rec.autos.simulators

Quick view on AMA beta

Destro

Quick view on AMA beta

by Destro » Sun, 03 Oct 1999 04:00:00

Ok after the wackassed download setup of theirs, I finally got to play
it.

This game needs work thats for sure.

My main beef is why the hell cant I low side on the pavements? I throw
it in a turn hell bent for leather and it just casually drives off the
outside of the turn then crashes as soon as it hits the grass/gravel.
Wrong.

Wheelies could use toning down. Are they really THAT wheelie sensitive?
And if they are that powerful I sure as hell should be able to break
loose the back tire on the exit of  turns which it doesnt seem to let
me. Again, I cant crash.

I can't lock up the front tire? Wrong.

Steering seems funky too. Seems way too difficult to accurately 'input
in' the proper amount of turn force. I tried many different settings.
Excellent controller menu btw but racing gfx are kind of icky. No popup
is nice though.

Guess I'll have to wait awhile till some company gets it right.

Ma

Quick view on AMA beta

by Ma » Sun, 03 Oct 1999 04:00:00

Get the GP500 demo at www.gp500.net, you'll be impressed.  Be sure to
use the #4 view...
Philste

Quick view on AMA beta

by Philste » Sun, 03 Oct 1999 04:00:00


> Ok after the wackassed download setup of theirs, I finally got to play
> it.

> This game needs work thats for sure.

Yes, that's true

Yes, you can. At least I can. It leaves a nive little black mark on the
track.

Go to the advanced option panel. You can tweak just about everything.
It's the most complete set of options I have seen in any driving sims
(for the control portion at least).

Philster

Philste

Quick view on AMA beta

by Philste » Sun, 03 Oct 1999 04:00:00


> Get the GP500 demo at www.gp500.net, you'll be impressed.  Be sure to
> use the #4 view...

Well, the sound in that game simply suck. The volume is also way too
low. Graphics are not too bad, but wasn't that impressed. I don't really
care about the tracks offered.

Philster

George M. Smile

Quick view on AMA beta

by George M. Smile » Mon, 04 Oct 1999 04:00:00


>> This game needs work thats for sure.

> Yes, that's true

Yes, it seems none of the various physics related issues
I have posted here before have been addressed by the
latest version.

Indeed I have discovered a new 'trick' that can be played
on the game.  Set your rear brake to a linear progression
in the control menu.  Then go out to a track.  Throw on
the front brake and the rear brake and then the accelerator.
The bike will hop forward a few times and then settle into
a lazy rotation about the bike's Z-axis with the rear wheel
locked and the front rotating ever so slightly (hmm, now
how does that work).

Now turn the bike, it will do a nose stand for you while
rotating in place.  Not exactly best of show physics.  In
the real world this sequence would produce little more
than a smoked rear tire.  Not so in AMA Superbike (but
very much so in GP500).

And on the grass, sand, and whatever else surface you happen
to be on at the moment.  Unfortunately once you lock the front
wheel up you can still steer as if it was rotating and regardless
of what input you provide the bike will remain upright.  Not
realistic at all.

 - George

Miguel V Parr

Quick view on AMA beta

by Miguel V Parr » Mon, 04 Oct 1999 04:00:00


>Yes, it seems none of the various physics related issues
>I have posted here before have been addressed by the
>latest version.

The focus in the latest version had to do with online fixes since we had
promised the open beta by Sept 30th, and yup we were one day late.

We will get to the other issues in the short future.

Thanks for finding that out, I did try it myself and was able to reproduce
it, it seems that the engine is stalling (rpm reads 0) since your clutch is
disengage and you have the rear tire locked, that might be causing the
weirdity. I'll talk to our physics guy to engage the clutch or we could make
the bike stall, which is no fun on superbikes since the racing ones
sometimes don't have a starter (I know the production ones do).

Still a good find George.

We have surface type settings so that we know on what material you are at,
so expect this to change soon as well.

Yup this happens because of the limits we put in there so that people will
have fun driving instead of picking up the bike from the ground all the
time, we will make this an option in the near future as well.

if you turn lowsides on, then the bike will do the right thing if it's not
on the racing surface, we just have to have a switch to allow you to turn
those low/high sides on the race track as an option and to see how riders
like/dislike it. But that is on the list.

Thanks again for your post we are listening on what people are saying,
specially if it's constructive criticism.

We are going to have an agressive features updates while getting feedback
from users like you.

Miguel Parra
Motorsims
Sr Game Programmer

Goy Larse

Quick view on AMA beta

by Goy Larse » Tue, 05 Oct 1999 04:00:00


> Well, the sound in that game simply suck. The volume is also way too
> low. Graphics are not too bad, but wasn't that impressed. I don't really
> care about the tracks offered.

My biggest gripe with GP500, there are no "Dukes" in it :-)))

--

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/


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