rec.autos.simulators

GPL 1.1 patch info

Bruce Kennewel

GPL 1.1 patch info

by Bruce Kennewel » Mon, 15 Mar 1999 04:00:00

Utterly ridiculous that it's possible to reduce the ride height of any
of the GPL cars to this ludicrous measurement. None of them should be
less than 4.5 inches off the ground.  None.


>   1" ride height does not imply that the car is riding on the bump ***s.
> that would be the distance between the undercarraige and the ground.
> Theoretically you could have the "tub" sitting on the ground and still have
> LOTS of clearance between the suspension, and the bump ***.

> JMO
> TK

--
Regards,
Bruce.
----------
HMRC Web site address is:-
http://www.racesimcentral.net/
----------
Bruce Kennewel

GPL 1.1 patch info

by Bruce Kennewel » Mon, 15 Mar 1999 04:00:00

Two inches ground clearance from the lowest point of the tub is
certainly way lower than what was the norm during the period in which
these cars were raced, David.

I can assure you that average ground clearance back then was in the
order of four inches or more, with car fuelled and driver on board.


> That is funny since I have seen a Brabham BT24 that is now used for Solo ll
> and it was maybe 2" off the ground.  The only change this car had was a
> Cosworth 2 liter motor since it was now a Formula A.  If the tub is not
> bottoming to a point where car is undriveable.  I have found that a 1" ride
> height does not really suit me all that well but if I have another 1/2" of
> travel the car seems to work very well at least for me.  Addtionally My
> Corolla which is setup for racing is only 2.5 inches off the ground.

> Dave



> > Utterly ridiculous that it's possible to reduce the ride height of any
> > of the GPL cars to this ludicrous measurement. None of them should be
> > less than 4.5 inches off the ground.  None.


> > >   1" ride height does not imply that the car is riding on the bump
> ***s.
> > > that would be the distance between the undercarraige and the ground.
> > > Theoretically you could have the "tub" sitting on the ground and still
> have
> > > LOTS of clearance between the suspension, and the bump ***.

> > > JMO
> > > TK

> > --
> > Regards,
> > Bruce.
> > ----------
> > HMRC Web site address is:-
> > http://www.racesimcentral.net/
> > ----------

--
Regards,
Bruce.
----------
HMRC Web site address is:-
http://www.racesimcentral.net/
----------
Tadej Krev

GPL 1.1 patch info

by Tadej Krev » Wed, 17 Mar 1999 04:00:00

True.
I was running the Glen with 1inch SRH and 2.5inches of ***s. I never ever
got on ***s. The suspension had enough travel - I didn't even use hard
springs.

But I don't see the problem with this low-rider thingie.
Is there anyone out there that drives 7inches just because it may
look good in replays ? IMO, the ones that whine about this setting
are few seconds off the pace and think that if the SRH would be 2inches
that would even out the competition... Guess what ? It wouldn't !
There ! The cars would be harder to drive, nothing else (the centre
of gravity would be higer, yielding in more body roll (weight transfer)).

Wel anyway - I have a pic of Lotus 49 on my HD and I can tell you it's not much
off the floor. It's very low and it's suspension is straight and not collapsed
;-)

Regards,
Tadej Krevh
Lotus Internet Racing
http://www.racesimcentral.net/


>   1" ride height does not imply that the car is riding on the bump ***s.
> that would be the distance between the undercarraige and the ground.
> Theoretically you could have the "tub" sitting on the ground and still have
> LOTS of clearance between the suspension, and the bump ***.

> JMO
> TK

schwab

GPL 1.1 patch info

by schwab » Wed, 17 Mar 1999 04:00:00

Hi Bruce...

I agree that the *possiblity* shouldn't be there. Papy screwed up on
allowing sub 2-3" ride heights... they could've just bottomed the scale
(like they do now at 1") at 2 or 3 or 6 inches...

But now that it's here... tough to change. Unless... unless the 1.1
patch changed this. They also would have to make 1" SRH setups *illegal*
in the game by creating some sort of error message if they tried to be
loaded. People with tons of setup time might be mad, but their basic
spring/shock/bar combo wouldn't be too far off if they had to raise
them. they'd be in the right ballpark.

If this was to happen, then they would also have to make 1.1-patched
hosts or clients only be able to connect to each other. 1.0 clients
could still run the 1" SRHs, therefore being unfair to anyone with the
1.1 patch.

NOW! This is all a wish list... we'll have to wait until the blokes from
Papy give this thing to us before we see what 1.1 does for us! :-)

--Dave


> Utterly ridiculous that it's possible to reduce the ride height of any
> of the GPL cars to this ludicrous measurement. None of them should be
> less than 4.5 inches off the ground.  None.


> >   1" ride height does not imply that the car is riding on the bump ***s.
> > that would be the distance between the undercarraige and the ground.
> > Theoretically you could have the "tub" sitting on the ground and still have
> > LOTS of clearance between the suspension, and the bump ***.

> > JMO
> > TK

> --
> Regards,
> Bruce.
> ----------
> HMRC Web site address is:-
> http://www.racesimcentral.net/
> ----------

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://www.racesimcentral.net/~schwabe
Skeet

GPL 1.1 patch info

by Skeet » Wed, 17 Mar 1999 04:00:00

  Hi again dave.You seem like you know what your talking about so I
wanna ask you if you agree with my post.I feel that Papy has to add a
better tub/gound model to GPL in order to realistically combat this
lowrider bug.

   Does lowering the ride height also lower the travel a suspension
system has.Many race car performance books I have read state that its
bad to lower ride height by shortening the springs.They write that
your better off lowering with low profile tires.But they are talking
about streetcars.How are the cars in GPL lowered.Do race cars have a
way to lower the ride height other then lowering the spring length and
low profile tires?

   I have actually measured the spring length at the rear shock when I
use a 1in and a 5in ride height and its exactly the same.This is why I
feel that with a car that is 1inch off the floor and a suspension that
can give much more movement then just 1in ,the car will scrape the tub
constantly.I have my car in GPL at 1inride height,1in bump stops and
soft springs and shocks.When I slam the brakes or acclerate hard I can
see in plain view that my tub bottoms onto the ground.But there is no
sparks or handling imbalance.Only when I really slam the tub into the
ground does it happen.

skeeter


>Hi Bruce...

>I agree that the *possiblity* shouldn't be there. Papy screwed up on
>allowing sub 2-3" ride heights... they could've just bottomed the scale
>(like they do now at 1") at 2 or 3 or 6 inches...

>But now that it's here... tough to change. Unless... unless the 1.1
>patch changed this. They also would have to make 1" SRH setups *illegal*
>in the game by creating some sort of error message if they tried to be
>loaded. People with tons of setup time might be mad, but their basic
>spring/shock/bar combo wouldn't be too far off if they had to raise
>them. they'd be in the right ballpark.

>If this was to happen, then they would also have to make 1.1-patched
>hosts or clients only be able to connect to each other. 1.0 clients
>could still run the 1" SRHs, therefore being unfair to anyone with the
>1.1 patch.

>NOW! This is all a wish list... we'll have to wait until the blokes from
>Papy give this thing to us before we see what 1.1 does for us! :-)

>--Dave


>> Utterly ridiculous that it's possible to reduce the ride height of any
>> of the GPL cars to this ludicrous measurement. None of them should be
>> less than 4.5 inches off the ground.  None.


>> >   1" ride height does not imply that the car is riding on the bump ***s.
>> > that would be the distance between the undercarraige and the ground.
>> > Theoretically you could have the "tub" sitting on the ground and still have
>> > LOTS of clearance between the suspension, and the bump ***.

>> > JMO
>> > TK

>> --
>> Regards,
>> Bruce.
>> ----------
>> HMRC Web site address is:-
>> http://www.racesimcentral.net/
>> ----------

>--
>Dave Schwabe
>The Aussie Toad -- Grand Prix Legends & Brabham site
>http://www.racesimcentral.net/~schwabe

schwab

GPL 1.1 patch info

by schwab » Wed, 17 Mar 1999 04:00:00

Hi Skeet,

Well, I'll take my best shot at these below...


>    Does lowering the ride height also lower the travel a suspension
> system has.

Yes, but like you say, the two are not always linear, that is suspension
travel=ride height in a 1-1 relationship.

Many race car performance books I have read state that its

Yeah, this again is related to suspension travel. If you lower the
suspension only by the springs, you will get a much reduced shock
travel. Shocks don't like to be bottomed, and if you have them in too
narrow a range of motion than which they were designed for, then you
will lose the benefits of the progressive valving most shocks are
designed for. Race shocks, like F1 and Indycar and even to a certain
extent Nascar (which usually have more suspension travel than the other
two), have a very limited range of motion, but this is designed into the
shock so that it *works* properly in this limited range.

Well, sometimes (Nascar especially) they can relocate mounting points...
but most if not all high-performance coil-over race shocks have threaded
spring perches and can *turn* these perches up and down to alter height.
The length of the spring is the same, but it is just moved up or down
the shock body.

What car is this with? (just curious)

Yep. Which is when you want to raise the car to prevent it or stiffen
springs.

Yep, I notice this to be true too. But it can happen at certain places,
like corner 1 at Kyalami under braking if the shock/springs aren't
right, as it can at Eau Rouge.

Hope it helps.

--Dave

> skeeter


> >Hi Bruce...

> >I agree that the *possiblity* shouldn't be there. Papy screwed up on
> >allowing sub 2-3" ride heights... they could've just bottomed the scale
> >(like they do now at 1") at 2 or 3 or 6 inches...

> >But now that it's here... tough to change. Unless... unless the 1.1
> >patch changed this. They also would have to make 1" SRH setups *illegal*
> >in the game by creating some sort of error message if they tried to be
> >loaded. People with tons of setup time might be mad, but their basic
> >spring/shock/bar combo wouldn't be too far off if they had to raise
> >them. they'd be in the right ballpark.

> >If this was to happen, then they would also have to make 1.1-patched
> >hosts or clients only be able to connect to each other. 1.0 clients
> >could still run the 1" SRHs, therefore being unfair to anyone with the
> >1.1 patch.

> >NOW! This is all a wish list... we'll have to wait until the blokes from
> >Papy give this thing to us before we see what 1.1 does for us! :-)

> >--Dave


> >> Utterly ridiculous that it's possible to reduce the ride height of any
> >> of the GPL cars to this ludicrous measurement. None of them should be
> >> less than 4.5 inches off the ground.  None.


> >> >   1" ride height does not imply that the car is riding on the bump ***s.
> >> > that would be the distance between the undercarraige and the ground.
> >> > Theoretically you could have the "tub" sitting on the ground and still have
> >> > LOTS of clearance between the suspension, and the bump ***.

> >> > JMO
> >> > TK

> >> --
> >> Regards,
> >> Bruce.
> >> ----------
> >> HMRC Web site address is:-
> >> http://www.racesimcentral.net/
> >> ----------

> >--
> >Dave Schwabe
> >The Aussie Toad -- Grand Prix Legends & Brabham site
> >http://www.racesimcentral.net/~schwabe

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://www.racesimcentral.net/~schwabe
Antoine Renaul

GPL 1.1 patch info

by Antoine Renaul » Wed, 17 Mar 1999 04:00:00

Hi all,

Here's what I hope to see in the patch:

I hate being automatically brought back to the multiplayer screen
every time I get discoed.  I'd prefer having a message flash at the
bottom of your screen while you're still driving.  There's quite
enough space for messages anyway.  Then I would decide by myself if I
want to continue racing or not, and most of all I would be able to see
my lap times for the current race, the messages that accumulated on
the chat pad during the race and maybe (if I get out soon enough) the
positions of all drivers prior to the disconnection.  And last but not
the least, you could finish that incredible lap you were on before you
got discoed (most of the time to see that it wasn't as incredible as
you thought it was...) instead of experiencing the frustration of
being forced back to the multiplayer menu...

I really don't understand this design decision.  I don't see how it
enhances the experience, nor do I see how it simplifies the
programming aspect.

I haven't heard much people complaining about this so maybe I'm alone

be left out in the patch.  I hope it will make it, but I'm not holding
my breath.

A. Renault

Alan Chandl

GPL 1.1 patch info

by Alan Chandl » Thu, 18 Mar 1999 04:00:00



>Hi all,

>Here's what I hope to see in the patch:

>I hate being automatically brought back to the multiplayer screen
>every time I get discoed.

Me too - especially as you never get to save a reply when this
happens.

Alan


http://www.chandler.u-net.com

Alan Chandl

GPL 1.1 patch info

by Alan Chandl » Thu, 18 Mar 1999 04:00:00



>Me too - especially as you never get to save a reply when this
>happens.

I mean save a replay of course

Alan


http://www.chandler.u-net.com

Skeet

GPL 1.1 patch info

by Skeet » Sat, 20 Mar 1999 04:00:00

 Dave,I have reread for the tenth time(:)Doug arnoa's interview by
Randy Magrueder.It specifically states that a 1in ride height and a
1in bump *** setting means no suspension play at all.Then he goes
on to say that the bump ***s act like stiff springs and are
modeled from 400 to 800 pounds.So a bump *** setting of 1in and a
SRH of 1in will give the car an extra 400 pounds to each individual
spring rate.It makes sense now since even though the suspension is
always riding the bump ***s,the bump ***s act like 400pound
springs.I was questioning the physics model since I thought that
riding on the bump ***s would give no play at all but now know they
act like hard springs.This is why we still get the car movement but it
doesnt scrape unless you slam the chassis down.It all makes sense now
to me.I wish someone who worked on GPL would of answered our questions
on this topic.

  DA says that the only thing that allows this lowrider bug is the
fact that GPL doesnt model high speed bumps.With realistic bumps
modeled we would never ever be able to ride the bump stops since the
car would be launching off the bumps.So I agrre with everyone here
that says that GPL should not allow SRH below 2.5in.Hopefully patch
1.1 will take away the ability to go below 2.5inSRH or even better,add
high speed bumps:)))))
I know that Im dreaming here.
Skeeter


>Hi Skeet,

>Well, I'll take my best shot at these below...


>>    Does lowering the ride height also lower the travel a suspension
>> system has.

>Yes, but like you say, the two are not always linear, that is suspension
>travel=ride height in a 1-1 relationship.

>Many race car performance books I have read state that its
>> bad to lower ride height by shortening the springs.They write that
>> your better off lowering with low profile tires.But they are talking
>> about streetcars.

>Yeah, this again is related to suspension travel. If you lower the
>suspension only by the springs, you will get a much reduced shock
>travel. Shocks don't like to be bottomed, and if you have them in too
>narrow a range of motion than which they were designed for, then you
>will lose the benefits of the progressive valving most shocks are
>designed for. Race shocks, like F1 and Indycar and even to a certain
>extent Nascar (which usually have more suspension travel than the other
>two), have a very limited range of motion, but this is designed into the
>shock so that it *works* properly in this limited range.

>>How are the cars in GPL lowered.Do race cars have a
>> way to lower the ride height other then lowering the spring length and
>> low profile tires?

>Well, sometimes (Nascar especially) they can relocate mounting points...
>but most if not all high-performance coil-over race shocks have threaded
>spring perches and can *turn* these perches up and down to alter height.
>The length of the spring is the same, but it is just moved up or down
>the shock body.

>>    I have actually measured the spring length at the rear shock when I
>> use a 1in and a 5in ride height and its exactly the same.

>What car is this with? (just curious)

>>This is why I > feel that with a car that is 1inch off the floor and a suspension that
>> can give much more movement then just 1in ,the car will scrape the tub
>> constantly.

>Yep. Which is when you want to raise the car to prevent it or stiffen
>springs.

>>I have my car in GPL at 1inride height,1in bump stops and
>> soft springs and shocks.When I slam the brakes or acclerate hard I can
>> see in plain view that my tub bottoms onto the ground.But there is no
>> sparks or handling imbalance.Only when I really slam the tub into the
>> ground does it happen.

>Yep, I notice this to be true too. But it can happen at certain places,
>like corner 1 at Kyalami under braking if the shock/springs aren't
>right, as it can at Eau Rouge.

>Hope it helps.

>--Dave

>> skeeter


>> >Hi Bruce...

>> >I agree that the *possiblity* shouldn't be there. Papy screwed up on
>> >allowing sub 2-3" ride heights... they could've just bottomed the scale
>> >(like they do now at 1") at 2 or 3 or 6 inches...

>> >But now that it's here... tough to change. Unless... unless the 1.1
>> >patch changed this. They also would have to make 1" SRH setups *illegal*
>> >in the game by creating some sort of error message if they tried to be
>> >loaded. People with tons of setup time might be mad, but their basic
>> >spring/shock/bar combo wouldn't be too far off if they had to raise
>> >them. they'd be in the right ballpark.

>> >If this was to happen, then they would also have to make 1.1-patched
>> >hosts or clients only be able to connect to each other. 1.0 clients
>> >could still run the 1" SRHs, therefore being unfair to anyone with the
>> >1.1 patch.

>> >NOW! This is all a wish list... we'll have to wait until the blokes from
>> >Papy give this thing to us before we see what 1.1 does for us! :-)

>> >--Dave


>> >> Utterly ridiculous that it's possible to reduce the ride height of any
>> >> of the GPL cars to this ludicrous measurement. None of them should be
>> >> less than 4.5 inches off the ground.  None.


>> >> >   1" ride height does not imply that the car is riding on the bump ***s.
>> >> > that would be the distance between the undercarraige and the ground.
>> >> > Theoretically you could have the "tub" sitting on the ground and still have
>> >> > LOTS of clearance between the suspension, and the bump ***.

>> >> > JMO
>> >> > TK

>> >> --
>> >> Regards,
>> >> Bruce.
>> >> ----------
>> >> HMRC Web site address is:-
>> >> http://www.racesimcentral.net/
>> >> ----------

>> >--
>> >Dave Schwabe
>> >The Aussie Toad -- Grand Prix Legends & Brabham site
>> >http://www.racesimcentral.net/~schwabe

>--
>Dave Schwabe
>The Aussie Toad -- Grand Prix Legends & Brabham site
>http://www.racesimcentral.net/~schwabe

Skeet

GPL 1.1 patch info

by Skeet » Sat, 20 Mar 1999 04:00:00

  I forgot to add another thing I figured out all by myself!!!!:))))
I kept seeing Alison hines talk about how she had to put heavier
springs in the Honda to keep the rears off the bumpstops.Or how she
needs to play with the settings to prevent the car from rolling onto
the bumpstops and lose control.How in the hell can she be writing this
stuff if the fastest guys are supposedlly riding on the bump***s I
would say.Now I know that when your always riding the bump ***s you
set the chassis up to be balanced for that setup.But if you slam the
rear onto its bump ***s,the rear goes hard instantly and the back
to front balance goes out the door.Hmmmm very interesting.I read the
interview with Alison hines recently and she is one awesome lady to
have betatesting our sims.I really like her comment on how she thinks
Papy should include more info on the cars.Things such as weight
distribution,power torque curves and height of center of gravity.Be a
great addition to what we see in the teams info menus.
Skeeter



> Dave,I have reread for the tenth time(:)Doug arnoa's interview by
>Randy Magrueder.It specifically states that a 1in ride height and a
>1in bump *** setting means no suspension play at all.Then he goes
>on to say that the bump ***s act like stiff springs and are
>modeled from 400 to 800 pounds.So a bump *** setting of 1in and a
>SRH of 1in will give the car an extra 400 pounds to each individual
>spring rate.It makes sense now since even though the suspension is
>always riding the bump ***s,the bump ***s act like 400pound
>springs.I was questioning the physics model since I thought that
>riding on the bump ***s would give no play at all but now know they
>act like hard springs.This is why we still get the car movement but it
>doesnt scrape unless you slam the chassis down.It all makes sense now
>to me.I wish someone who worked on GPL would of answered our questions
>on this topic.

>  DA says that the only thing that allows this lowrider bug is the
>fact that GPL doesnt model high speed bumps.With realistic bumps
>modeled we would never ever be able to ride the bump stops since the
>car would be launching off the bumps.So I agrre with everyone here
>that says that GPL should not allow SRH below 2.5in.Hopefully patch
>1.1 will take away the ability to go below 2.5inSRH or even better,add
>high speed bumps:)))))
>I know that Im dreaming here.
>Skeeter


>>Hi Skeet,

>>Well, I'll take my best shot at these below...


>>>    Does lowering the ride height also lower the travel a suspension
>>> system has.

>>Yes, but like you say, the two are not always linear, that is suspension
>>travel=ride height in a 1-1 relationship.

>>Many race car performance books I have read state that its
>>> bad to lower ride height by shortening the springs.They write that
>>> your better off lowering with low profile tires.But they are talking
>>> about streetcars.

>>Yeah, this again is related to suspension travel. If you lower the
>>suspension only by the springs, you will get a much reduced shock
>>travel. Shocks don't like to be bottomed, and if you have them in too
>>narrow a range of motion than which they were designed for, then you
>>will lose the benefits of the progressive valving most shocks are
>>designed for. Race shocks, like F1 and Indycar and even to a certain
>>extent Nascar (which usually have more suspension travel than the other
>>two), have a very limited range of motion, but this is designed into the
>>shock so that it *works* properly in this limited range.

>>>How are the cars in GPL lowered.Do race cars have a
>>> way to lower the ride height other then lowering the spring length and
>>> low profile tires?

>>Well, sometimes (Nascar especially) they can relocate mounting points...
>>but most if not all high-performance coil-over race shocks have threaded
>>spring perches and can *turn* these perches up and down to alter height.
>>The length of the spring is the same, but it is just moved up or down
>>the shock body.

>>>    I have actually measured the spring length at the rear shock when I
>>> use a 1in and a 5in ride height and its exactly the same.

>>What car is this with? (just curious)

>>>This is why I > feel that with a car that is 1inch off the floor and a suspension that
>>> can give much more movement then just 1in ,the car will scrape the tub
>>> constantly.

>>Yep. Which is when you want to raise the car to prevent it or stiffen
>>springs.

>>>I have my car in GPL at 1inride height,1in bump stops and
>>> soft springs and shocks.When I slam the brakes or acclerate hard I can
>>> see in plain view that my tub bottoms onto the ground.But there is no
>>> sparks or handling imbalance.Only when I really slam the tub into the
>>> ground does it happen.

>>Yep, I notice this to be true too. But it can happen at certain places,
>>like corner 1 at Kyalami under braking if the shock/springs aren't
>>right, as it can at Eau Rouge.

>>Hope it helps.

>>--Dave

>>> skeeter


>>> >Hi Bruce...

>>> >I agree that the *possiblity* shouldn't be there. Papy screwed up on
>>> >allowing sub 2-3" ride heights... they could've just bottomed the scale
>>> >(like they do now at 1") at 2 or 3 or 6 inches...

>>> >But now that it's here... tough to change. Unless... unless the 1.1
>>> >patch changed this. They also would have to make 1" SRH setups *illegal*
>>> >in the game by creating some sort of error message if they tried to be
>>> >loaded. People with tons of setup time might be mad, but their basic
>>> >spring/shock/bar combo wouldn't be too far off if they had to raise
>>> >them. they'd be in the right ballpark.

>>> >If this was to happen, then they would also have to make 1.1-patched
>>> >hosts or clients only be able to connect to each other. 1.0 clients
>>> >could still run the 1" SRHs, therefore being unfair to anyone with the
>>> >1.1 patch.

>>> >NOW! This is all a wish list... we'll have to wait until the blokes from
>>> >Papy give this thing to us before we see what 1.1 does for us! :-)

>>> >--Dave


>>> >> Utterly ridiculous that it's possible to reduce the ride height of any
>>> >> of the GPL cars to this ludicrous measurement. None of them should be
>>> >> less than 4.5 inches off the ground.  None.


>>> >> >   1" ride height does not imply that the car is riding on the bump ***s.
>>> >> > that would be the distance between the undercarraige and the ground.
>>> >> > Theoretically you could have the "tub" sitting on the ground and still have
>>> >> > LOTS of clearance between the suspension, and the bump ***.

>>> >> > JMO
>>> >> > TK

>>> >> --
>>> >> Regards,
>>> >> Bruce.
>>> >> ----------
>>> >> HMRC Web site address is:-
>>> >> http://www.racesimcentral.net/
>>> >> ----------

>>> >--
>>> >Dave Schwabe
>>> >The Aussie Toad -- Grand Prix Legends & Brabham site
>>> >http://www.racesimcentral.net/~schwabe

>>--
>>Dave Schwabe
>>The Aussie Toad -- Grand Prix Legends & Brabham site
>>http://www.racesimcentral.net/~schwabe

schwab

GPL 1.1 patch info

by schwab » Sat, 20 Mar 1999 04:00:00

Skeeter... there are technical points we could beat to death about Doug
A's comments... but I won't, so see below...


>snip>
>So I agrre with everyone here
> that says that GPL should not allow SRH below 2.5in.Hopefully patch
> 1.1 will take away the ability to go below 2.5inSRH

YES! I hope so too! If 1.1 does it, that should be great! I am all for
it, even though I use lowrider setups now. Of course, there will be NO
WAY to police the use of v1.1 and v1.0 for hotlaps, but so what? The
v1.0 will always be faster due to ride height.

BUT, BUT, BUT... VROC 1.1 and GPL v1.1 will ONLY work with each other!!
:-) That will render GPL 1.0 and its setups (hopefully) useless... IF
they fix the ride-height bug. With VROC and GPL 1.1 only working
together, that *could* keep v1.0 setups from working....

I hope this happens! Fast guys will still be fast, but it will
eliminate  *unrealistic* setups. And, FWIW, I don't think setups will be
obsolete for anyone... they might need a bit of tweaking at higher
heights, but not much.

Yes, you ARE dreaming!! :-)

--Dave

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe


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