Most guys including me reading this ng are/were very suspicious about
the
value of FF in racing sims. Well, to say it right away, I'm no longer...
Using the MS FF wheel I was quite disappointed by MGPR which implements
some
nice effects, but for example ignores hitting the curbes and has only
some
more or less realistic effects when crossing bumps in the track.
Then I tried the ViperRacing demo. The FF implementation in this sim is
simply
amazing. Beyond the usual stuff like locked brakes, on grass or dirt,
you can
even feel the wheight transfer. Accelerate hard and the front wheels
turn easy,
hit the brakes without locking up, they turn harder. During little jumps
they
turn easy as well.
I'm having a hard time describing it accurately, but this sim goes far
beyond the
silly twitch the wheel left, then right and rattle it a bit more like in
most
arcade racers. It really gives the impression of driving a race car at
the limit
and gives usefull feedback.
Oh, this rumour about an FF patch for GPL just made my day...
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.racesimcentral.net/;
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!