictor plate racing much, but the ability
to simulate it accurately would be quite impressive.

Sigh.  OK.  I've got just enough money to buy myself a decent PC, I think.
So if I decide to retire my old Amiga 1000 (after all, even new Amiga soft-
ware doesn't work on it anymore), what sort of things should I look for in
a PC, taking into account that I love racing/flight simulators?

What's this I hear about one type of soundcard giving only engine sounds
on ICR, while another gives only crash/voice sounds?  Is there no way to
get both?

I know a DX/2-66 is probably best for my price range (but it seems that
an 80MHz version has begun popping up for not much more?).  Are there
other specific things you folks would recommend?  The hodge-podge PC world
is new to me.

What kind of flight yoke/rudder pedal combination works well both for
flight and racing simulation?  Of course, if I get a PC and the good
controller, I probably won't have enough to buy the simulators!  Sigh.

--

Tony Joh

Nascar Demo, fun but not acurate.

by Tony Joh » Sat, 01 Oct 1994 13:13:04


>An option would be nice.  If the restrictor plate racing is done right,
>with drafting trains etc., that really will be a triumph.  OK, maybe we
>don't like the chess-game restrictor plate racing much, but the ability
>to simulate it accurately would be quite impressive.

It'll be tough to drive.  Papyrus has said that they have a reworked Newtonian
physics model which probably means that in the draft you will get squirrelly;  
add that to the inevitable difficulty at maintaining a constant distance in
the draft... whoo! Realism is tiring! :-)

You're going to need a Pentium to do any good work, or at LEAST a DX2-66.  I'd
go with the DX2-66 unless you have the 3500+ dollars to spend on a good
Pentium-90 system (like I did... see empty wallet and debts up to ears).  
Don't get a DX4-100 -- although they're technically faster than the 90Mhz
Pentiums they don't have the same processor and a lot of DX4's have been
recalled for some reason...

The difference is in the IRQ address.  I remember playing ICR for six months
without ever knowing that Paul Page's voice existed.  It was because my IRQ
address was wrong -- once I fixed it, I got it all -- including the sounds of
my car smashing into the wall.. :-(

You're going to want to save up for a Thrustmaster T1 for the NASCAR
Simulator.  I have a CH Virtual Pilot which I use for ICR which works fine,
but for the heavier car model that NASCAR has it'll be harder to control it
well without more feedback in the controls.

--
///// Tony Johns
\\\\\ BYU Computer Science Dept.
///// Director of Competition
\\\\\ Internet Winston Cup Championship

Volk

Nascar Demo, fun but not acurate.

by Volk » Sun, 02 Oct 1994 15:56:02


Another option here is  a yoke reviewed in  the latest CGW, ahh here it is
- the Suncom Tech. G-Force.  I've seen it at Best Buy for $60, I've heard
good things about it from some online folks and the CGW review sounded
pretty good.  The T1 is something you'll have to try out - some people
really HATE the pedals intensely, others like them.  But several on
Compuserve race with a CH Flightstick plugged into the soundcard's
joystick port, about as cheap as you can get, but still has good control.

Volksy

Brian Wong - SMCC Product Marketing Engineeri

Nascar Demo, fun but not acurate.

by Brian Wong - SMCC Product Marketing Engineeri » Mon, 03 Oct 1994 04:50:45


>Sigh.  OK.  I've got just enough money to buy myself a decent PC, I think.
>So if I decide to retire my old Amiga 1000 (after all, even new Amiga soft-
>ware doesn't work on it anymore), what sort of things should I look for in
>a PC, taking into account that I love racing/flight simulators?

>What's this I hear about one type of soundcard giving only engine sounds
>on ICR, while another gives only crash/voice sounds?  Is there no way to
>get both?

>I know a DX/2-66 is probably best for my price range (but it seems that
>an 80MHz version has begun popping up for not much more?).  Are there
>other specific things you folks would recommend?  The hodge-podge PC world
>is new to me.

I just bought a DX2-66 and I don't think I'd do that again if I were doing
it now.  That's kind of the nature of buying computers, but I think today the
threshold has been crossed on the Pentium, and for about $100 (a hundred,
not a thousand) than I paid for a well-equipped DX2-66 I could get a slightly
less well-equipped Pentium.  The Pentiums are quite a bit more capable than
the DX2-66's, especially since most of the nice DX2-66's have built-in VLB
framebuffers which in effect aren't upgradable, while nearly all Pentiums
today have separate-board VESA or especially PCI framebuffers (video adapters).
The PCIs are considerably more capable video than built-in ones, and are
also replaceable.

Yeah, I think I've spent about $220 on ICR - $40 for ICR, $60 for track-packs,
$120 for a Thrustmaster, and probably some other stuff too.   Then they'll
be F1GP, and probably NASCAR, and...

--

Brian Wong                              Product Marketing Engineering

415-336-0082                            Palo Alto, CA 94303


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