rec.autos.simulators

Rally Trophy Benchtests - FPS

DAVID J ROBINSO

Rally Trophy Benchtests - FPS

by DAVID J ROBINSO » Sun, 21 Oct 2001 08:46:05


that is a problem with anything that is offline.  No way to understand if
the guy did it first run or after 6 weeks of constant driving.  Personally
the idea of running a rally league online and mulitplay would be neat if you
could have guys start like in a rally a minute apart.  You would have to
deal with traffic if you are faster just like in real rallys.

Dave

roy

Rally Trophy Benchtests - FPS

by roy » Sun, 21 Oct 2001 09:13:58

I have an Athlon 800 and its as smooth as glass with the view distance down
one notch, alpha blending set to low, and special effects set to low. The
smoke is the frame rate killer. I'm at 1280x1024 and it looks great.

Stephen Ferguso

Rally Trophy Benchtests - FPS

by Stephen Ferguso » Tue, 30 Oct 2001 16:43:17

In some ways the older "tunnel tracks" of previous-gen rally sims are more
accurate, as they punish you for putting a wheel wrong.  I've watched
several rallies in Canada, seen numerous wheels ripped from their cars due
to carelessness, and agree that being able to roam freely through the
countryside is not a plus point for a rally sim.  For those who think the
consequences of a flubbed line through a corner in Rally Championship was a
little too harsh, have a look at what a small brain fart resulted in for
Makkinen on the Corsica rally...

Stephen



> > Correct me if Iam wrong, but I always thought Rally Driving was about
> > getting from point A to point B as fast as possible, and allows for
corner
> > cutting, driving of road etc. Its up to the driver if they want to risk
> > damage to their car in doing that. So I dont understand how you can say
> they
> > are cheating.

> In real life, "off course cutting" is much more risky because of the
amount
> of objects you have in those terrains.  There's rock, uneven grass, wood,
> tree branch, etc...

> PC computing can't even model the amount of objects outside the track in
> real-life.  It's sparse inside our sims.

> I love Rally Trophy, but in NO WAY do real-life drivers race their cars
like
> that.  It's a shame that hotlapping in RT will simply be who can be the
most
> lucky by throwing their car like a madmen into the corners and hoping for
> the physics to bring you back on track.  It's not realistic Rallying.
> Multiplayer can solve this because you have one single attempt, like
> real-life Rallying.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...

Andre Warrin

Rally Trophy Benchtests - FPS

by Andre Warrin » Tue, 30 Oct 2001 18:39:22

On Mon, 29 Oct 2001 08:43:17 +0100, "Stephen Ferguson"


>In some ways the older "tunnel tracks" of previous-gen rally sims are more
>accurate, as they punish you for putting a wheel wrong.  I've watched
>several rallies in Canada, seen numerous wheels ripped from their cars due
>to carelessness, and agree that being able to roam freely through the
>countryside is not a plus point for a rally sim.  For those who think the
>consequences of a flubbed line through a corner in Rally Championship was a
>little too harsh, have a look at what a small brain fart resulted in for
>Makkinen on the Corsica rally...

>Stephen

Yep, the stages in RC2000 were (and still are) breathtaking and just
as narrow as in real life.. I finished Rally Extreme yesterday, and
while it's a fun arcade racer, the width of the tracks is ridiculous
and spoiling all the fun.. you can drive waaaay off the road without
losing speed.. so very often I was driving full speed -somewhere-
without knowing where the actual road was.. fun, but that's no rally
racing.

Andre

Stephen Ferguso

Rally Trophy Benchtests - FPS

by Stephen Ferguso » Tue, 30 Oct 2001 21:02:17


> On Mon, 29 Oct 2001 08:43:17 +0100, "Stephen Ferguson"

> >In some ways the older "tunnel tracks" of previous-gen rally sims are
more
> >accurate, as they punish you for putting a wheel wrong.  I've watched
> >several rallies in Canada, seen numerous wheels ripped from their cars
due
> >to carelessness, and agree that being able to roam freely through the
> >countryside is not a plus point for a rally sim.  For those who think the
> >consequences of a flubbed line through a corner in Rally Championship was
a
> >little too harsh, have a look at what a small brain fart resulted in for
> >Makkinen on the Corsica rally...

> >Stephen

> Yep, the stages in RC2000 were (and still are) breathtaking and just
> as narrow as in real life.. I finished Rally Extreme yesterday, and
> while it's a fun arcade racer, the width of the tracks is ridiculous
> and spoiling all the fun.. you can drive waaaay off the road without
> losing speed.. so very often I was driving full speed -somewhere-
> without knowing where the actual road was.. fun, but that's no rally
> racing.

> Andre

Funny that this topic came up.  It was a particularly cold, rainy Saturday,
so I gave up my usual mountain bike ride after an hour of crashing heavily
on wet roots and rocks.  After some first aid, and a hot coffee, I rummaged
through my old CDs and decided to re-install RC2000 and run as much of a
championship season as I had the patience for.  My first run through some of
the flat-out stages in the Northumberland forest had me launching into
barrel rolls after only slightly clipping a bank.  I swore, punched my
computer (not a good idea with a notebook) and ranted like a madman.  Of
course, it was impossible to explain to my girlfriend why I would sit there
for twenty minutes intently staring at the screen and sawing away at the
joystick, only to blow up at the end.  Comments like "it's only a game"
simply demonstrated her utter lack of comprehension :-)

I settled down and drove the stages properly, heeding my co-driver and
practicing proper caution, especially over blind crests.  Things went much
better, and the satisfaction of threading the needle on some of these true
rally stages is immense.  I finally lost it on the Stena Ulster rally,
however.  This is the fast tarmac stages through narrow hedgerows.  The
co-driver is pathetic here, calling out sharp bends as you are already on
top of them, and barreling along at 180kph.  RC2000 was not perfect, and
generated many teeth-gnashing moments, but it really captured the
sphincter-puckering quality of a fast, tight rally stage with no room for
error.

Stephen

Rob Adam

Rally Trophy Benchtests - FPS

by Rob Adam » Wed, 31 Oct 2001 03:11:19

Or watch the San Remo rally (is that the same as Corsica?). Cars were going
out left and right due to one "little" contact with the wall. Real cars
don't work after hitting rock and cement at 120 kph. If rally games modeled
it that realistically nobody would drive them because we just aren't good
enough drivers.



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