rec.autos.simulators

SCGT nits

Jo

SCGT nits

by Jo » Fri, 07 May 1999 04:00:00


>Why dilute such a fine sim?  

How can an OPTION dilute a sim? All that would happen is there would
be additional users.

I'm talking about competing against human players ... if there were
newbie accessability options (ala Nascar2) it would be easier to find
people at my own level.

I am in the process of trying it, thanks for the suggestion.

Joe

Mark C Dod

SCGT nits

by Mark C Dod » Sat, 08 May 1999 04:00:00

Ahh.....Shadow of the Horned Rat. One of the few games I have replayed after
finishing it. There is a second game in the series but I haven't had the
oppurtunity to play it.

> > Some games get bad reviews if the learning curve is too hard. Some
> magazines
> > that scored GPL on its merits as a sim gave it high marks. Other
> > "respectable"magazines gave it medium level marks because it took too long
> to
> > master. The same has happened with Falcon 4.0.

> Yup.  Sadly, this happens all the time.  Although I do note that most
> respectiable magazines and web sites tend to give the learning curve a too
> short of time span.  GPL/F4.0/LB2/688i/etc take more than 2 hours to master.

> > Some games that appear to have complex strategies and a myriad options,
> like
> > Alpha Centauri, get incredibly high marks. Why I don't know when even
> Alpha can
> > be beaten on it highest difficulty setting by a semi competent player the
> first
> > time they play it.

> <shrugs> Personally most of the RTS games bore me simply because they
> degenerate into horde tactics.  How droll.  Now, I remember a game by
> Mindscape called the "Shadow of the Horned Rat" that was based off WarHammer
> Fantasy and was excellent is its tactics and you had to use your cavalry
> right, protect your archers and make use of specialized troops.  Too bad it
> never had a multiplayer options, oh well. :)

> > There are very few games released that really have any challenge to them.
> There
> > is always a simple strategy that once learnt will undermine a games AI and
> > remove the challenge that may of existed. Most sport sims, including the
> > excellent ones form EA< sufer from this. With the Fifa games for instance,
> > there is always a set of moves that allow you to score goals with
> relatively
> > little effort.

> Yuppers, this is too true. Love the FIFA games, but once you uncover the
> trick is pointless to even play with friends.

> > Good car sims, like GPL, are the only real challenge left for hard core
> gamers
> > who want replay value from their purchase.

> Yup...too many want easy gratification.

> > I will now get off my soap box and back to SCGT.....

> Heh, mine is about finished and ready to go on the shelf as soon as I win
> the GT1 division.


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