rec.autos.simulators

N2 engine sound

Marc Johnos

N2 engine sound

by Marc Johnos » Thu, 03 Jul 1997 04:00:00



> > I've already tried it. I recorded part of a race a while back and then
> > took the engine sound from the in-car camera and replaced the engine
> > sound file w/the recorded one. I tried to get the sound fairly close
> > to the file that comes with Nascar 2. Unfortunately you could tell
> > where the sound ended when it repeated. I tried to get the sound to
> > blend together w/Cool Edit 96 without luck. They shoulod have a
> > feature likr "Create Seamless Pattern" in PSP4.12 in CE96. If anyone
> > knows how to do this I might be able to find that file I made, unless
> > I deleted it.

> This is a "hard" problem, getting a sample that both sounds good when
> pitch-shifted and doesn't have an audible loop point. One of Papy's very
> talented engineers spent the better part of several weeks getting the
> sound to loop smoothly. FWIW, Sound Forge was the tool of choice, but
> just as merely buying a paint brush (or Photoshop) doesn't make one into
> Picasso, buying Sound Forge probably isn't enough to get good results
> the first time out...

> ---Jim

Did anyone record a program on disovery a couple of months ago?  It was
"Fast cars the power and something or other"  when it would come back
from commercial it had a good VVVVVVVRRRRRRRRRMMMMMMMMM then shift gears
and VVVVVVVVVRRRRRRRRRMMMMMMMMM.  It might work.
--
Thank you

Marc Johnosn
SimRacer

N2 engine sound

by SimRacer » Thu, 03 Jul 1997 04:00:00

I know Jim, I have done this and I do understand how everything must be
perfect from start to the end loop. I have very technaly advanced software
which will allow me to fix loops if there are errors and will allow me on
the same freuquency. I have noticed you guys recorded about a 50%
freuquency, I think, but never checked, but thanks for your comment.

Mark

P.S. I allready have made my own spotter and my beta 1 did go smothly.

robin ti

N2 engine sound

by robin ti » Fri, 04 Jul 1997 04:00:00


>I know Jim, I have done this and I do understand how everything must be
>perfect from start to the end loop. I have very technaly advanced software
>which will allow me to fix loops if there are errors and will allow me on
>the same freuquency. I have noticed you guys recorded about a 50%
>freuquency, I think, but never checked, but thanks for your comment.
>Mark
>P.S. I allready have made my own spotter and my beta 1 did go smothly.

Maybe you could enable the spellcheck feature on that "technaly
advanced software".   Either that or put a dictonary next to your
keyboard.

Robin

robin ti

N2 engine sound

by robin ti » Fri, 04 Jul 1997 04:00:00



>>I know Jim, I have done this and I do understand how everything must be
>>perfect from start to the end loop. I have very technaly advanced software
>>which will allow me to fix loops if there are errors and will allow me on
>>the same freuquency. I have noticed you guys recorded about a 50%
>>freuquency, I think, but never checked, but thanks for your comment.
>>Mark
>>P.S. I allready have made my own spotter and my beta 1 did go smothly.
>Maybe you could enable the spellcheck feature on that "technaly
>advanced software".   Either that or put a dictonary next to your
>keyboard.
>Robin

Oh no! I've caught the same thing!

Dictionary
Dictionary
Dictionary

Robin

Jim Sokolof

N2 engine sound

by Jim Sokolof » Fri, 04 Jul 1997 04:00:00



> >Maybe you could enable the spellcheck feature on that "technaly
> >advanced software".   Either that or put a dictonary next to your
> >keyboard.

> >Robin

> Oh no! I've caught the same thing!

> Dictionary
> Dictionary
> Dictionary

Don't you just love spelling/grammar flames that contain
spelling/grammar mistakes?

At least this person caught there own... [<-- Intentional grammar
mistake inserted, just so my S/G flame wouldn't look totally out of
place on UseNet... :-) ]

---Jim

Keith D. Harv

N2 engine sound

by Keith D. Harv » Tue, 08 Jul 1997 04:00:00

If someone can give me some quick info on how the DAT file is structured, I
will put together new engine sounds as well as REAL sheet metal slams!!  
Anyone interested in helping me get the info I need?

Handy^ma

N2 engine sound

by Handy^ma » Tue, 08 Jul 1997 04:00:00


> If someone can give me some quick info on how the DAT file is structured, I
> will put together new engine sounds as well as REAL sheet metal slams!!
> Anyone interested in helping me get the info I need?

Well....er....um........ I know a person who knows someone,,,who might
be able to put you back in touch with the person who,,,used to be the ex
wife of a man whose cousin,,,
Oh Heck, just email me,,,,   ;) I've been playing with my spotter audio
lately,,,, not too concerned with the engine sound,,,,but did like a
throw in that is never heard in the game.... it says,,,, "hey...you just
drove yer ass off,,,,,,,,somebody go out there and pick it up",,,,,,"I
just threw that one in,,,,no charge..." LOL  just the production guy
having a "secret laugh"  by the way, Now mine says that every so often
when I win...
--
Sit down,,Strap in,,Shut up,,Hang on,,Go fast,,Turn left,,Kiss Trophy
Girl
GGGGGGgoooo #3,,,31,,,28,,,94,,,6,,,5,,,18,,,8,,,
                                                        Handy^man
Nigel Nichol

N2 engine sound

by Nigel Nichol » Wed, 09 Jul 1997 04:00:00


Better still, go the the PITS site and download the UNPACK.EXE
and PACK.EXE programs. These to utilities extract and repack
all the WAV sound files that are used in Nascar2. I think
there is 468 in total.
The ENGHI.WAV and ENGLO.WAV  are the two used for the players
engine sound.

--

Nigel of Lakewood Motorsports
(Memeber of the Nascar Offline Racing Series)
Nascar Coruba & Coke Chevy
Hamilton
New Zealand


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