follow the "rules" that a responsible reviewer would do (I'm not a reviewer
myself, but read enough reviews of every type to know what should and
shouldn't be included in a review.)
Craig contradicted himself a few times. The review was proofread (a couple
of spelling/grammar errors, and the fact that he had an entire paragraph in
there which was devoted to Red Baron 2 <---- I'm referring to the
"music/turned it off" part here). Craig (an "experienced sim racer") gives a
BIASES opinion of GPL, in my opinion: even though he says acknowledges the
fact that GPL is a sim, he reviews it with the mindset that it is not
exactly his cup-of-tea because it doesn't match up to his "arcade" desires.
What I found extremely offensive, was that he makes ASSUMPTIONS for the
reader. Of course, he is entitled to his opinion, but when you publish a
review, you have certain responsibilities that you owe the reader and the
product. If it's crap.. tell them that you thought it was ***- tell them
that you advise them to consider if they really want a "sim" or a "game" and
then make the decision. (Remember that Craig DIDN'T know there was the "Four
Wheel Drift" setup book included, btw). The two statements below are
especially misleading and equally as damaging, as they give a very clear
(misinformed) opinion:
"I can still picture most people returning Grand Prix Legends
a few days after they buy it."
"Simulation fanatics will probably love this game -- I just don't
think that anyone else with a lower level of enthusiasm will get
much out of it."
I chatted with many people that don't fit into the "sim racer" profile, but
they saw the game, tried it, and fell in love with it. Sure, it was
difficult, but that is what they love about it. Craig mentions
"Gamers need some sort of encouragement that they are doing
better; they don't need to be thrown into a complex driving model
that is going to take weeks to get competent at."
That's exactly what even the "gamer-converts" liked about GPL. The reward of
putting in the effort is to be able to (at first) complete a lap without a
spin!, and then to know that your lap times are improving. When you do that
"perfect" lap and your heart is beating so hard you're almost going to have
a coronary, your chair is drenched in sweat, and you've got white-knuckles
from gripping the wheel so hard, THEN you have your reward. I hadn't even
won a race until the other day, but every few days, I would make a new
"best" lap, and even if I finished 10th, I was happy and e***d about what
I'd just done.
I just read his review again, and like I said the first time, Craig does
make some good observations. But for all the reasons above and the other
ones posted here in the group, the review gives an INACCURATE look at GPL
(He didn't even mention GPL's great multiplayer component.. not even a word
of it.) I suggested to Craig that he edit it to fix it up (his bias,
mistakes, ommissions, and factual errors, etc), but he says he stands by
it...
Looking at the Avault's "Review Criteria":
TWO-AND-A-HALF stars is "Needs Help"..
3-stars is "Average"..
3 1/2 is "Decent"..
4 is "Pretty Good"..
4 1/2 is "Most Impressive".. and
5 is "Incredible".
Does Craig not say himself "Simulation fanatics will probably love this
game", "...If you answered yes to those two questions, then Grand Prix
Legends might be the game for you.", and "One thing that can't be denied is
that this is a driving simulation like no other you have played before.".
Based on that, and the following:
"Don't pay too much attention to the scenery because your task is to
guide this ill-tempered beast around the circuit without ending up in a
horrible accident." (Then don't complain about the "flat" people and trees,
etc)
"The game has a veritable cornucopia of options with which it may be
tailored."
"Papyrus has done a bang-up job on getting the physics of these cars to
be very accurate"
"Other nice features include a very detailed and dynamic 'garage'.."
"Grand Prix Legends is extremely easy to get up and running"
... you get the picture... GREAT product... (5 stars on the way??)... But
wait!!
Here's what he didn't like:
- "scrunched up" view (it's called letterbox)
- want decent setups provided (they are pretty decent, Craig!)
- wants an easier learning curve so it is "fun to learn how to drive the
car" - that's why Papyrus included the "trainer", "advanced trainer",
braking help, throttle help, steering help, and shift-R.
(Btw, Craig DIDN'T have the Four Wheel Drift setup guide with his "review"
copy. Sorry to hear that, but as there IS one included with the game, I
suggested to him that he EDIT the review to reflect that (..he's not
planning on it).
Based on these minor grumbles.. how the heck does the gave only deserve
TWO-AND-A-HALF stars? ("needs help"). At WORST, he should have given it 4
stars ("pretty good") based on the info in his review (even from a "arcade"
perspective), and perhaps even 4 1/2 stars ("Most Impressive" ) - minus his
minor grumbles. And if he reviewed GPL with the word "sim" in his mind, bump
those up by at least another 1/2 star.
So what does Craig score for his review?? I'll be generous and give him 1
1/2 stars, but even that is an injustice - 2 1/2 stars is "needs help"!!
doktorB
http://www.racesimcentral.net/~drbryan/gpl