>Ofcourse that depend heavily on the graphic card used.
>I don't have FS2000, but a friend of mine showed it on his PIII 500
>with Voodoo 3 card, and it still looked very choppy in 800 resolution.
very well in the frame rate department. From a glance, I assumed it
was due to the processor, but having read through many of the posts
over at 'rec.aviation.simulators' I see that people with even higher
spec machines are having the same low frame rate problem. This would
suggest poor programming on Microsoft's part. I wouldn't be surprised
if Microsoft attempt to deal with this issue in a future patch.
I've noticed the same thing. However, if you take a look at some of
the threads in rec.aviation.simulators, you'll find that even higher
spec machines are having the same problem. The FPS issue in FLTSIM
2000 seems to be less about the processor you're using and more about
some rather careless and sloppy programming on Microsoft's part.
No problems running it on a Celeron 500MHz, 128MB RAM and a 12MB
Voodoo 2 either.
To empathise more on my point about the P2 450MHz processor being a
very decent system, step back to a point in time not too long ago -
before the release of the Pentium 3's and AMD K7's.
The fastest processor you could buy (this does not include
overclocked processors, or dual processors) was a Pentium II at
450MHz, but the average spec most of us had was of around the
200-300MHz mark. That sort of spec was considered to be fine for most
games - although you would need a 3D card if you wanted to play games
like Quake 2 very well.
Now, in recent times the most powerful processor you can buy is
around 800-850MHz (of course, this number will be increasing
dramatically over the next year). So, if when the Pentium 2 450MHz
processors were king, and a 200-300MHz processor was considered very
reasonable (a drop of 250MHz from a 450, for the Pentium II 200), then
using that same means of thinking in todays terms, a 450-550MHz
processor would be considered a perfectly reasonable processor also.
On top of that, take into account that these days most games computers
will have a 3D accelerator, which takes yet more strain off the
processor, this decreases the current CPU requirement for games, and
shall continue to do so with newer 3D cards.
The worth of a system also depends on what type of user you are. I,
for example, an perfectly happy turning down most of the details in
Unreal Tournament to have it run on my Pentium MMX 200MHz with just
32MB of RAM. On the other hand, I know people who like to be on top of
technology with the fastest system all the time (or as long as their
budget permits it).
It can be all too easy to get carried away in the mist of the latest
reviews of the 1GHz processors and start believing that you somehow
'need' one also. Most of you don't.
Best regards...
"Lisa, if you don't like your job, you
don't strike - you just go in every day
and do it really half arsed! That's the American way!"
- Homer J. Simpson