rec.autos.simulators

If id software made Nascar2

Doug Reichl

If id software made Nascar2

by Doug Reichl » Sat, 03 May 1997 04:00:00

: To be honest I'd rather wait (even if they never arrive) for
: official, Papyrus produced versions than hack away at an editor.  I'd
: want them done as well as they could be.

So what you are saying is that ONLY Papyrus can make good tracks?

We DO have a car editor available (ie paint).  Does Papy make the best
cars?  Yea, they're good, but other people make them just as good, if not
better.

Don't put Papy up on a pedestal based on their ability to make something
that many other people can make, or make better.

Mark Daviso

If id software made Nascar2

by Mark Daviso » Sat, 03 May 1997 04:00:00


> : To be honest I'd rather wait (even if they never arrive) for
> : official, Papyrus produced versions than hack away at an editor.  I'd
> : want them done as well as they could be.

> So what you are saying is that ONLY Papyrus can make good tracks?

No.  I'm sure Bizarre Creations and Microprose can hold their own but they
don't market a NASCAR sim.
I -am- saying that I think it's -extremely- unlikely that joe public with a
track editor, some photographs and whatever technical data they can acquire
would be able to reproduce a Daytona or Indianapolis as good as Papyrus
could with the level of technical expertise and information that they have
at their disposal.
Even if you could get a track to look similar to the real thing, the fun of
sims is getting some sort of idea what it's like to drive the actual tracks
as opposed to see what it looks like from the driver's seat - there's a
difference.  AFAIK Papyrus speak to Winston Cup drivers to get this (most
important) aspect of the sim right.  Now that -is- something that, in all
reality, ain't gonna happen on a home build!

Not -quite- as involved as an entire track design.

When it arrives, I'll buy and enjoy it.
I look forward to 'Doug Reichley's Winston Cup Racing' ;-)

Mark
Reading, UK

Mark Daviso

If id software made Nascar2

by Mark Daviso » Sat, 03 May 1997 04:00:00



> >N2 is marketed as a sim, so they had no need to add a track editor.

> That's just not logical, one is not connected to the other.

It's got all the tracks and drivers they could get for the 1996 season.
That's what it set out to achieve.  I'll bet Papyrus are as sorry as us
that they could't get Daytona or the Brickyard - I'm sure it would have
upped sales.
It's about simulating a real motorsport run on actual tracks and thats
what it does - very well IMHO.  I've had none of the problems that
others seem to have had with the patch, but I've 'only' run one 50% race
since I installed it :-)
Personally, a track editor would have been the last thing I would have
expected to see on a features list on such a game (real world sim).  
Maybe a fantasy sim (is that what X-car is about?) would be more your
sort of thing.

I'd like to talk to you when you retire to find out which games you're
still playing then that you own now ;-)
Seriously, though, I can honestly say no company has given me anything
even close to the 'hours enjoyed/cash outlay' ratio that Papyrus has.  
It's just a fact.
Obviously, our tastes differ.  You pays yer money and takes yer choice.

Mark
Reading, UK

David Spark

If id software made Nascar2

by David Spark » Sat, 03 May 1997 04:00:00


Recreating a track is an order of magnitude more complicated than painting
a car, though.

Papyrus sends people out to the track with a camera, a whole pile of film,
and a measuring tape. They take pictures of the track from every possible
angle. They have access to engineering drawings. They measure the width of
the track and the pit area, etc. They have a car drive around the track and
take video and pictures from the car. They study the racing line on the
track.

How many people creating home-grown tracks are going to have that level of
access to a track?

Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars
Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html
Hawaii Handle: davids

Colin McLea

If id software made Nascar2

by Colin McLea » Sat, 03 May 1997 04:00:00

Sorry Joe, this letter was pretty fragmented when I got to it.
But Im going to agree and dissagree with you..

1. Nascar 2 is by FAR the most AWSOME and realistic game I have ever
played on a computer!

2. Alot of time was spent on the programing in Nascar 2

3.Question: How much BETA testing was done? There sure was alot of bugs
left in the program, and after 1 patch? It looks like their going to
need another one.

4. You mentioned that the tracks Daytona and the Brickyard would have
boosted sales....
I bought the program under the impression that those "tracks" were
included in the CD, and was rather dissapointed when they werent.
But oh well, Im sure Pappy will put them online soon, at no extra
cost... after all we did PAY for ALL the tracks in the 96 season...
so they should be here soon.... (yeah right)

5. No matter what happens, I enjoy this sim on a daily basis, and will
continue to play until my arms fall off....

Life is only so long.... Enjoy yourself!

Wyle E.




> > >N2 is marketed as a sim, so they had no need to add a track editor.

> > That's just not logical, one is not connected to the other.

> It's got all the tracks and drivers they could get for the 1996 season.
> That's what it set out to achieve.  I'll bet Papyrus are as sorry as us
> that they could't get Daytona or the Brickyard - I'm sure it would have
> upped sales.
> It's about simulating a real motorsport run on actual tracks and thats
> what it does - very well IMHO.  I've had none of the problems that
> others seem to have had with the patch, but I've 'only' run one 50% race
> since I installed it :-)
> Personally, a track editor would have been the last thing I would have
> expected to see on a features list on such a game (real world sim).
> Maybe a fantasy sim (is that what X-car is about?) would be more your
> sort of thing.

> > >No one owes you a lifetime of entertainment for the price of a game.

> > Funny, other game companies disagree. I guess I'll just spend my money
> > with them.

> I'd like to talk to you when you retire to find out which games you're
> still playing then that you own now ;-)
> Seriously, though, I can honestly say no company has given me anything
> even close to the 'hours enjoyed/cash outlay' ratio that Papyrus has.
> It's just a fact.
> Obviously, our tastes differ.  You pays yer money and takes yer choice.

> Mark
> Reading, UK

Doug Reichl

If id software made Nascar2

by Doug Reichl » Sun, 04 May 1997 04:00:00

: When it arrives, I'll buy and enjoy it.
: I look forward to 'Doug Reichley's Winston Cup Racing' ;-)

People that say "If you can do it better then do it yourself" don't
understand what constructive criticism is.

I didn't say I could do it better anyway.  I just said Papy is not the
only ones capable of making good games.

Mark Daviso

If id software made Nascar2

by Mark Daviso » Sun, 04 May 1997 04:00:00


> : When it arrives, I'll buy and enjoy it.
> : I look forward to 'Doug Reichley's Winston Cup Racing' ;-)

> People that say "If you can do it better then do it yourself" don't
> understand what constructive criticism is.

Check out that bit at the end of the line.  Smiley.  Joke (of sorts).  
Of course I understand what constructive criticism is!
My discussion was earlier in the post (which you've snipped).

Funnily enough, that's exactly what -I- said.  Please re-read my post -
I wasn't having a dig, just defending my point of view.  You implied
that someone using a track editor would be able to do as good a job as
Papyrus at building Daytona or Indy based on the fact that people can
paint better cars.  I explained why I thought this wouldn't be the case.
I agree that Papy aren't the only ones who can make good games!  But
they are the -only- ones who -have- made decent NASCAR games.  That's
why I said that if any other company released a good NASCAR sim I'd buy.

I enjoy discussions on this newsgroup.  I'm not a fan of and don't want
to get into arguments, so I'm sorry if I've been misinterpreted.

Good Racing,

Mark
Reading, UK.

snak..

If id software made Nascar2

by snak.. » Sun, 04 May 1997 04:00:00

Here's where I'll disagree with you.  I wish the Brickyard and the Beach were
on there too, but one word: LICENCING (excuse the spelling).  Sega OWNS the
right to use those tracks in video games (Daytona USA, Daytona USA CCE, Indy
500, which are good games but NOT that realistic in the sense of the looks of
the track).  Sierra/Papy probably won't be able to get their stinkin' hands on
them for a couple of years (and btw, one more gripe to add to the list of N2
gripes: We ordered the special 'upgrade' for $29.99 from Sierra with the
'promise' that it would be in time for christmas; come Dec. 25, no N2.  Come
late Feb, finally N2. They eventually sent back the order with the 'bad credit
card #' error for a good credit card, all the while, sierra had told us they
never got it!!)

My 25 cents (i gave a lot)

Kirk Lane

TrenT Castanavara

If id software made Nascar2

by TrenT Castanavara » Tue, 06 May 1997 04:00:00

This isn't much a a comment, but more of a question...when and where did
you see/hear/get told that N2 would have "ALL" the tracks? I never heard
this.....

TrenT

--
CatchMeIfU.........................Can

Jim Sokolo

If id software made Nascar2

by Jim Sokolo » Wed, 07 May 1997 04:00:00



I don't think you paid for ALL the tracks. The front of the box
clearly states *16* officially licensed tracks. Clearly, there are
more than 16 Winston Cup tracks in the 1996 season, so you can plainly
conclude that you paid for 16 tracks and not ALL the tracks.

---Jim

na8130900-Sla

If id software made Nascar2

by na8130900-Sla » Wed, 07 May 1997 04:00:00

Am I the only one who sees this subject line and shudders at
the thought of how***they'd make the wrecks?

Ewwwww....   ;-)


  (a big fan of Papyrus ever since I bought "Indy 500" for my XT)


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.